e88f80a891
* Add a quefrency keymap * New Alt-ernate layouts * Enable Per Key Tapping Term to preserve sanity * Use underglow and mod lights for status on Corne * Update the drashna_ms keymap for quefrency * Disable Audio since there isn't enough space * Update KC_MAKE to ues :flash target * Cleanup ergodox layout * Enable i2c support for Iris * Add keymap support for CG_SWAP * Enable RGB Matrix Shutdown mode * enable heatmap * Update gitlab CI to install python3 * Remove game macros These are no longer needed, and haven't been used in ages * Cleanup planck layout * Add RGB Matrix fun and RGB cleanup * Add keycode and config for RGB Matrix idle animations * Clean up rgb idle animation code * Add rgb idle keycode to keymaps * Fix issues with rgb matrix idle animation * Fix some handling for idle animation * Reduce idle animation timeout to 15s to be more reasonable * fix up rgb stuff * Fix isses with rgb functions not being called for matrix * Use custom EEPROM Magic Number so testing is easier * Extend Default Layer macro to support a lot more layers * Fix bjohnson macropad * Adjust KC_MAKE to process mods for more consistent behavior * Fix up rgb stuff on corne * Corne OLED Overhaul * Fixes a number of issues with weirdness. * Fixes issues with keylogger (should be more reliable now) * Modulaize the OLED render sections * Rewrite layer display code * Update URL for Font Editor Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows. * Update polling rate on all keebs * Fix planck ez layout config * Remove macros from Viterbi
32 lines
993 B
C
32 lines
993 B
C
#pragma once
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#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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# include "rgb_matrix.h"
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#endif
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#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE)
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typedef struct {
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bool enabled;
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uint8_t hue;
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uint16_t timer;
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uint8_t life;
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} rgblight_fadeout;
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#endif
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
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void keyboard_post_init_rgb(void);
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void matrix_scan_rgb(void);
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layer_state_t layer_state_set_rgb(layer_state_t state);
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layer_state_t default_layer_state_set_rgb(layer_state_t state);
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#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE)
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void scan_rgblight_fadeout(void);
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#endif
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#if defined(RGBLIGHT_ENABLE)
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void rgblight_sethsv_default_helper(uint8_t index);
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#endif
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#ifdef RGB_MATRIX_ENABLE
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void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
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void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type);
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#endif
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