qmk_sweep_skeletyl/keyboards/handwired/orbweaver/orbweaver.c
2023-10-04 20:12:50 +11:00

84 lines
2.6 KiB
C

// Copyright 2023 a_marmot
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// SPDX-License-Identifier: GPL-2.0-or-later
// This IS31FL3731 configuration is for a Razer Orbweaver Chroma.
// It was reverse-engineered by testing all possible Cx_y combinations (144 total),
// and determining which ones addressed individual diodes (60 total). These were then
// placed in order R-G-B, sweeping left to right, and then top to bottom.
#include "rgb_matrix.h"
const is31fl3731_led_t PROGMEM g_is31fl3731_leds[RGB_MATRIX_LED_COUNT] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C9_1, C8_1, C7_1}, //top left key.
{0, C9_2, C8_2, C7_2},
{0, C9_3, C8_3, C7_3},
{0, C9_4, C8_4, C7_4},
{0, C9_5, C8_5, C7_5}, //top right key.
{0, C9_6, C8_6, C7_6},
{0, C9_7, C8_7, C6_6},
{0, C9_8, C7_7, C6_7},
{0, C1_8, C2_8, C3_8},
{0, C1_7, C2_7, C3_7},
{0, C1_6, C2_6, C3_6},
{0, C1_5, C2_5, C3_5},
{0, C1_4, C2_4, C3_4},
{0, C1_3, C2_3, C3_3},
{0, C1_2, C2_2, C4_3},
{0, C1_1, C3_2, C4_2}, //lower left key
{0, C9_9, C8_9, C7_9},
{0, C9_10, C8_10, C7_10},
{0, C9_11, C8_11, C7_11},
{0, C9_12, C8_12, C7_12} //lower right key
};
led_config_t g_led_config = {
// Matrix location to LED index
{
{ 0, 2, 3, 4, 5 },
{ 6, 7, 8, 9, 10 },
{ 11, 12, 13, 14, 15 },
{ 16, 17, 18, 19, 19 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED }
},
// LED index to physical location
{
{0,0}, {20,0}, {40,0}, {60,0}, {80,0},
{0,20}, {20,20}, {40,20}, {60,20}, {80,20},
{0,40}, {20,40}, {40,40}, {60,40}, {80,40},
{0,60}, {20,60}, {40,60}, {60,60}, {80,60}
},
// LED index to flags
{
4, 4, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 4, 4, 4
}
};