qmk_sweep_skeletyl/keyboards/clueboard/60/keymaps/default/keymap.c
skullydazed d1f735b6d2
Clueboard refresh (#4902)
* Cluecard: refactor

- renamed layout macro KEYMAP to LAYOUT
- reformatted layout macro to more closely resemble physical device layout
- keymaps now use #include QMK_KEYBOARD_H
- config.h files updated to use #pragma once method
- deleted outdated QUANTUM_DIR code blocks from rules.mk files
- white space changes on rules.mk files (alignment/readability)

* Cluecard: Configurator support

* Cluecard: readme update

- added image
- updated Docs links

* Clueboard 66% HotSwap: corrected matrix and Configurator data

- removed k31 and k84 from LAYOUT
  - both appear to be unsupported for this PCB according to images on clueboard.co
  - updated block comment mock-ups to match changes
- rebuilt info.json file
- delete removed keys from default keymap.c

* Clueboard 66% HotSwap: readme update

- fix make example
- updated Docs links

* Clueboard 66% HotSwap: 66_ansi keymap update

Updated to use #include QMK_KEYBOARD_H

* Clueboard 60% refactor

- renamed layout macro KEYMAP to LAYOUT_all
- renamed layout macro KEYMAP_AEK to LAYOUT_aek
- removed redundant KC_TRNS definitions from keymaps
- all keymaps now use #include QMK_KEYBOARD_H

* Clueboard 17%: refactor

* Clueboard 17%: Configurator support

* Clueboard 17%: update Docs links in readme

* Cleanup the 2x1800 files

* Update Clueboard 60% to standard matrix

* Update the clueboard default keymaps

* Refresh and update clueboard 17

* Add the 66% hotswap to Clueboard's readme

* Clarify the 66% hotswap's readme

* change the image to imgur

* Update the clueboard 66 to follow modern standards

* update clueboard 66_hotswap to follow modern practices

* Move the logo to imgur

* update clueboard/card to follow modern practices

* remove clueboard/66 as a valid make target

* Address comments in #4902

* fix user keymaps after the changes
2019-01-23 09:25:32 -08:00

125 lines
5.2 KiB
C

#include QMK_KEYBOARD_H
enum keyboard_layers {
_BL,
_FL,
_CL
};
enum custom_keycodes {
S_BSKTC = SAFE_RANGE,
S_ODEJY,
S_RCKBY,
S_DOEDR,
S_SCALE,
S_ONEUP,
S_COIN,
S_SONIC,
S_ZELDA
};
#ifdef AUDIO_ENABLE
float song_basketcase[][2] = SONG(BASKET_CASE);
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float song_coin[][2] = SONG(COIN_SOUND);
float song_one_up[][2] = SONG(ONE_UP_SOUND);
float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
* |-----------------------------------------------------------'
* |Ctrl |Gui|Alt | Space |Alt |Gui|Fn |Ctrl |
* `-----------------------------------------------------------'
*/
[_BL] = LAYOUT_all(
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_BSLS, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
[_FL] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, \
_______,_______,_______, _______, _______, _______, MO(_FL), _______),
[_CL] = LAYOUT_all(
BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FL), _______)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case S_BSKTC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_basketcase);
}
return false;
case S_ODEJY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_ode_to_joy);
}
return false;
case S_RCKBY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_rock_a_bye_baby);
}
return false;
case S_DOEDR:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_doe_a_deer);
}
return false;
case S_SCALE:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_scale);
}
return false;
case S_ONEUP:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_one_up);
}
return false;
case S_COIN:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_coin);
}
return false;
case S_SONIC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_sonic_ring);
}
return false;
case S_ZELDA:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_zelda_puzzle);
}
return false;
}
return true;
}