qmk_sweep_skeletyl/keyboards/handwired/battleship_gamepad/battleship_gamepad.c
Andrew Braini 863d9c35fe
[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-24 09:27:29 -07:00

30 lines
1 KiB
C

/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "battleship_gamepad.h"
#include "joystick.h"
#include "analog.h"
/* joystick config */
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
[1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
};
/* joystick button code (thumbstick pressed) */
void keyboard_pre_init_kb(void) {
setPinInputHigh(F6);
}