OpenRCT2/src/openrct2/Context.h

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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "common.h"
#ifdef __cplusplus
extern "C"
{
#endif
#include "interface/window.h"
#ifdef __cplusplus
}
#endif
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typedef struct CursorState
{
sint32 x, y;
uint8 left, middle, right, any;
sint32 wheel;
sint32 old;
bool touch, touchIsDouble;
uint32 touchDownTimestamp;
} CursorState;
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typedef struct TextInputSession
{
utf8 * Buffer; // UTF-8 stream
size_t BufferSize; // Maximum number of bytes (excluding null terminator)
size_t Size; // Number of bytes (excluding null terminator)
size_t Length; // Number of codepoints
size_t SelectionStart; // Selection start, in bytes
size_t SelectionSize; // Selection length in bytes
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const utf8 * ImeBuffer; // IME UTF-8 stream
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} TextInputSession;
struct Resolution
{
sint32 Width;
sint32 Height;
};
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enum
{
CURSOR_UP = 0,
CURSOR_DOWN = 1,
CURSOR_CHANGED = 2,
CURSOR_RELEASED = CURSOR_UP | CURSOR_CHANGED,
CURSOR_PRESSED = CURSOR_DOWN | CURSOR_CHANGED,
};
#ifdef __cplusplus
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#include <string>
namespace OpenRCT2
{
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interface IPlatformEnvironment;
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namespace Audio
{
interface IAudioContext;
}
namespace Ui
{
interface IUiContext;
}
/**
* Represents an instance of OpenRCT2 and can be used to get various services.
*/
interface IContext
{
virtual ~IContext() = default;
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virtual Audio::IAudioContext * GetAudioContext() abstract;
virtual Ui::IUiContext * GetUiContext() abstract;
virtual sint32 RunOpenRCT2(int argc, char * * argv) abstract;
virtual bool Initialise() abstract;
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virtual void Open(const std::string &path) abstract;
virtual void Finish() abstract;
};
IContext * CreateContext();
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IContext * CreateContext(IPlatformEnvironment * env, Audio::IAudioContext * audioContext, Ui::IUiContext * uiContext);
IContext * GetContext();
}
#endif // __cplusplus
enum
{
// The game update inverval in milliseconds, (1000 / 40fps) = 25ms
GAME_UPDATE_TIME_MS = 25,
// The number of logical update / ticks per second.
GAME_UPDATE_FPS = 40,
// The maximum amount of updates in case rendering is slower
GAME_MAX_UPDATES = 4,
// The maximum threshold to advance.
GAME_UPDATE_MAX_THRESHOLD = GAME_UPDATE_TIME_MS * GAME_MAX_UPDATES,
};
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#ifdef __cplusplus
extern "C"
{
#endif
void context_setcurrentcursor(sint32 cursor);
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void context_hide_cursor();
void context_show_cursor();
void context_get_cursor_position(sint32 * x, sint32 * y);
void context_get_cursor_position_scaled(sint32 * x, sint32 * y);
void context_set_cursor_position(sint32 x, sint32 y);
const CursorState * context_get_cursor_state();
const uint8 * context_get_keys_state();
const uint8 * context_get_keys_pressed();
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TextInputSession * context_start_text_input(utf8 * buffer, size_t maxLength);
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void context_stop_text_input();
bool context_is_input_active();
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void context_trigger_resize();
void context_set_fullscreen_mode(sint32 mode);
void context_recreate_window();
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sint32 context_get_resolutions(struct Resolution * * outResolutions);
sint32 context_get_width();
sint32 context_get_height();
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bool context_has_focus();
void context_set_cursor_trap(bool value);
rct_window * context_open_window(rct_windowclass wc);
void context_input_handle_keyboard(bool isTitle);
bool context_read_bmp(void * * outPixels, uint32 * outWidth, uint32 * outHeight, const utf8 * path);
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#ifdef __cplusplus
}
#endif