#version 150
uniform ivec2 uScreenSize;
uniform ivec4 uClip;
uniform vec4 uColour;
in vec2 fPosition;
out vec4 oColour;
void main()
{
if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
fPosition.y < uClip.y || fPosition.y > uClip.w)
discard;
}
oColour = uColour;