2017-06-01 21:55:10 +02:00
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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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2014-04-02 01:31:55 +02:00
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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2015-10-20 20:16:30 +02:00
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*
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2016-05-04 19:24:41 +02:00
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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2015-10-20 20:16:30 +02:00
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*
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2014-04-02 01:31:55 +02:00
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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2016-05-04 19:24:41 +02:00
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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2014-04-02 01:31:55 +02:00
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*****************************************************************************/
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2016-05-04 19:24:41 +02:00
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#pragma endregion
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2015-10-20 20:16:30 +02:00
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2016-11-21 01:16:47 +01:00
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#pragma once
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2014-04-02 01:31:55 +02:00
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2018-03-31 13:55:54 +02:00
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#include "../common.h"
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2017-01-22 23:04:07 +01:00
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interface IScenarioRepository;
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2016-11-21 01:16:47 +01:00
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interface ITitleSequencePlayer
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{
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virtual ~ITitleSequencePlayer() = default;
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virtual sint32 GetCurrentPosition() const abstract;
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2017-10-31 02:16:36 +01:00
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virtual bool Begin(size_t titleSequenceId) abstract;
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2016-11-21 01:16:47 +01:00
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virtual void Reset() abstract;
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virtual bool Update() abstract;
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virtual void Seek(sint32 position) abstract;
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2016-12-24 01:53:33 +01:00
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virtual void Eject() abstract;
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2016-11-21 01:16:47 +01:00
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};
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2017-01-22 23:04:07 +01:00
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ITitleSequencePlayer * CreateTitleSequencePlayer(IScenarioRepository * scenarioRepository);
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2014-04-02 01:31:55 +02:00
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2018-02-01 18:49:14 +01:00
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// When testing title sequences within a normal game
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extern bool gPreviewingTitleSequenceInGame;
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sint32 title_sequence_player_get_current_position(ITitleSequencePlayer * player);
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bool title_sequence_player_begin(ITitleSequencePlayer * player, uint32 titleSequenceId);
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void title_sequence_player_reset(ITitleSequencePlayer * player);
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bool title_sequence_player_update(ITitleSequencePlayer * player);
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void title_sequence_player_seek(ITitleSequencePlayer * player, uint32 position);
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