qmk_sweep_skeletyl/keyboards/idobao/id67/keymaps/vinorodrigues/config.h

74 lines
5.6 KiB
C

// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
/*
* IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use
*/
#pragma once
#ifdef RGB_MATRIX_ENABLE
#define ID67_DISABLE_UNDERGLOW
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to x out of 255
//// #define RGB_MATRIX_KEYPRESSES
// RGB Matrix config, nit-pick a few animations. "////" = already defined in base `config.h`, `#undef` disables it
//// #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
//// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
//// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
//// #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
//// #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
//// #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
//// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
//// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
//// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
//// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
//// #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
//// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
//// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
//// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
//// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
//// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
//// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
//// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
//// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
//// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
//// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
//// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
//// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
//// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
//// #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
//// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #endif
// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
// #endif
#endif