qmk_sweep_skeletyl/keyboards/blackplum/config.h
Eriq M. Adams e264f0151d [Keyboard] Blackplum a.k.a IMKG68 - new 68% mechanical keyboard (#7122)
* Add blackplum firmware

blackplum firmware

* Delete blackplum.c

* Delete blackplum.h

* Delete config.h

* Delete info.json

* Delete rules.mk

* Delete keymap.c

* Update readme.md

* Delete readme.md

* Add Blackplum

* Add image: blackplum layout

* Update readme.md

* Update readme.md

* remove _WINLCK layer, replaced with custom_keycodes

* change #define LAYOUT_68 to #define LAYOUT_68_ansi

* change  DEBOUNCING_DELAY to DEBOUNCE, remove IS_COMMAND()

* change keyboard_name, maintainer, url, width height

* change some comments

* Update readme

* LAYOUTS = 68_ansi

* update layout_68_ansi

* Change LAYOUT_68 to LAYOUT_68_ansi

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix Bug

* remove extern keymap_config_t keymap_config;

* Update config.h

* Update config.h

* Update config.h

* Update keyboards/blackplum/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update rules.mk

* Update rules.mk

* Update readme.md

* Update readme.md
2019-10-23 16:34:44 -07:00

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C

#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xFADE
#define DEVICE_VER 0x0001
#define MANUFACTURER Pixlup
#define PRODUCT Blackplum Keeb
#define DESCRIPTION Blackplum 68 Percent Mechanical Keyboard
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { C6, B6, B4, B5, D6, D7, D5, D3, D4 }
#define MATRIX_COL_PINS { D0, D1, D2, F7, F6, F5, F4, F1 }
#define UNUSED_PINS
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN C7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 10
#define RGBLIGHT_VAL_STEP 10
#define RGBLIGHT_SLEEP