qmk_sweep_skeletyl/keyboards/centromere/centromere.c
Drashna Jaelre f0b30e0027
Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
2021-05-09 23:21:09 -07:00

43 lines
1.3 KiB
C

#include "centromere.h"
void led_init(void) {
#if MCU == atmega32u2
setPinOutput(C4); // Set red LED pin as output
setPinOutput(C5); // Set blue LED pin as output
setPinOutput(D1); // Set green LED pin as output
writePinHigh(C4); // Turn off red LED pin
writePinHigh(C5); // Turn off blue LED pin
writePinHigh(D1); // Turn off green LED pin
#else
setPinOutput(F4); // Set red LED pin as output
setPinOutput(F5); // Set blue LED pin as output
setPinOutput(D1); // Set green LED pin as output
writePinHigh(F4); // Turn off red LED pin
writePinHigh(F5); // Turn off blue LED pin
writePinHigh(D1); // Turn off green LED pin
#endif
}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init();
}
#ifdef SWAP_HANDS_ENABLE
__attribute__ ((weak))
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
{{9, 4}, {8, 4}, {7, 4}, {6, 4}, {5, 4}, {4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
};
#endif