qmk_sweep_skeletyl/users/muppetjones/wrappers.h

247 lines
13 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright 2020 Stephen Bush
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "muppetjones.h"
#include "tapmods.h"
/* Pattern adapted from users/drashna/wrapper.h
Define per-layout keymap sections. Also requires a wrapper.
Example:
#define LAYOUT_:name_wrapper(...) LAYOUT_:name(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MODS] = LAYOUT_:name _wrapper(
_______, ___________________BLANK___________________, ...
...
),
}
*/
#ifdef MOUSEKEY_ENABLE
# define MK_WH_D KC_WH_D
# define MK_WH_U KC_WH_U
#else
# define MK_WH_D XXXXXXX
# define MK_WH_U XXXXXXX
#endif
// clang-format off
/* Blank-ish
* ,----------------------------------. * ,----------------------------------.
* | TRNS | TRNS | TRNS | TRNS | TRNS | * | xxxx | xxxx | xxxx | xxxx | xxxx |
* `----------------------------------' * `----------------------------------'
* ,----------------------------------. * ,----------------------------------.
* | LGUI | LALT | LCTL | LSFT | TRNS | * | TRNS | RSFT | RCTL | LALT | RGUI |
* `----------------------------------' * `----------------------------------'
*/
#define __BLANK____________________________________ _______, _______, _______, _______, _______
#define __BLANK_NOOP_______________________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __BLANK_W_GACS_____________________________ KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, _______
#define __BLANK_W_SCAG_____________________________ _______, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI
/* Adjust LH
* ,----------------------------------. ,----------------------------------.
* |Reset |Debug | xxxx |Term+ |Term- | | xxxx |AGNORM|AGSWAP| xxxx | xxxx |
* |------+------+------+------+------| |------+------+------+------+------|
* |RgbTog| Hue+ | Sat+ | Val+ |RgbMod| | xxxx |CLMKDH|QWERTY| xxxx | xxxx |
* |------+------+------+------+------| |------+------+------+------+------|
* | xxxx | Hue- | Sat- | Val- | xxxx | | xxxx | xxxx | xxxx | xxxx | xxxx |
* `----------------------------------' `----------------------------------'
*/
// NOTE: The "BACKLIT" keycode is planck specific
#define __ADJUST_L1________________________________ QK_BOOT, DB_TOGG, XXXXXXX, XXXXXXX, XXXXXXX
#define __ADJUST_L2________________________________ RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD
#define __ADJUST_L3________________________________ XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX
#define __ADJUST_R1________________________________ XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX
#define __ADJUST_R2________________________________ XXXXXXX, CLMK_DH, QWERTY, XXXXXXX, XXXXXXX
#define __ADJUST_R3________________________________ __BLANK_NOOP_______________________________
/* Colemak mod-DH
* ,----------------------------------. ,----------------------------------.
* | Q | W | F | P | B | | J | L | U | Y | ;ˆ |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | R | S | T | G | | M | N | E | I | O |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | D | V˜ | | K | H | , | . | / |
* `----------------------------------' `----------------------------------'
* ˆ Alternate: KC_QUOT
* ° Alternate: Home row mods (GASC, SCAG)
* ˜ Alternate: Hold for shift
*
* Colemak mod-DH (alt and alt+shift)
* ,----------------------------------. ,----------------------------------.
* | œ Œ | ∑ „ | | π ∏ | ı | | ∆ Ô | | | ¥ Á | æ Æ |
* |------+------+------+------+------| |------+------+------+------+------|
* | å Å | ® ‰ | ß Í | † ˇ | © ˝ | | µ Â | ˜ ˜ | ´ ´ | ˆ ˆ | Ø |
* |------+------+------+------+------| |------+------+------+------+------|
* | Ω ¸ | ≈ ˛ | ç Ç | Î | √ ◊ | | ˚  | Ó | ≤ ¯ | ≥ ˘ | ÷ ¿ |
* `----------------------------------' `----------------------------------'
*/
#define __COLEMAK_MOD_DH_L1________________________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define __COLEMAK_MOD_DH_L2_W_GACS_________________ HR_A, HR_R, HR_S, HR_T, KC_G
#define __COLEMAK_MOD_DH_L3________________________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define __COLEMAK_MOD_DH_L3_W_SFTV_________________ KC_Z, KC_X, KC_C, KC_D, TM_VSFT
#define __COLEMAK_MOD_DH_R1_W_QUOT_________________ KC_J, KC_L, KC_U, KC_Y, KC_QUOT
#define __COLEMAK_MOD_DH_R1________________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define __COLEMAK_MOD_DH_R2_W_SCAG_________________ KC_M, HR_N, HR_E, HR_I, HR_O
#define __COLEMAK_MOD_DH_R3________________________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
/* Function (4 columns)
* ,---------------------------.
* | F1 | F2 | F3 | F4 |
* |------+------+------+------|
* | F5 | F6 | F7 | F8 |
* |------+------+------+------|
* | F9 | F10 | F11 | F12 |
* `---------------------------'
*/
#define __FUNC_X1_________________________ KC_F1, KC_F2, KC_F3, KC_F4
#define __FUNC_X2_________________________ KC_F5, KC_F6, KC_F7, KC_F8
#define __FUNC_X3_________________________ KC_F9, KC_F10, KC_F11, KC_F12
/* Game
*/
#define __GAME_L1__________________________________ KC_BTN3, KC_BTN2, KC_UP, KC_BTN1, KC_BTN5
#define __GAME_L2__________________________________ KC_BTN4, KC_LEFT, KC_DOWN, KC_RIGHT,XXXXXXX
#define __GAME_L3__________________________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __GAME_R1__________________________________ KC_Q, KC_1, KC_2, KC_3, XXXXXXX
#define __GAME_R2__________________________________ XXXXXXX, KC_4, KC_5, KC_6, XXXXXXX
#define __GAME_R3__________________________________ XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX
/* Guitar
* ,----------------------------------. ,----------------------------------.
* | E | F |• F♯ | G |• G♯ | | A |• A♯ | B |• C | C♯ |
* | A | A♯ |• B | C |• C♯ | | D |• D♯ | E |• F | F♯ |
* | D | D♯ |• E | F |• F♯ | | G |• G♯ | A |• A♯ | B |
* | G | G♯ |• A | A♯ |• B | | C |• C♯ | D |• D♯ | E |
* | B | C |• C♯ | D |• D♯ | | E |• F | F♯ |• G | G♯ |
* | E | F |• F♯ | G |• G♯ | | A |• A♯ | B |• C | C♯ |
* `----------------------------------' `----------------------------------'
*/
// Not sure why, but this does not work (possibly due to the lowercase 's'?)
// #ifdef MIDI_ADVANCED
// #define __GUITAR_1E_L______________________________ MI_E1, MI_F1, MI_Fs1, MI_G1, MI_Gs1
// #define __GUITAR_2A_L______________________________ MI_A1, MI_As1, MI_B1, MI_C2, MI_Cs2
// #define __GUITAR_3D_L______________________________ MI_D2, MI_Ds2, MI_E2, MI_F2, MI_Fs2
// #define __GUITAR_4G_L______________________________ MI_G2, MI_Gs2, MI_A2, MI_As2, MI_B2
// #define __GUITAR_5B_L______________________________ MI_B2, MI_C3, MI_Cs3, MI_D3, MI_Ds3
// #define __GUITAR_6E_L______________________________ MI_E3, MI_F3, MI_Fs3, MI_G3, MI_Gs3
//
// #define __GUITAR_1E_R______________________________ MI_A1, MI_As1, MI_B1, MI_C2, MI_Cs2
// #define __GUITAR_2A_R______________________________ MI_D2, MI_Ds2, MI_E2, MI_F2, MI_Fs2
// #define __GUITAR_3D_R______________________________ MI_G2, MI_Gs2, MI_A2, MI_As2, MI_B2
// #define __GUITAR_4G_R______________________________ MI_C3, MI_Cs3, MI_D3, MI_Ds3, MI_E3
// #define __GUITAR_5B_R______________________________ MI_E3, MI_F3, MI_Fs3, MI_G3, MI_Gs3
// #define __GUITAR_6E_R______________________________ MI_A3, MI_As3, MI_B3, MI_C4, MI_Cs4
// #endif
/* MEDIA
* ,----------------------------------.
* | AuOn | MiOn | MuOn | Brm+ | Vol+ |
* |------+------+------+------+------|
* | AuOff| MiOff| MuOff| Brm- | Vol- |
* |------+------+------+------+------|
* | Play | Stop | Next | Prev | Mute |
* `----------------------------------'
*/
#define __MEDIA_R1_________________________________ AU_ON, MI_ON, MU_ON, KC_BRMU, KC_VOLU
#define __MEDIA_R2_________________________________ AU_OFF, MI_OFF, MU_OFF, KC_BRMD, KC_VOLD
#define __MEDIA_R3_________________________________ KC_MPLY, KC_MSTP, KC_MNXT, KC_MPRV, KC_MUTE
/* NAV
* ,----------------------------------.
* | Pg Up| Home | Wh Dn| Wh Up| End |
* |------+------+------+------+------|
* | Pg Dn| Left | Down | Up | Right|
* |------+------+------+------+------|
* | xxxx | xxxx | xxxx | xxxx | xxxx |
* `----------------------------------'
*/
#define __NAV_R1___________________________________ KC_PGUP, KC_HOME, KC_WH_D, KC_WH_U, KC_END
#define __NAV_R2___________________________________ KC_PGDN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
#define __NAV_R3___________________________________ __BLANK_NOOP_______________________________
/* NUMPAD * (alt, alt+shift)
* ,----------------------------------. * ,----------------------------------.
* | Del | 7 & | 8 * | 9 ( | \ | | * | | ¶ ‡ | • ° | ª · | « » |
* |------+------+------+------+------| * |------+------+------+------+------|
* | - _ | 4 $ | 5 % | 6 ^ | * | * | — | ¢ | ∞ fi | § fl | ° ° |
* |------+------+------+------+------| * |------+------+------+------+------|
* | = + | 1 ! | 2 @ | 3 # | , | * | ≠ ± | ¡ | ™ € | £ | ≤ ¯ |
* |------+------+------+------+------| * |------+------+------+------+------|
* | | 0 ) | . > | | | * | | | º | | |
* `----------------------------------' * `----------------------------------'
*/
#define __NUMPAD_R1________________________________ KC_GRV, KC_7, KC_8, KC_9, KC_BSLS
#define __NUMPAD_R2________________________________ KC_MINS, HR_4, HR_5, HR_6, KC_COMM
#define __NUMPAD_R3________________________________ KC_EQL, KC_1, KC_2, KC_3, KC_DOT
#define __NUMPAD_R4________________________________ _______, KC_0, KC_DOT, _______, _______
#define __NUMPAD_R3_ALT____________________________ KC_0, KC_1, KC_2, KC_3, KC_EQ
/* Qwerty
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | V | B | | N | M | , | . | / |
* `----------------------------------' `----------------------------------'
*/
#define __QWERTY_L1________________________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define __QWERTY_L2________________________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define __QWERTY_L3________________________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define __QWERTY_R1________________________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define __QWERTY_R2________________________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define __QWERTY_R3________________________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
/* SYMBOLS
* ,----------------------------------.
* | ~ | ` | ( | ) | |
* |------+------+------+------+------|
* | LGUI | LALT |LCTL [|LSFT ]| _ - |
* |------+------+------+------+------|
* | xxxx | xxxx | { | } | LSFT |
* `----------------------------------'
*/
#define __SYMBOLS_L1_______________________________ KC_TILD, KC_GRV, KC_LPRN, KC_RPRN, XXXXXXX
#define __SYMBOLS_L2_______________________________ KC_LGUI, KC_LALT, HR_LBRC, HR_RBRC, KC_UNDS
#define __SYMBOLS_L3_______________________________ XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_LSFT
#define __SYMBOLS_R1_______________________________ KC_TILD, KC_LPRN, KC_RPRN, XXXXXXX, XXXXXXX
#define __SYMBOLS_R2_______________________________ KC_UNDS, HR_LBRC, HR_RBRC, XXXXXXX, XXXXXXX
#define __SYMBOLS_R3_______________________________ KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, XXXXXXX
/* VIM
* -- Roll through ":wq" via transparency
* ,----------------------------------.
* | Q | W | : | | |
* `----------------------------------'
*/
#define __VIM_L1___________________________________ _______, _______, KC_COLN, _______, _______
// clang-format on
// __END__