qmk_sweep_skeletyl/keyboards/dmqdesign/spin/keymaps/encoderlayers/keymap.c
Nicholas Junker 92a50a386a
[Keyboard] DMQ Design SPIN (#8820)
* added SPIN keyboard and respective keymaps

* Update keyboards/dmqdesign/spin/keymaps/default/keymap.c

* Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c

* Update keyboards/dmqdesign/spin/rules.mk

* Update keyboards/dmqdesign/spin/spin.c

* Update keyboards/dmqdesign/spin/spin.h

* Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c

* Update keyboards/dmqdesign/spin/readme.md

* Update keyboards/dmqdesign/spin/readme.md

* Update keyboards/dmqdesign/spin/spin.h

* Update keyboards/dmqdesign/spin/rules.mk

* Update keyboards/dmqdesign/spin/config.h

* Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c

* Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c

* changed keymap to all lowercase, removed LED typecasts

* made encoderLayers all lowercase

* fixed the duplicate folder after changing name (hopefully)

* fixed the info.json, followed the keyboard support doc

* Update keyboards/dmqdesign/spin/info.json

* Update keyboards/dmqdesign/spin/info.json

* Update keyboards/dmqdesign/spin/info.json

* Update keyboards/dmqdesign/spin/info.json
2020-04-20 19:55:17 -07:00

151 lines
4.9 KiB
C

/* Copyright 2019-2020 DMQ Design
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "midi.h"
#include "qmk_midi.h"
enum layers
{
_BL,
_FL,
_TL
};
uint8_t currentLayer;
//The below layers are intentionally empty in order to give a good starting point for how to configure multiple layers.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT(/* Base */
KC_KP_7, KC_KP_8, KC_KP_9, TO(_BL),
KC_KP_4, KC_KP_5, KC_KP_6, TO(_FL),
KC_KP_1, KC_KP_2, KC_KP_3, TO(_TL),
KC_KP_0, RGB_TOG, RGB_MOD
),
[_FL] = LAYOUT(/* Base */
KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_MS_BTN1, KC_NO, KC_MS_BTN2
),
[_TL] = LAYOUT(/* Base */
KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO
)
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
switch (currentLayer) { //break each encoder update into a switch statement for the current layer
case _BL:
if (clockwise) {
rgblight_increase_hue();
} else {
rgblight_decrease_hue();
}
break;
case _FL:
if (clockwise) {
midi_send_cc(&midi_device, 0, 0x14, 1);
} else {
midi_send_cc(&midi_device, 0, 0x15, 1);
}
break;
case _TL:
if (clockwise) {
midi_send_cc(&midi_device, 0, 0x1A, 1);
} else {
midi_send_cc(&midi_device, 0, 0x1B, 1);
}
break;
}
} else if (index == 1) { /* Second encoder */
switch (currentLayer) {
case _BL:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case _FL:
if (clockwise) {
midi_send_cc(&midi_device, 0, 0x16, 1);
} else {
midi_send_cc(&midi_device, 0, 0x17, 1);
}
break;
case _TL:
if (clockwise) {
midi_send_cc(&midi_device, 0, 0x1C, 1);
} else {
midi_send_cc(&midi_device, 0, 0x1D, 1);
}
break;
}
} else if (index == 2) { /* Third encoder */
switch (currentLayer) {
case _BL:
if (clockwise) {
rgblight_increase_val();
} else {
rgblight_decrease_val();
}
break;
case _FL:
if (clockwise) {
midi_send_cc(&midi_device, 0, 0x18, 1);
} else {
midi_send_cc(&midi_device, 0, 0x19, 1);
}
break;
case _TL:
if (clockwise) {
midi_send_cc(&midi_device, 0, 0x1E, 1);
} else {
midi_send_cc(&midi_device, 0, 0x1F, 1);
}
break;
}
}
}
layer_state_t layer_state_set_user(layer_state_t state) { //This will run every time the layer is updated
currentLayer = get_highest_layer(state);
switch (currentLayer) {
case _BL:
setrgb(RGB_WHITE, &led[0]); //Set the top LED to white for the bottom layer
setrgb(0, 0, 0, &led[1]);
setrgb(0, 0, 0, &led[2]);
break;
case _FL:
setrgb(0, 0, 0, &led[0]); //Set the middle LED to white for the middle layer
setrgb(RGB_WHITE, &led[1]);
setrgb(0, 0, 0, &led[2]);
break;
case _TL:
setrgb(0, 0, 0, &led[0]);
setrgb(0, 0, 0, &led[1]);
setrgb(RGB_WHITE, &led[2]); //Set the bottom LED to white for the top layer
break;
}
rgblight_set();
return state;
}