OpenRCT2/src/openrct2/actions/NetworkModifyGroupAction.hpp

82 lines
2.5 KiB
C++
Raw Normal View History

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../network/network.h"
#include "GameAction.h"
enum class ModifyGroupType : uint8_t
{
AddGroup,
RemoveGroup,
SetPermissions,
SetName,
SetDefault,
Count
};
enum class PermissionState : uint8_t
{
Toggle,
SetAll,
ClearAll,
Count
};
DEFINE_GAME_ACTION(NetworkModifyGroupAction, GAME_COMMAND_MODIFY_GROUPS, GameActionResult)
{
private:
uint8_t _type{ static_cast<uint8_t>(ModifyGroupType::Count) };
uint8_t _groupId{ std::numeric_limits<uint8_t>::max() };
std::string _name;
uint32_t _permissionIndex{ std::numeric_limits<uint32_t>::max() };
uint8_t _permissionState{ static_cast<uint8_t>(PermissionState::Count) };
public:
NetworkModifyGroupAction()
{
}
NetworkModifyGroupAction(ModifyGroupType type, uint8_t groupId = std::numeric_limits<uint8_t>::max(), const std::string name = "", uint32_t permissionIndex = 0, PermissionState permissionState = PermissionState::Count )
: _type(static_cast<uint8_t>(type))
, _groupId(groupId)
, _name(name)
, _permissionIndex(permissionIndex)
, _permissionState(static_cast<uint8_t>(permissionState))
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_type) << DS_TAG(_groupId) << DS_TAG(_name) << DS_TAG(_permissionIndex) << DS_TAG(_permissionState);
}
GameActionResult::Ptr Query() const override
{
return network_modify_groups(
GetPlayer(), static_cast<ModifyGroupType>(_type), _groupId, _name, _permissionIndex,
static_cast<PermissionState>(_permissionState), false);
}
GameActionResult::Ptr Execute() const override
{
return network_modify_groups(
GetPlayer(), static_cast<ModifyGroupType>(_type), _groupId, _name, _permissionIndex,
static_cast<PermissionState>(_permissionState), true);
}
};