f7722ef9ca
* creation new numpad layout for 23 keys creation of new keymap * Update cospad.h * Update info.json * Update keymap.c * Update keymap.c Added a macro for the "00" key. * added two new keymap. one for each new layout. The new keymaps are based on the default keymap but focus on * Update keyboards/cospad/cospad.h Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/cospad.h Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/numpad2/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/info.json Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/numpad2/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/info.json Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/numpad3/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keymap.c layout name fix. * Update keyboards/cospad/keymaps/johannbl/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/info.json Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/cospad/keymaps/johannbl/keymap.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Delete keymap.c * Rename keyboards/cospad/keymaps/johannbl/numpad2/keymap.c to keyboards/cospad/keymaps/johannbl/split_plus_and_zero/keymap.c * Rename keyboards/cospad/keymaps/johannbl/numpad3/keymap.c to keyboards/cospad/keymaps/johannbl/split_zero/keymap.c * Rename keyboards/cospad/keymaps/johannbl/split_plus_and_zero/keymap.c to keyboards/cospad/keymaps/split_plus_and_zero/keymap.c * Rename keyboards/cospad/keymaps/johannbl/split_zero/keymap.c to keyboards/cospad/keymaps/split_zero/keymap.c * Update keyboards/cospad/keymaps/split_plus_and_zero/keymap.c Co-Authored-By: Nick Brassel <nick@tzarc.org> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
81 lines
2.1 KiB
C
81 lines
2.1 KiB
C
#include QMK_KEYBOARD_H
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/*
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* This keymap is based on the default keymap for the cospad.
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* It was adapted for the split 0 layout focusing on the "00" key.
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*/
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enum custom_keycodes {
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DBL_ZRO = SAFE_RANGE,
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DBL_ZRO:
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if (record->event.pressed) {
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// when keycode DBL_ZRO is pressed
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SEND_STRING("00");
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} else {
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// when keycode DBL_ZRO is released
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}
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break;
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}
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return true;
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};
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BL,
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_FL
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB | FN | BS |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 | 00 | . | |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4_split_zero(
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KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |RGBT| | | |
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* |----|----|----|----|
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* |RGBM|RGBP|BTOG| |
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* |----|----|----|----|
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* |HUD |HUI |BON | |
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* |----|----|----| |
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* |SAD |SAI |BOFF| |
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* |----|----|----|----|
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* |VAD |VAS |BSTP| |
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* |----|----|----| |
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* | | |RST | |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4_split_zero(
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RGB_TOG, _______, _______, _______,
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RGB_MOD, RGB_M_P, BL_TOGG, _______,
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RGB_HUD, RGB_HUI, BL_ON,
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RGB_SAD, RGB_SAI, BL_OFF, _______,
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RGB_VAD, RGB_VAI, BL_STEP,
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_______, _______, RESET, _______
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)
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};
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