OpenRCT2/src/openrct2/readme.md

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# Source directory structure
- **actions**
Handles player actions and queues pending actions.
- **audio**
Contains files for mixing and playing music and sound.
- **cmdline**
Code specific to command line (arguments).
- **config**
Code concerning game configuration.
- **core**
Provides core functionality such as string operations, encryption, and compression.
- **drawing**
Low level drawing logic and palette tables.
- **interface**
Window and widget logic, includes high level drawing and input.
- **localisation**
String IDs, currency and date logic.
- **management**
Park management logic such as finance, marketing and research.
- **network**
Network and multiplayer logic, includes management of network games and downloading / uploading of content.
- **object**
Code relating to objects (rides, shops, scenery, etc).
- **paint**
Prepares objects' sprites to be drawn.
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- **peep**
Guest and staff definitions and logic such as action management and pathfinding.
- **platform**
Compiler and operating system specific code such as type definitions, message handling and file input / output.
- **rct1**
Code specific only to RCT1 (vanilla).
- **rct2**
Code specific only to RCT2 (vanilla).
- **rct12**
Code specific to vanilla RCT, either RCT 1 or RCT 2.
- **ride**
Data and logic for rides, vehicles and track.
- **scenario**
Code relating to game scenarios.
- **title**
Code for loading and updating title screen sequence.
- **util**
Utility and helper functions.
- **windows**
Definitions and logic for all the windows in the game.
- **world**
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World objects and mechanics such as the climate, landscape, sprites and park.