qmk_sweep_skeletyl/keyboards/mechwild/bde
2023-04-03 10:18:17 -06:00
..
lefty Make IGNORE_MOD_TAP_INTERRUPT the default behaviour for mod-taps (#20211) 2023-04-03 15:32:47 +10:00
lib [Keyboard] BDE Rev2 (#15877) 2022-03-04 10:10:32 -08:00
rev2 Add core/fallback encoder behaviour (#20320) 2023-04-03 10:18:17 -06:00
righty Make IGNORE_MOD_TAP_INTERRUPT the default behaviour for mod-taps (#20211) 2023-04-03 15:32:47 +10:00
config.h Remove usages of config_common.h from config.h files. (#19714) 2023-01-31 06:03:30 +11:00
info.json Debounce defines cleanup (#19742) 2023-02-03 19:19:58 +00:00
readme.md [Keyboard] mechwild/bde cleanup and refactor (#18149) 2022-08-28 10:16:20 -07:00
rules.mk [Keyboard] mechwild/bde cleanup and refactor (#18149) 2022-08-28 10:16:20 -07:00

BIG DILL EXTENDED

BIG DILL EXTENDED

A 42 key keyboard.

Make example for this keyboard (after setting up your build environment):

make mechwild/bde:default

Flashing example for this keyboard:

make mechwild/bde:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the top left key and plug in the keyboard. This will also clear EEPROM, so it is a good first step if the keyboard is misbehaving.
  • Physical reset: Press the 6x6mm button on the underside of the keyboard. On Rev1, it is above the Pro Micro; on Rev2, it is below the OLED.
  • Keycode in layout: Press the key mapped to QK_BOOT. In the pre-supplied keymaps it is on the second layer, replacing the R key.

As a Pro Micro-compatible board, the BDE defines caterina as its bootloader by default. Many popular Pro Micro alternatives like the Elite-C, Bit-C, Sea-Micro, Puchi-C etc should be flashed with a different bootloader such as atmel-dfu.

If the incorrect bootloader is specified, bootmagic reset and the QK_BOOT keycode will not work.

To avoid this problem, set the correct bootloader in your custom keymap's rules.mk file before compiling, or flash using an appropriate target (e.g. make mechwild/bde:default:dfu). See flashing instructions and bootloader information for more details.