qmk_sweep_skeletyl/users/danielo515/tap_dance.h
Daniel Rodríguez Rivero 32d03eef90
Danielo515/redox (#8232)
* feat(build): added script for compiling with docker easily

* chore: bring my own build with docker to master

* chore: delete a file that does not make sense anymore

* feat: first redox for danielo

* chore: basic compatibility between redox and my space

* refactor: removed some old stuff

* feat: added go coding symbols

* feat: name control_k and alt_j

* chore: reduce combo term

* feat: improved first layer of redox

* feat: add configurations to the redox

* feat: make alt tab more portable

* feat: small improvements to redox layout

* feat: added leader

* refactor: move leader defs to my userspace config

* chore: movement modified

* feat: more predefined keys and a a new combo

* feat: redox alt tab functionality

* refactor: move alt_tab processing to a separate file

* refactor: early return

* refactor: move process record to a separate file

* format leader function

* chore: backspace on digits layer

* feat: add extra combo

* feat: added more combos

* implement guard proposed by @drashna

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* chore: include @drashna placeholder suggestion

Co-Authored-By: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-03-12 02:50:19 +00:00

81 lines
2.1 KiB
C

#include "quantum.h"
extern bool CMD(uint16_t kc);
extern bool onMac;
#define ACTION_TAP_DANCE_DOUBLE_SAFE(kc1, kc2) { \
.fn = { NULL, qk_tap_dance_pair_finished_safe, qk_tap_dance_pair_reset_safe }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
}
#ifdef QUAD_DANCE
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
int cur_dance (qk_tap_dance_state_t *state);
# endif
enum tap_dance {
COPY_CUT,
PASTE_DANCE,
_TD_F1,
_TD_F2,
_TD_F3,
_TD_F4,
_TD_F5,
_TD_F6,
_TD_F7,
_TD_F8,
_TD_F9,
_TD_F10,
_TD_F11,
_TD_F12,
_TD_H_ENTER,
_TD_CLN,
_TD_SLASH,
// old ones
LEFT_HOME,
J_ENT,
H_MINS,
RGT_HOME,
_TD_COPY,
_TD_CUT,
_TD_PASTE,
};
void qk_tap_dance_pair_finished_safe(qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_reset_safe(qk_tap_dance_state_t *state, void *user_data);
void td_copy_cut (qk_tap_dance_state_t *state, void *user_data);
void td_paste(qk_tap_dance_state_t *state, void *user_data);
int cur_dance (qk_tap_dance_state_t *state);
void dance_cut (qk_tap_dance_state_t *state, void *user_data);
void dance_copy (qk_tap_dance_state_t *state, void *user_data);
void dance_paste (qk_tap_dance_state_t *state, void *user_data);
// Ready to use Tap dance definitions, just put them on your layout
#define TD_COPY TD(_TD_COPY)
#define TD_CUT TD(_TD_CUT)
#define KC_TD_COPY TD(_TD_COPY) // Declarations for macros that add KC_
#define KC_TD_CUT TD(_TD_CUT)
#define KC_TD_PASTE TD(_TD_PASTE)
#define KC_E_GRV ES_GRV
#define TD_F1 TD(_TD_F1)
#define TD_F2 TD(_TD_F2)
#define TD_F3 TD(_TD_F3)
#define TD_F4 TD(_TD_F4)
#define TD_F5 TD(_TD_F5)
#define TD_F6 TD(_TD_F6)
#define TD_F7 TD(_TD_F7)
#define TD_F8 TD(_TD_F8)
#define TD_F9 TD(_TD_F9)
#define TD_F10 TD(_TD_F10)
#define TD_F11 TD(_TD_F11)
#define TD_F12 TD(_TD_F12)
#define H_ENTER TD(_TD_H_ENTER)
#define TD_CLN TD(_TD_CLN)
#define TD_SLASH TD(_TD_SLASH)