qmk_sweep_skeletyl/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
2021-09-15 22:27:44 -07:00

96 lines
4.2 KiB
C

/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
#pragma once
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
/* ➡ Number pad Configuration ⬅
*
* This concerns this Base layer in the shape of a numerical key pad, not the numerical
* key pad layer which is part of the common layer system, which is defined and configured
* elsewhere (see ./user_config.h).
*
* _Activate_ the below to have a single keypad definition on this layer, for the right
* hand. Modifiers are also defined.
* _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
*
* In both cases, you can reach the accompanying number pad layer with the super-/sub-script
* numbers. For either option, there is a matching * super-/sub-script layer, which is
* automatically compiled with it.
*/
#define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
// _Remove_ to have two numerical key pads, side by side, one for each hand.
//
/* Tip: When in doubt it might be best to choose the single handed layer, because it
* resembles a regular keyboard more, and has modifier combinations.
*/
/* ➡ Removing the numbers pad _PAD layer ⬅
*
* You may have no use for this common layer, if you have a numerical
* keypad on the Alternate Base already.
*
* While _PAD layer gives quick uncluttered access to Control, Shift and Alt
* to modify your pointer device input, the _MOV layer does the same. You
* end up with the same functionality, with or without _PAD, in this matter.
*
* This does precisely the same as REMOVE_PAD in ./user_config.h, but this
* setting here overrides any setting in ./user_config.h
*/
//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for “hold” layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
// The below sets some things up based on the above #defines.
// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
# ifdef REMOVES_PAD // this file
# ifndef REMOVE_PAD // user_config.h
# define REMOVE_PAD // removes _PAD layer
# endif
# endif
// Inserting the _PAD layer, even if stripped in ./user_config.h
# ifndef REMOVES_PAD // this file
# ifdef REMOVE_PAD // user_config.h
# undef REMOVE_PAD // activtaes _PAD layer
# endif
# endif