qmk_sweep_skeletyl/keyboards/mechmini/v2/keymaps/wsturgiss/keymap.c
Will Sturgiss c966da89da [Keymap] Added wsturgiss keymap for mechmini2 (#4917)
* basic layout v1.0

* changed KC_TRNS to _______

* most symbols are on double tap, except quote, that was cancer

* better formatting and set toggle for game layer

* added colors to layers to make knowing your current layer easy

* have an empty macro working

* enabled unicode

* moved stuff to my folder and removed edits from communal files

* cleanup

* removed the game layer.  Never used it

* made changes requested by drashna and vomindoraan

* got rid of some unnecessary code

* got very basic unicode on mac working

* added ctrl_esc

* more changes as requested by noroadsleft

* more leader additions, removed macros because leader stuff replaces that functionality

* removed an old macro I forgot to remove earlier

* final deletion at noroadsleft request

* changed a line to explicitly specify a purple color.
2019-07-22 23:59:12 -07:00

106 lines
3.6 KiB
C

#include QMK_KEYBOARD_H
#define base 0
#define raise 1
#define lower 2
//Tap Dance Declarations
enum {
TD_SEMI_QUOT = 0,
TD_COMM_MINUS = 1,
TD_DOT_EQUAL = 2,
TD_SLASH_BACKSLASH = 3
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for ;, twice for ' -not using this currently
[TD_SEMI_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
//Tap once for , twice for -
[TD_COMM_MINUS] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_MINUS),
//Tap once for . twice for =
[TD_DOT_EQUAL] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EQUAL),
//Tap once for / twice for '\'
[TD_SLASH_BACKSLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS)
};
#define CTRL_ESC CTL_T(KC_ESC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[base] = LAYOUT_2u_space_ortho(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTRL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(1), TD(2), TD(3), KC_RSPC,
KC_LCTL, KC_LEAD, KC_LALT, KC_LGUI, MO(1), KC_SPC, MO(2), KC_VOLD, KC_MPLY, KC_VOLU, KC_GRV),
[raise] = LAYOUT_2u_space_ortho(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_QUOT, _______,
_______, KC_HOME, KC_END, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MPRV, _______, KC_MNXT, EEP_RST),
[lower] = LAYOUT_2u_space_ortho(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, _______, _______, KC_4, KC_5, KC_6, KC_KP_PLUS, _______,
_______, RGB_SAI, RGB_SAD, RGB_HUI, RGB_HUD, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______,
_______, _______, _______, _______, _______, _______, _______, KC_0, _______, _______, _______)
};
//Leader maps
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_F) {
// Anything you can do in a macro.
SEND_STRING("QMK is awesome.");
}
//tableflip (LEADER - TF)
SEQ_TWO_KEYS(KC_T, KC_F) {
set_unicode_input_mode(UC_OSX);
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
}
//screencap (LEADER - SC)
SEQ_TWO_KEYS(KC_S, KC_C) {
SEND_STRING(SS_LGUI(SS_LSFT(SS_TAP(X_4))));
}
//screencap (LEADER - TM)
SEQ_TWO_KEYS(KC_T, KC_M) {
set_unicode_input_mode(UC_OSX);
send_unicode_hex_string("2122");
}
/*
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
}
*/
}
}
//change colors and rgb modes on layer change
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case raise:
rgblight_mode_noeeprom(1);
rgblight_setrgb(0xc7, 0x00, 0xf4);
break;
case lower:
rgblight_mode_noeeprom(1);
rgblight_setrgb(0x00, 0xa3, 0x0d);
break;
default: // for any other layers, or the default layer
rgblight_mode_noeeprom(5);
rgblight_setrgb(0xFF, 0xB6, 0x00);
break;
}
return state;
};