OpenRCT2/data/shaders/drawimage.vert

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2016-06-09 00:13:49 +02:00
#version 330
uniform ivec2 uScreenSize;
uniform ivec4 uBounds;
in int vIndex;
out vec2 fPosition;
out vec2 fTextureCoordinate;
void main()
{
vec2 pos;
switch (vIndex) {
case 0:
pos = uBounds.xy;
fTextureCoordinate = vec2(0, 0);
break;
case 1:
pos = uBounds.zy;
fTextureCoordinate = vec2(1, 0);
break;
case 2:
pos = uBounds.zw;
fTextureCoordinate = vec2(1, 1);
break;
case 3:
pos = uBounds.xw;
fTextureCoordinate = vec2(0, 1);
break;
}
fPosition = pos;
// Transform screen coordinates to viewport
pos.x = (pos.x * (2.0 / uScreenSize.x)) - 1.0;
pos.y = (pos.y * (2.0 / uScreenSize.y)) - 1.0;
pos.y *= -1;
gl_Position = vec4(pos, 0.0, 1.0);
}