qmk_sweep_skeletyl/users/vitoni/rgb_matrix_effects.c
Victor Toni 6209122213
[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO)

Keymap has layered cursor keys similar to laptop keyboards.

* Configure RGB defaults for startup

* Configure encoder to change value/brightness on FN layer

* Remove FN layer and add dedicated RGB layer

* Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB

* Add RGB indicators for active layers

* Add RGB indicator for active RESET mode

Signed-off-by: Victor Toni <victor.toni@gmail.com>

* Configure idle / USB suspend settings

* Add RGB fade in when resuming after suspend

* Add RGB fade out before suspend

* Add fade out before idle

* Add breathe effect when idle
2021-12-27 21:13:12 +11:00

236 lines
8.6 KiB
C

// Copyright 2021 Victor Toni (@vitoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "rgb_matrix_effects.h"
#include <rgb_matrix.h>
#include <lib/lib8tion/lib8tion.h>
#include "utils.h"
/*
Offset used to start at the right point in th curve to avoid big jumps in brightness
0 => 0% (signed) => 50% (unsigned)
64 => 100% (signed) => 100% (unsigned)
128 => 0% (signed) => 50% (unsigned)
192 => -100% (signed) => 0% (unsigned)
*/
enum PHASE {
PHASE_ZERO_RAISING
,PHASE_HIGH
,PHASE_ZERO_FALLING
,PHASE_LOW
};
/**
* @brief Calculates the offset so that a specific time is aligned to a specific point in the sine curve.
* @param[in] time The time for which the offset shopuld be calculated.
* @param[in] phase Phase which should be reached with the offset
* @see PHASE
*/
uint8_t offset_for_time(const uint8_t time, const uint8_t phase) {
switch (phase) {
case PHASE_ZERO_RAISING:
return 0 - time;
case PHASE_HIGH:
return 64 - time;
case PHASE_ZERO_FALLING:
return 128 - time;
case PHASE_LOW:
return 192 - time;
default:
return 0;
}
}
/**
* @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
* @return scaled down timer
* @see rgb_time_2_scale_w_factor()
*/
uint8_t rgb_time_2_scale(void) {
static const uint8_t factor = 1;
return rgb_time_2_scale_w_factor(factor);
}
/*
* Used to slow down RGB speed.
*/
static const uint8_t rgb_speed_divisor = 8;
/**
* @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
* @details Usually these calculations aredone internally by some RGB effects.
This method exposed to scaling so that all effects to have same timebase. If `rgb_matrix_config.speed` all effects are affected the same.
* @param[in] factor The factor can be used to speed up some operations in relation to others.
* @return scaled down timer taking into account the given factor
* @see g_rgb_timer
* @see rgb_matrix_config.speed
*/
uint8_t rgb_time_2_scale_w_factor(const uint8_t rgb_speed_factor) {
const uint8_t scaled_time = scale16by8(g_rgb_timer, rgb_matrix_config.speed * rgb_speed_factor / rgb_speed_divisor);
return scaled_time;
}
/**
* @brief Inverse function to calculate time required to execute `timer` steps.
* @details This method allows calculation of the time needed to execute N `timer`steps.
Usefull when using a scaled down time but requiring the time needed to perform these steps.
* @param[in] scaled_time scaled down timer to inverse to time
* @return time corresponding to scaled down time
* @see rgb_time_2_scale()
*/
uint16_t scale_2_rgb_time(const uint8_t scaled_time) {
const uint16_t time = scaled_time * rgb_speed_divisor * UINT8_MAX / rgb_matrix_config.speed;
return time;
}
bool fade_in_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
static const uint8_t max_delta = 1;
return scaled_sin_up(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
}
bool fade_out_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
static const uint8_t max_delta = 1;
return scaled_sin_down(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
}
/**
* @brief Convenience method to eventually skip the value part when setting HSV.
* @details When setting HSV this includes the value/brightness.
As changing brightness might interfer with fading or breathing effects,
this method can skip the value part of HSV (depending on the preprocessor flag: RGB_FADE_IN).
* @param[in] hue Hue
* @param[in] sat Saturation
* @param[in] hue Value (brightness)
* @see rgb_matrix_sethsv_noeeprom()
*/
void rgb_matrix_sethsv_noeeprom_user(const uint16_t hue, const uint8_t sat, const uint8_t val) {
#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
rgb_matrix_config.hsv.h = hue;
rgb_matrix_config.hsv.s = sat;
// omitting setting the value to avoid interfering with effects
// rgb_matrix_config.hsv.v = val;
#else
rgb_matrix_sethsv_noeeprom(hue, sat, val);
#endif
}
#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
/**
* @brief Calculates the time offset required by fade in.
* @details Using an arbitrary timer any point on the sine curve might be pointed to.
* The offest is calculated so that
* a) the point is at the lowest point in the curve and the curve is raising
* b) the point is near the current brightness (eg. fade in might be called while fading out and the lowest value has not yet been reached).
* @param[in] time Current time usually represented by (usually scaled) timer
* @return Offset required so that time matches the current brightness
*/
uint8_t calc_fade_in_offset(const uint8_t time) {
static const uint8_t max_steps = UINT8_MAX/2;
static const uint8_t range_min = 0;
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
// start at the right point in the sine curve
uint8_t time_offset = offset_for_time(time, PHASE_LOW);
// find the right offset to match the current brightness
for (int i = 1; i < max_steps; i++) {
const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
if (in_range(value, range_min, range_max) && value < rgb_matrix_config.hsv.v) {
time_offset++;
} else {
break;
}
}
return time_offset;
}
/**
* @brief Increases value/brightness until reaching RGB_MATRIX_MAXIMUM_BRIGHTNESS based on given timer.
* @param[in] time A (usually scaled) timer
* @return Returns `true` if RGB_MATRIX_MAXIMUM_BRIGHTNESS has been reached, `false` otherwise.
*/
bool fade_in(const uint8_t time) {
static const uint8_t range_min = 0;
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
return fade_in_ranged(time, range_min, range_max);
}
#endif
#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
/**
* @brief Calculates the time offset required by fade out.
* @details Using an arbitrary timer any point on the Sinus curve might be pointed to.
* The offest is calculated so that
* a) the point is at the highest point in the curve and the curve is failing
* b) the point is near the current brightness (eg. fade out might be called while on breath effect).
* @param[in] time Current time usually represented by a(usually scaled) timer
* @return Offset required so that time matches the current brightness
*/
uint8_t calc_fade_out_offset(const uint8_t time) {
static const uint8_t range_min = 0;
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
// start at the right point in the sin() curve
uint8_t time_offset = offset_for_time(time, PHASE_HIGH);
// find the right offset to match the current brightness
for (int i = 1; i < 127; i++) {
const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
if (in_range(value, range_min, range_max) && rgb_matrix_config.hsv.v < value) {
time_offset++;
} else {
break;
}
}
return time_offset;
}
#endif
#if defined(RGB_DISABLE_WITH_FADE_OUT)
/**
* @brief Decreases value/brightness until reaching 0 based on given timer.
* @param[in] time A (usually scaled) timer
* @return Returns `true` if 0 has been reached, `false` otherwise.
*/
bool fade_out(const uint8_t time) {
static const uint8_t range_min = 0;
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
return fade_out_ranged(time, range_min, range_max);
}
#endif
#if defined(RGB_IDLE_TIMEOUT)
/**
* @brief Decreases value/brightness until reaching `RGB_IDLE_MINIMUM_BRIGHTNESS` based on given timer.
* @param[in] time A (usually scaled) timer
* @return Returns `true` if `RGB_IDLE_MINIMUM_BRIGHTNESS` has been reached, `false` otherwise.
*/
bool idle_fade_out(const uint8_t time) {
static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
return fade_out_ranged(time, range_min, range_max);
}
#if defined(RGB_IDLE_BREATHE)
/**
* @brief Changes value/brightness to create a breathing effect based on given timer.
* @details Brightness will breathe in the range starting from `RGB_IDLE_MINIMUM_BRIGHTNESS` to `RGB_IDLE_MAXIMUM_BRIGHTNESS`.
* @param[in] time A (usually scaled) timer
*/
void idle_breathe(const uint8_t time) {
static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
static const uint8_t range_max = RGB_IDLE_MAXIMUM_BRIGHTNESS;
rgb_matrix_config.hsv.v = scaled_sin(time, range_min, range_max);
}
#endif // RGB_IDLE_BREATHE
#endif // RGB_IDLE_TIMEOUT