qmk_sweep_skeletyl/keyboards/boardwalk
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Remove useless line continuations (#19399) 2022-12-30 11:48:05 +11:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md [Keyboard] Boardwalk Refactor (#8122) 2020-02-08 10:25:50 -08:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

Boardwalk

Boardwalk

The Boardwalk is a 60% ortholinear keyboard, designed around Ergodox keycap sets and to fit into many standard 60% cases. The project was inspired by OLKBs Atomic keyboard, which used larger 2u mods, but u/shensmobile decided to switch to 1.5u keys so that Ergodox sets would provide excellent compatibility. The rest of the board can be covered using standard key sizes from 60% sets.

  • Keyboard Maintainer: QMK Community
  • Hardware Supported: Boardwalk Ortholinear PCB
  • Hardware Availability: panc.co

Make example for this keyboard (after setting up your build environment):

make boardwalk:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.