qmk_sweep_skeletyl/keyboards/crkbd/keymaps/kidbrazil/layer.c
Lucas Moreira 9ff61601e3 [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-01-25 14:43:57 -08:00

69 lines
2.1 KiB
C

#include QMK_KEYBOARD_H
#include "enums.h"
// Render Blank Space
void render_space(void) {
oled_write_ln_P(PSTR(" "), false);
}
// Render separator lines for oled display
void render_separator(void) {
switch (get_highest_layer(layer_state)){
case _GAME:
case _WEAPON:
oled_write_ln_P(PSTR("===================="), false);
break;
default:
oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
}
}
// Render current layer state
void render_layer_state(void){
// If you want to change the display of OLED, you need to change here
switch (get_highest_layer(layer_state)){
case _QWERTY:
oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
break;
case _NUM:
oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
break;
case _SYM:
oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("| G A M E ]"), false);
break;
case _WEAPON:
oled_write_ln_P(PSTR("| W E A P O N ]"), false);
break;
default:
oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
}
}
// Render USB State
void render_usb_state(void) {
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
oled_write_ln_P(PSTR("| USB | FREE ]"), false);
break;
case DEVICE_STATE_Suspended:
oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
break;
case DEVICE_STATE_Configured:
oled_write_ln_P(PSTR("| USB | READY ]"), false);
break;
case DEVICE_STATE_Powered:
oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
break;
case DEVICE_STATE_Default:
oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
break;
case DEVICE_STATE_Addressed:
oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
break;
default:
oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
}
}