38073c3d44
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
30 lines
966 B
C
30 lines
966 B
C
// Copyright 2022 takashicompany (@takashicompany)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, \
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k13, k14, k15, k16, k20, k21, k22, k23, k24, k25, \
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k26, k30, k31, k32, k33, k34, k35, k36, k40, k41, \
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k42, k43, k44, k45, k46, k50, k51, k52 \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06 }, \
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{ k10, k11, k12, k13, k14, k15, k16 }, \
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{ k20, k21, k22, k23, k24, k25, k26 }, \
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{ k30, k31, k32, k33, k34, k35, k36 }, \
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{ k40, k41, k42, k43, k44, k45, k46 }, \
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{ k50, k51, k52, XXX, XXX, XXX, XXX } \
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}
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