365b863578
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI * Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60. * Super rudimentary backlight test, init RGB LEDs on boot * Backlighting works - stays on for now * Toggling working * Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c * Timers not working * Delete global.h * Cleanup * Compiles * Good sign: LEDs stop working again * Handle timer1 overflow * Progress: fix: forgot to init * Backlighting fully working now except breathing. * Revert keymap to original keycodes * Update XD60 keymap README * Update JJ40 keymap with backlight toggles * Breathing working just fine. * Update references * Add backlight_set() call * Cleanup code to disable backlight * Fix: does not compile * Fix: missing call to rgblight_task. * Testing with BACKLIGHT_BREATHING * Cleanup * Cleanup comments * More commenting cleanup. * Do not enable BACKLIGHT_BREATHING by default
97 lines
2.8 KiB
C
97 lines
2.8 KiB
C
/*
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Copyright 2013 Mathias Andersson <wraul@dbox.se>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "backlight.h"
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#include "eeconfig.h"
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#include "debug.h"
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backlight_config_t backlight_config;
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void backlight_init(void)
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{
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/* check signature */
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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backlight_config.raw = eeconfig_read_backlight();
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if (backlight_config.level > BACKLIGHT_LEVELS) {
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backlight_config.level = BACKLIGHT_LEVELS;
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}
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backlight_set(backlight_config.enable ? backlight_config.level : 0);
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}
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void backlight_increase(void)
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{
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if(backlight_config.level < BACKLIGHT_LEVELS)
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{
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backlight_config.level++;
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}
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backlight_config.enable = 1;
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eeconfig_update_backlight(backlight_config.raw);
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dprintf("backlight increase: %u\n", backlight_config.level);
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backlight_set(backlight_config.level);
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}
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void backlight_decrease(void)
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{
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if(backlight_config.level > 0)
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{
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backlight_config.level--;
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backlight_config.enable = !!backlight_config.level;
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eeconfig_update_backlight(backlight_config.raw);
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}
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dprintf("backlight decrease: %u\n", backlight_config.level);
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backlight_set(backlight_config.level);
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}
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void backlight_toggle(void)
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{
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backlight_config.enable ^= 1;
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if (backlight_config.raw == 1) // enabled but level = 0
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backlight_config.level = 1;
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eeconfig_update_backlight(backlight_config.raw);
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dprintf("backlight toggle: %u\n", backlight_config.enable);
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backlight_set(backlight_config.enable ? backlight_config.level : 0);
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}
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void backlight_step(void)
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{
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backlight_config.level++;
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if(backlight_config.level > BACKLIGHT_LEVELS)
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{
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backlight_config.level = 0;
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}
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backlight_config.enable = !!backlight_config.level;
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eeconfig_update_backlight(backlight_config.raw);
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dprintf("backlight step: %u\n", backlight_config.level);
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backlight_set(backlight_config.level);
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}
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void backlight_level(uint8_t level)
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{
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if (level > BACKLIGHT_LEVELS)
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level = BACKLIGHT_LEVELS;
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backlight_config.level = level;
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backlight_config.enable = !!backlight_config.level;
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eeconfig_update_backlight(backlight_config.raw);
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backlight_set(backlight_config.level);
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}
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uint8_t get_backlight_level(void)
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{
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return backlight_config.level;
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}
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