Remove redundant rotate function (#1046)
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6a4e022af8
commit
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@ -219,31 +219,4 @@ namespace OpenLoco::Map
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return coordinate_2d;
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}
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Pos2 rotate2dCoordinate(Pos2 pos, uint8_t rotation)
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{
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Pos2 coordinate2D;
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switch (rotation)
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{
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default:
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case 0:
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coordinate2D = pos;
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break;
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case 1:
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coordinate2D.x = pos.y;
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coordinate2D.y = -pos.x;
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break;
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case 2:
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coordinate2D.x = -pos.x;
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coordinate2D.y = -pos.y;
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break;
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case 3:
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coordinate2D.x = -pos.y;
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coordinate2D.y = pos.x;
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break;
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}
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return coordinate2D;
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}
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}
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@ -31,7 +31,6 @@ namespace OpenLoco::Map
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constexpr Pos2 offsets[4] = { { 0, 0 }, { 0, 32 }, { 32, 32 }, { 32, 0 } };
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Ui::viewport_pos coordinate3dTo2d(int16_t x, int16_t y, int16_t z, int rotation);
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Pos2 rotate2dCoordinate(Pos2 pos, uint8_t rotation);
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enum class ElementType
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{
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@ -462,8 +462,8 @@ namespace OpenLoco
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Pos2 minPos(airportObject->min_x * 32, airportObject->min_y * 32);
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Pos2 maxPos(airportObject->max_x * 32, airportObject->max_y * 32);
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minPos = rotate2dCoordinate(minPos, stationElement->rotation());
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maxPos = rotate2dCoordinate(maxPos, stationElement->rotation());
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minPos = Math::Vector::rotate(minPos, stationElement->rotation());
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maxPos = Math::Vector::rotate(maxPos, stationElement->rotation());
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minPos.x += pos.x;
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minPos.y += pos.y;
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@ -314,7 +314,7 @@ namespace OpenLoco::Ui::Windows::Construction::Construction
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Pos2 pos = { roadPart.x, roadPart.y };
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pos = rotate2dCoordinate(pos, rotation);
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pos = Math::Vector::rotate(pos, rotation);
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pos.x += x;
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pos.y += y;
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@ -507,7 +507,7 @@ namespace OpenLoco::Ui::Windows::Construction::Construction
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}
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Pos2 pos = { trackPart.x, trackPart.y };
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pos = rotate2dCoordinate(pos, rotation);
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pos = Math::Vector::rotate(pos, rotation);
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pos.x += x;
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pos.y += y;
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@ -2031,7 +2031,7 @@ namespace OpenLoco::Ui::Windows::Construction::Construction
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pos3D.y = 0;
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}
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auto rotatedPos = rotate2dCoordinate({ pos3D.x, pos3D.y }, _byte_1136078 & 3);
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auto rotatedPos = Math::Vector::rotate(pos3D, _byte_1136078 & 3);
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pos3D.x = rotatedPos.x / 2;
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pos3D.y = rotatedPos.y / 2;
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pos3D.x += 0x2010;
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@ -2081,7 +2081,7 @@ namespace OpenLoco::Ui::Windows::Construction::Construction
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pos3D.y = 0;
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}
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auto rotatedPos = rotate2dCoordinate({ pos3D.x, pos3D.y }, _byte_1136078 & 3);
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auto rotatedPos = Math::Vector::rotate(pos3D, _byte_1136078 & 3);
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pos3D.x = rotatedPos.x / 2;
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pos3D.y = rotatedPos.y / 2;
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pos3D.x += 0x2010;
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@ -251,7 +251,7 @@ namespace OpenLoco::Ui::Windows::Construction::Overhead
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coord_t x = 0x2010;
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coord_t y = 0x2010;
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auto rotCoord = rotate2dCoordinate({ x, y }, gCurrentRotation);
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auto rotCoord = Math::Vector::rotate(Pos2{ x, y }, gCurrentRotation);
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Gfx::point_t screenPos = { static_cast<int16_t>(rotCoord.y - rotCoord.x), static_cast<int16_t>(((rotCoord.x + rotCoord.y) >> 1) - 460) };
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screenPos.x -= (self->widgets[widx::image].width() / 2);
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@ -2666,7 +2666,7 @@ namespace OpenLoco::Ui::Windows::Vehicle
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const auto& trackPiece = Map::TrackData::getTrackPiece(trackId);
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const auto& trackPart = trackPiece[trackElement->sequenceIndex()];
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auto offsetToFirstTile = Map::rotate2dCoordinate({ trackPart.x, trackPart.y }, trackElement->unkDirection());
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auto offsetToFirstTile = Math::Vector::rotate(Pos2{ trackPart.x, trackPart.y }, trackElement->unkDirection());
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auto firstTilePos = args.pos - offsetToFirstTile;
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TilePos2 tPos{ firstTilePos };
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height -= trackPart.z;
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@ -2714,7 +2714,7 @@ namespace OpenLoco::Ui::Windows::Vehicle
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const auto& roadPiece = Map::TrackData::getRoadPiece(roadId);
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const auto& roadPart = roadPiece[roadElement->sequenceIndex()];
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auto offsetToFirstTile = Map::rotate2dCoordinate({ roadPart.x, roadPart.y }, roadElement->unkDirection());
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auto offsetToFirstTile = Math::Vector::rotate(Pos2{ roadPart.x, roadPart.y }, roadElement->unkDirection());
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auto firstTilePos = args.pos - offsetToFirstTile;
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TilePos2 tPos{ firstTilePos };
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height -= roadPart.z;
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