qmk_sweep_skeletyl/keyboards/jc65
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

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* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

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* Move RGBLight animations to data driven, M

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* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
v32a Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
v32u4 Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md

JC65

JC65 with 32u4 JC65 with 32a

The JC65 is the PCB for the Rama M65-A sold through keyclack.com. There are two revisions available, a native QMK powered PCB (v32u4) and a PS2AVRGB PCB (v32a), both are available on keyclack.

QMK is supported for both variants.

Make example native QMK version (after setting up your build environment):

make jc65/v32u4:default

Make example ps2avrGB version (after setting up your build environment):

make jc65/v32a:default