qmk_sweep_skeletyl/keyboards/handwired/dactyl_manuform/6x6/config.h
zwnk 3549415116 Keyboard: dactyl manuform 6x6 added (#3662)
* mouse layer keys shifted

* mouse layer keys shifted

* manuform 5x6 added

* mouse layer keys shifted

* manuform 5x6 added

* dactyl_manuform 5x6 keymap added

* reorg. dactyl manuform folder

* removed LAYOUTS = ortho_4x12 for 4x5

* Rows and Cols in config.h fixed

* MASTER_LEFT

* 5x6 matrix fixed

* keymap updated

* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD

* default keymap for dactyl_manuform 5x6

* Fixes for Dactyl Manuform

* Add/update default keymap

* readme dactyl_manuform updated

* links to keymaps added

* dactyl_manuform 6x6 added. README updated

* dactyl_manuform README updated

* cleanup

* more cleanup
2018-08-15 15:31:59 -07:00

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define PRODUCT Dactyl-Manuform (6x6)
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 14
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3, B2, B6 }