OpenRCT2/src/game.h

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/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
* This file is part of OpenRCT2.
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*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
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#ifndef _GAME_H_
#define _GAME_H_
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#include "common.h"
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#include "platform/platform.h"
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#include "scenario.h"
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enum GAME_COMMAND {
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GAME_COMMAND_SET_RIDE_APPEARANCE,
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GAME_COMMAND_SET_LAND_HEIGHT,
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GAME_COMMAND_TOGGLE_PAUSE,
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GAME_COMMAND_PLACE_TRACK,
GAME_COMMAND_REMOVE_TRACK,
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GAME_COMMAND_LOAD_OR_QUIT,
GAME_COMMAND_CREATE_RIDE,
GAME_COMMAND_DEMOLISH_RIDE,
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GAME_COMMAND_SET_RIDE_STATUS,
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GAME_COMMAND_SET_RIDE_VEHICLES,
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GAME_COMMAND_SET_RIDE_NAME,
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GAME_COMMAND_SET_RIDE_SETTING,
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GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT,
GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT,
GAME_COMMAND_REMOVE_SCENERY,
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GAME_COMMAND_PLACE_SCENERY,
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GAME_COMMAND_SET_WATER_HEIGHT,
GAME_COMMAND_PLACE_PATH,
GAME_COMMAND_PLACE_PATH_FROM_TRACK,
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GAME_COMMAND_REMOVE_PATH,
GAME_COMMAND_CHANGE_SURFACE_STYLE,
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GAME_COMMAND_SET_RIDE_PRICE,
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GAME_COMMAND_SET_PEEP_NAME,
GAME_COMMAND_RAISE_LAND,
GAME_COMMAND_LOWER_LAND,
GAME_COMMAND_EDIT_LAND_SMOOTH,
GAME_COMMAND_RAISE_WATER,
GAME_COMMAND_LOWER_WATER,
GAME_COMMAND_SET_BRAKES_SPEED,
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GAME_COMMAND_HIRE_NEW_STAFF_MEMBER,
GAME_COMMAND_SET_STAFF_PATROL,
GAME_COMMAND_FIRE_STAFF_MEMBER,
GAME_COMMAND_SET_STAFF_ORDER,
GAME_COMMAND_SET_PARK_NAME,
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GAME_COMMAND_SET_PARK_OPEN,
GAME_COMMAND_BUY_LAND_RIGHTS,
GAME_COMMAND_PLACE_PARK_ENTRANCE,
GAME_COMMAND_REMOVE_PARK_ENTRANCE,
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GAME_COMMAND_SET_MAZE_TRACK,
GAME_COMMAND_SET_PARK_ENTRANCE_FEE,
GAME_COMMAND_SET_STAFF_COLOUR,
GAME_COMMAND_PLACE_FENCE,
GAME_COMMAND_REMOVE_FENCE,
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GAME_COMMAND_PLACE_LARGE_SCENERY,
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GAME_COMMAND_REMOVE_LARGE_SCENERY,
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GAME_COMMAND_SET_CURRENT_LOAN,
GAME_COMMAND_SET_RESEARCH_FUNDING,
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GAME_COMMAND_PLACE_TRACK_DESIGN,
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GAME_COMMAND_START_MARKETING_CAMPAIGN,
GAME_COMMAND_PLACE_MAZE_DESIGN,
GAME_COMMAND_PLACE_BANNER,
GAME_COMMAND_REMOVE_BANNER,
GAME_COMMAND_SET_SCENERY_COLOUR,
GAME_COMMAND_SET_FENCE_COLOUR,
GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
GAME_COMMAND_SET_BANNER_COLOUR,
GAME_COMMAND_SET_LAND_OWNERSHIP,
GAME_COMMAND_CLEAR_SCENERY,
GAME_COMMAND_SET_BANNER_NAME,
GAME_COMMAND_SET_SIGN_NAME,
GAME_COMMAND_SET_BANNER_STYLE,
GAME_COMMAND_SET_SIGN_STYLE
};
enum {
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_2 = (1 << 2),
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GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
GAME_COMMAND_FLAG_4 = (1 << 4),
GAME_COMMAND_FLAG_5 = (1 << 5),
GAME_COMMAND_FLAG_GHOST = (1 << 6),
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GAME_COMMAND_FLAG_7 = (1 << 7),
GAME_COMMAND_FLAG_NETWORKED = (1 << 31) // Game command is coming from network
};
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typedef void (GAME_COMMAND_POINTER)(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
typedef void (GAME_COMMAND_CALLBACK_POINTER)(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);
extern GAME_COMMAND_CALLBACK_POINTER* game_command_callback;
int game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback);
GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(int index);
extern int gGameSpeed;
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extern float gDayNightCycle;
extern bool gInUpdateCode;
void game_increase_game_speed();
void game_reduce_game_speed();
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void game_create_windows();
void game_update();
void game_logic_update();
void reset_all_sprite_quadrant_placements();
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void update_palette_effects();
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int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);
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int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_increase_game_speed();
void game_reduce_game_speed();
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void game_load_or_quit_no_save_prompt();
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int game_load_sv6(SDL_RWops* rw);
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int game_load_network(SDL_RWops* rw);
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int game_load_save(const char *path);
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void game_load_init();
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void game_pause_toggle(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void pause_toggle();
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void save_game();
void save_game_as();
void rct2_exit();
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void rct2_exit_reason(rct_string_id title, rct_string_id body);
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void game_autosave();
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void game_convert_strings_to_utf8();
void game_convert_strings_to_rct2(rct_s6_data *s6);
void game_fix_save_vars();
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#endif