qmk_sweep_skeletyl/keyboards/whitefox/keymaps/konstantin/keymap.c
Drashna Jaelre fdeec29636 Overhaul Unicode Common functionality (#4325)
* Standardize the Unicode EEPROM code

* Remove unicode init from process_record_* functions

* Add unicode init to where it belongs: matrix_init_quantum

* Move Unicode proccessing to unicode common

* Add audio feedback to input mode keys to drive konstantin up a wall

* Tap_code cleanup

* Update keycodes

* Update unicode documentation

* Update unicode keycodes for consistency/easier merge

* Add Audio Feedback section

* Remove Functions from feature page

And link to the file instead.  Link to specific lines later on.

* Fix spacing

Co-Authored-By: drashna <drashna@live.com>

* Because I missed it!

Co-Authored-By: drashna <drashna@live.com>

* Fix spacing

Co-Authored-By: drashna <drashna@live.com>

* SPAAAAAAAAAACing

Co-Authored-By: drashna <drashna@live.com>

* Add BSD for future compatibility

* Thought I fixed that!

Co-Authored-By: drashna <drashna@live.com>

* non-breaking

Co-Authored-By: drashna <drashna@live.com>

* Considered that

Co-Authored-By: drashna <drashna@live.com>

* Yuuup

Co-Authored-By: drashna <drashna@live.com>

* consistency

Co-Authored-By: drashna <drashna@live.com>

* white spaces .... copied from elsewhere

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* Update keycode defines

* Fix Linux Song

* Update all of the songs

* Cleanup

* Move and update check to ensure only one unicode method is enabled

* Update quantum/quantum_keycodes.h

* Update documentation

* Wordsmithing and cleanup

* Format unicode_common (#13)

* case alignment

* process_record_unicode_common → process_unicode_common

* Move song arrays into function where they're used, align preprocessor directives

* Swap the order of UC_WIN and UC_BSD

* Update Unicode docs

* Reorder Unicode mode stuff to match the order of input mode constants

* Fix capitalization in doc subtitle

* Readd BSD and OSX_RALT songs

* Reword BSD note in docs

* Readd BSD keycode description

* Reword explanation of input on different platforms

* Steal vomindoraan's input mode documentation

Co-Authored-By: vomindoraan (vomindoraan@gmail.com)

* Willingly give Drashna the rest of my Unicode doc improvements

* Wordsmithing

Co-Authored-By: drashna <drashna@live.com>

* remove merge artifacts

* Unicode common cleanup (#17)

* Standardize the Unicode EEPROM code

* Remove unicode init from process_record_* functions

* Add unicode init to where it belongs: matrix_init_quantum

* Move Unicode proccessing to unicode common

* Add audio feedback to input mode keys to drive konstantin up a wall

* Tap_code cleanup

* Update keycodes

* Update unicode documentation

* Update unicode keycodes for consistency/easier merge

* Add Audio Feedback section

* Remove Functions from feature page

And link to the file instead.  Link to specific lines later on.

* Fix white spaces

Co-Authored-By: drashna <drashna@live.com>

* Fix spacing

Co-Authored-By: drashna <drashna@live.com>

* Because I missed it!

Co-Authored-By: drashna <drashna@live.com>

* Fix spacing

Co-Authored-By: drashna <drashna@live.com>

* SPAAAAAAAAAACing

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* Add BSD for future compatibility

* Thought I fixed that!

Co-Authored-By: drashna <drashna@live.com>

* non-breaking

Co-Authored-By: drashna <drashna@live.com>

* Considered that

Co-Authored-By: drashna <drashna@live.com>

* Yuuup

Co-Authored-By: drashna <drashna@live.com>

* consistency

Co-Authored-By: drashna <drashna@live.com>

* white spaces .... copied from elsewhere

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* Update keycode defines

* Fix Linux Song

* Update all of the songs

* Cleanup

* Move and update check to ensure only one unicode method is enabled

* Update quantum/quantum_keycodes.h

* Update documentation

* Wordsmithing and cleanup

* Format unicode_common (#13)

* case alignment

* process_record_unicode_common → process_unicode_common

* Move song arrays into function where they're used, align preprocessor directives

* Swap the order of UC_WIN and UC_BSD

* Update Unicode docs

* Reorder Unicode mode stuff to match the order of input mode constants

* Fix capitalization in doc subtitle

* Readd BSD and OSX_RALT songs

* Reword BSD note in docs

* Readd BSD keycode description

* Reword explanation of input on different platforms

* Steal vomindoraan's input mode documentation

Co-Authored-By: vomindoraan (vomindoraan@gmail.com)

* Willingly give Drashna the rest of my Unicode doc improvements

* Wordsmithing

Co-Authored-By: drashna <drashna@live.com>

* Rearrange process_unicode_common functions

* Make Unicode input mode constants (UC_*) an enum

* Simplify unicode_input_start/finish code

* Make the key used for WinCompose configurable

* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY

* Update Unicode input mode doc

* Add descriptions and rearrange definitions in process_unicode_common.h

* Add registry command to Unicode docs + misc updates

* Reword an explanation in Unicode docs

* Add TODO comment

* Remove trailing whitespace

* Improve Cycling documentation

* Add Unicode Input method Cycling support (#19)

* Standardize the Unicode EEPROM code

* Remove unicode init from process_record_* functions

* Add unicode init to where it belongs: matrix_init_quantum

* Move Unicode proccessing to unicode common

* Add audio feedback to input mode keys to drive konstantin up a wall

* Tap_code cleanup

* Update keycodes

* Update unicode documentation

* Update unicode keycodes for consistency/easier merge

* Add Audio Feedback section

* Remove Functions from feature page

And link to the file instead.  Link to specific lines later on.

* Fix white spaces

Co-Authored-By: drashna <drashna@live.com>

* Fix spacing

Co-Authored-By: drashna <drashna@live.com>

* Because I missed it!

Co-Authored-By: drashna <drashna@live.com>

* Fix spacing

Co-Authored-By: drashna <drashna@live.com>

* SPAAAAAAAAAACing

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* Add BSD for future compatibility

* Thought I fixed that!

Co-Authored-By: drashna <drashna@live.com>

* non-breaking

Co-Authored-By: drashna <drashna@live.com>

* Considered that

Co-Authored-By: drashna <drashna@live.com>

* Yuuup

Co-Authored-By: drashna <drashna@live.com>

* consistency

Co-Authored-By: drashna <drashna@live.com>

* white spaces .... copied from elsewhere

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* white spaces

Co-Authored-By: drashna <drashna@live.com>

* Update keycode defines

* Fix Linux Song

* Update all of the songs

* Cleanup

* Move and update check to ensure only one unicode method is enabled

* Update quantum/quantum_keycodes.h

* Update documentation

* Wordsmithing and cleanup

* Format unicode_common (#13)

* case alignment

* process_record_unicode_common → process_unicode_common

* Move song arrays into function where they're used, align preprocessor directives

* Swap the order of UC_WIN and UC_BSD

* Update Unicode docs

* Reorder Unicode mode stuff to match the order of input mode constants

* Fix capitalization in doc subtitle

* Readd BSD and OSX_RALT songs

* Reword BSD note in docs

* Readd BSD keycode description

* Reword explanation of input on different platforms

* Steal vomindoraan's input mode documentation

Co-Authored-By: vomindoraan (vomindoraan@gmail.com)

* Willingly give Drashna the rest of my Unicode doc improvements

* Wordsmithing

Co-Authored-By: drashna <drashna@live.com>

* Rearrange process_unicode_common functions

* Make Unicode input mode constants (UC_*) an enum

* Simplify unicode_input_start/finish code

* Make the key used for WinCompose configurable

* Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY

* Update Unicode input mode doc

* Add descriptions and rearrange definitions in process_unicode_common.h

* Add registry command to Unicode docs + misc updates

* Reword an explanation in Unicode docs

* Add TODO comment

* Add cycle_unicode_input_mode and UNICODE_SELECTED_MODES macro

* Add an option for making cycle changes persistent

* Add debug prints to functions that change input_mode

* Use cycle_unicode_input_mode in whitefox/konstantin

* Add persist_unicode_input_mode function

* Add offset to cycle to allow stepping in reverse

* Add keycodes: UNICODE_MODE_FORWARD, UNICODE_MODE_REVERSE

Aliases: UC_MOD, UC_RMOD (respectively)

* REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts

* Fix wrong constant name

* Revert "REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts"

This reverts commit 42676bf251fc8e3823f5e614dad6e510ba47a2f3.

* Change dprintf text

* Give selected modes priority over EEPROM when !UNICODE_CYCLE_PERSIST

* Remove trailing whitespace

* Cleanup of RALT code and unicode compilation stuff

* Remove else for unicode handling
2018-12-19 08:39:24 -08:00

198 lines
11 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include QMK_KEYBOARD_H
#define TOP LCTL(KC_HOME)
#define BOTTOM LCTL(KC_END)
#define DSKTP_L LCTL(LGUI(KC_LEFT))
#define DSKTP_R LCTL(LGUI(KC_RGHT))
#define FN MO(L_FN)
#define FN_CAPS LT(L_FN, KC_CAPS)
#define FN_FNLK TT(L_FN)
#define DESKTOP TD(TD_DESKTOP)
#define FN_RCTL TD(TD_FN_RCTL)
#define RAL_LAL TD(TD_RAL_LAL)
#define RAL_RGU TD(TD_RAL_RGU)
#define RCT_RSF TD(TD_RCT_RSF)
#define COMMA UC(0x002C)
#define L_PAREN UC(0x0028)
#define R_PAREN UC(0x0029)
#define EQUALS UC(0x003D)
#define TIMES UC(0x00D7)
#define DIVIDE UC(0x00F7)
#define MINUS UC(0x2212)
enum layers {
L_BASE,
L_FN,
L_NUMPAD,
};
enum custom_keycodes {
CLEAR = SAFE_RANGE,
NUMPAD,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CLEAR:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
}
return false;
case NUMPAD:
if (record->event.pressed) {
layer_invert(L_NUMPAD);
bool num_lock = host_keyboard_leds() & 1<<USB_LED_NUM_LOCK;
if (num_lock != (bool)IS_LAYER_ON(L_NUMPAD)) {
tap_code(KC_NLCK); // Toggle Num Lock to match layer state.
}
}
return false;
default:
return true;
}
}
struct {
bool fn_on; // Layer state when tap dance started
bool started;
} td_fn_rctrl_data;
void td_fn_rctrl_each(qk_tap_dance_state_t *state, void *user_data) {
if (!td_fn_rctrl_data.started) {
td_fn_rctrl_data.fn_on = IS_LAYER_ON(L_FN);
td_fn_rctrl_data.started = true;
}
// Single tap → Fn, double tap → RCtrl, triple tap etc. → Fn+RCtrl
if (state->count == 1 || state->count == 3) {
layer_on(L_FN);
} else if (state->count == 2) {
if (!td_fn_rctrl_data.fn_on) {
layer_off(L_FN);
}
register_code(KC_RCTL);
}
}
void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) {
if ((state->count == 1 || state->count > 2) && !td_fn_rctrl_data.fn_on) {
layer_off(L_FN);
}
if (state->count >= 2) {
unregister_code(KC_RCTL);
}
td_fn_rctrl_data.started = false;
}
#define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \
.fn = { td_double_mods_each, NULL, td_double_mods_reset }, \
.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
}
void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
// Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
if (state->count == 1 || state->count == 3) {
register_code(mods->kc1);
} else if (state->count == 2) {
unregister_code(mods->kc1);
register_code(mods->kc2);
}
// Prevent tap dance from sending kc1 and kc2 as weak mods
state->weak_mods &= ~(MOD_BIT(mods->kc1) | MOD_BIT(mods->kc2));
}
void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1 || state->count > 2) {
unregister_code(mods->kc1);
}
if (state->count >= 2) {
unregister_code(mods->kc2);
}
}
enum tap_dance {
TD_DESKTOP,
TD_FN_RCTL,
TD_RAL_LAL,
TD_RAL_RGU,
TD_RCT_RSF,
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_DESKTOP] = ACTION_TAP_DANCE_DOUBLE(LCTL(LGUI(KC_D)), LCTL(LGUI(KC_F4))), // Add/close virtual desktop
[TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),
[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_LALT),
[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_RGUI),
[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RCTL, KC_RSFT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │PSc│
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┼───┤
* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │Bspc │Del│
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
* │FnCaps│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ Enter │PgU│
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
* │ LShift │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │CtlSft│ ↑ │PgD│
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
* │LCtl│LGui│LAlt│ Space │AlGu│FnLk│ │ ← │ ↓ │ → │
* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
[L_BASE] = LAYOUT_truefox( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PSCR, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_DEL, \
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RCT_RSF, KC_UP, KC_PGDN, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, RAL_RGU, FN_FNLK, KC_LEFT, KC_DOWN, KC_RGHT \
),
/* Function layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
* │ │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│Num│Scr│Pau│
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┼───┤
* │ M4 │M2 │M↑ │M1 │M3 │M5 │ │UCM│ │Stp│Ply│Prv│Nxt│Clear│Ins│
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
* │ │M← │M↓ │M→ │MW↑│ │ │ │ │ │ │ │ │Top│
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
* │ │MA0│MA2│MW←│MW→│ │ │ │VoD│VoU│Mut│ App │PgU│Btm│
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
* │ │Dstp│Dst←│ MW↓ │Dst→│ │ │Hom│PgD│End│
* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
[L_FN] = LAYOUT_truefox( \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, NUMPAD, KC_SLCK, KC_PAUS, \
KC_BTN4, KC_BTN2, KC_MS_U, KC_BTN1, KC_BTN3, KC_BTN5, _______, UC_MOD, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, CLEAR, KC_INS, \
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, TOP, \
_______, KC_ACL0, KC_ACL2, KC_WH_L, KC_WH_R, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_APP, KC_PGUP, BOTTOM, \
_______, DESKTOP, DSKTP_L, KC_WH_D, DSKTP_R, _______, KC_HOME, KC_PGDN, KC_END \
),
/* Numpad layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
* │Num│ │ │ │ │ │ │P7 │P8 │P9 │P- │ │ = │Num│ │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┼───┤
* │ │ │ │ │ │ │ │P4 │P5 │P6 │P+ │ ( │ ) │ │ │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
* │ │ │ │ │ │ │ │P1 │P2 │P3 │P* │ × │ PEnter │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
* │ │ │ │ │ │ │P0 │P0 │ , │P. │P/ │ ÷ │ │ │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
* │ │ │ │ │ │ │ │ │ │ │
* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
[L_NUMPAD] = LAYOUT_truefox( \
NUMPAD, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, MINUS, EQUALS, NUMPAD, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, L_PAREN, R_PAREN, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PAST, TIMES, KC_PENT, _______, \
_______, _______, _______, _______, _______, _______, KC_P0, KC_P0, COMMA, KC_PDOT, KC_PSLS, DIVIDE, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};