qmk_sweep_skeletyl/users/yet-another-developer/leader_user.c
Ryan bbf7a20b33
Refactor Leader key feature (#19632)
Co-authored-by: Drashna Jaelre <drashna@live.com>
2023-02-13 03:19:02 +11:00

41 lines
924 B
C

#include "leader_user.h"
void leader_end_user(void) {
if (leader_sequence_two_keys(KC_V, KC_Z)){
// vim: Zoom pane
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_BSLS));
}
if (leader_sequence_two_keys(KC_V, KC_R)) {
// vim: Substitute and place cursor
SEND_STRING(":%s///g" SS_TAP(X_LEFT));
tap_code(KC_LEFT);
tap_code(KC_LEFT);
}
if (leader_sequence_two_keys(KC_V, KC_T)) {
// vim: move current pane to new tab
tap_code16(LCTL(KC_W));
tap_code16(LSFT(KC_T));
}
if (leader_sequence_three_keys(KC_BSPC, KC_BSPC, KC_BSPC)){
// Reset the keyboard
reset_keyboard();
}
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void){
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
matrix_scan_keymap();
}