qmk_sweep_skeletyl/keyboards/the_ruler/keymaps/default/keymap.c
Drashna Jaelre e6b9980bd4 Remove keymap_config extern from default keymaps (#7399)
* Remove keymap_config extern from default keymaps

* Revert unicode

Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-11-20 22:31:36 +00:00

63 lines
1.6 KiB
C

#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEFAULT 0
#define _FN_1 1
#define _FN_2 2
enum custom_keycodes {
DEFAULT = SAFE_RANGE,
FN_1,
FN_2
};
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default Layer
* ,-----------------------------------------------.
* | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
* `-----------------------------------------------'
*/
[_DEFAULT] = LAYOUT( \
MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
),
/* FN 1 Layer
* ,-----------------------------------------------.
* |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
* `-----------------------------------------------'
*/
[_FN_1] = LAYOUT( \
RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
),
/* FN 2 Layer
* ,-----------------------------------------------.
* | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
* `-----------------------------------------------'
*/
[_FN_2] = LAYOUT( \
_______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// NONE
}
return true;
}