qmk_sweep_skeletyl/keyboards/ein_60/ein_60.h
James Smith 43e88f34aa
[Keyboard] add ein_60 (#14398)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-21 21:18:25 -07:00

38 lines
1.6 KiB
C

/* Copyright 2021 klackygears
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \
K10, K11, K12, K13, K14, K15, K17, K18, K19, K1A, K1B, K1C, \
K20, K21, K22, K23, K24, K25, K27, K28, K29, K2A, K2B, K2C, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C }, \
{ K10, K11, K12, K13, K14, K15, KC_NO, K17, K18, K19, K1A, K1B, K1C }, \
{ K20, K21, K22, K23, K24, K25, KC_NO, K27, K28, K29, K2A, K2B, K2C }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C } \
}