712c01e98f
* physically arrange layout macro Arranges the layout macro to resemble the keyboard layout, and updates the keymaps to match. * use 3-character notation for position identifiers in kk980.h * add matrix diagram to kk980.h * fix syntax error in info.json Apparently the API doesn't care about this error... but QMK Configurator does if you use the local import mode (Ctrl+Shift+I).
92 lines
4.2 KiB
C
92 lines
4.2 KiB
C
/* Copyright 2021 Sets3n
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS, KC_PGDN, KC_PGUP,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
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),
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[1] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, BL_TOGG, BL_DEC, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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//以下是RGB灯作为层切换指示
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const rgblight_segment_t PROGMEM my_scroll_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_CYAN}
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);
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{2, 1, HSV_MAGENTA},
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{56, 1, HSV_CYAN}
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);
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const rgblight_segment_t PROGMEM my_bluetooth_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{3, 1, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM my_numlocak_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 1, HSV_GREEN},
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{35, 1, HSV_RED}
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);
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// Define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_scroll_layer,
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my_capslock_layer,
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my_bluetooth_layer,
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my_numlocak_layer
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);
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void keyboard_post_init_user(void){
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//Enable the LED layers
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rgblight_layers = my_rgb_layers;
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}
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// Enabling and disabling lighting layers
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layer_state_t layer_state_set_user(layer_state_t state) {
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// Both layers will light up if both kb layers are active
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rgblight_set_layer_state(0, layer_state_cmp(state, 0));
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rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(3, layer_state_cmp(state, 3));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.scroll_lock);
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rgblight_set_layer_state(1, led_state.caps_lock);
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rgblight_set_layer_state(3, led_state.num_lock);
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return true;
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}
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