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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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readme.md |
BM60HSRGB_Poker 60% Mechanical Keyboard RGB PCB
A 60% hotswap inswitch RGB (north facing) keyboard from KP Republic.
- Hardware Supported: BM60HSRGB_Poker/rev2
- Hardware Availability: KP Republic
Make example for this keyboard (after setting up your build environment):
for rev1: make kprepublic/bm60hsrgb_poker/rev1:default
for rev2: make kprepublic/bm60hsrgb_poker/rev2:default
To determine your board revision, check the PCB. For boards with bm60v2_poker printed on the PCB, use rev2. Otherwise, use rev1
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.