OpenRCT2/src/openrct2-ui/windows/SceneryScatter.cpp

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/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <algorithm>
#include <openrct2-ui/interface/LandTool.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/world/Scenery.h>
enum WINDOW_CLEAR_SCENERY_WIDGET_IDX
{
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_PREVIEW,
WIDX_DECREMENT,
WIDX_INCREMENT,
WIDX_DENSITY,
WIDX_DENSITY_LOW,
WIDX_DENSITY_MEDIUM,
WIDX_DENSITY_HIGH
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};
// clang-format off
static rct_widget window_scenery_scatter_widgets[] = {
{ WWT_FRAME, 1, 0, 85, 0, 99, 0xFFFFFFFF, STR_NONE }, // panel / background
{ WWT_CAPTION, 0, 1, 84, 1, 14, STR_SCENERY_SCATTER, STR_WINDOW_TITLE_TIP }, // title bar
{ WWT_CLOSEBOX, 0, 73, 83, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button
{ WWT_IMGBTN, 1, 20, 63, 17, 48, SPR_LAND_TOOL_SIZE_0, STR_NONE }, // preview box
{ WWT_TRNBTN, 1, 21, 36, 18, 33, IMAGE_TYPE_REMAP | SPR_LAND_TOOL_DECREASE, STR_ADJUST_SMALLER_LAND_TIP }, // decrement size
{ WWT_TRNBTN, 1, 47, 62, 32, 47, IMAGE_TYPE_REMAP | SPR_LAND_TOOL_INCREASE, STR_ADJUST_LARGER_LAND_TIP }, // increment size
{ WWT_GROUPBOX, 1, 3, 82, 55, 96, STR_SCATTER_TOOL_DENSITY, STR_NONE },
{ WWT_FLATBTN, 1, 7, 30, 68, 91, IMAGE_TYPE_REMAP | SPR_G2_SCENERY_SCATTER_LOW, STR_SCATTER_TOOL_DENSITY_LOW }, // low amount
{ WWT_FLATBTN, 1, 31, 54, 68, 91, IMAGE_TYPE_REMAP | SPR_G2_SCENERY_SCATTER_MEDIUM, STR_SCATTER_TOOL_DENSITY_MEDIUM }, // medium amount
{ WWT_FLATBTN, 1, 55, 78, 68, 91, IMAGE_TYPE_REMAP | SPR_G2_SCENERY_SCATTER_HIGH, STR_SCATTER_TOOL_DENSITY_HIGH }, // high amount
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{ WIDGETS_END },
};
// clang-format on
static void window_scenery_scatter_close(rct_window* w);
static void window_scenery_scatter_mouseup(rct_window* w, rct_widgetindex widgetIndex);
static void window_scenery_scatter_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget);
static void window_scenery_scatter_invalidate(rct_window* w);
static void window_scenery_scatter_paint(rct_window* w, rct_drawpixelinfo* dpi);
static void window_scenery_scatter_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text);
static void window_scenery_scatter_inputsize(rct_window* w, rct_widgetindex widgetindex);
// clang-format off
static rct_window_event_list window_clear_scenery_events = {
window_scenery_scatter_close,
window_scenery_scatter_mouseup,
nullptr,
window_scenery_scatter_mousedown,
nullptr,
nullptr,
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nullptr,
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nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
window_scenery_scatter_textinput,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
window_scenery_scatter_invalidate,
window_scenery_scatter_paint,
nullptr
};
// clang-format on
rct_window* window_scenery_scatter_open()
{
rct_window* window;
// Check if window is already open
window = window_find_by_class(WC_SCENERY_SCATTER);
if (window != nullptr)
return window;
window = window_create_auto_pos(86, 100, &window_clear_scenery_events, WC_SCENERY_SCATTER, 0);
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window->widgets = window_scenery_scatter_widgets;
window->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_INCREMENT) | (1 << WIDX_DECREMENT) | (1 << WIDX_PREVIEW)
| (1 << WIDX_DENSITY_LOW) | (1 << WIDX_DENSITY_MEDIUM) | (1 << WIDX_DENSITY_HIGH);
window->hold_down_widgets = (1 << WIDX_INCREMENT) | (1 << WIDX_DECREMENT);
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window_init_scroll_widgets(window);
window_push_others_below(window);
return window;
}
static void window_scenery_scatter_close([[maybe_unused]] rct_window* w)
{
}
static void window_scenery_scatter_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
switch (widgetIndex)
{
case WIDX_CLOSE:
gWindowSceneryScatterEnabled = 0;
window_close(w);
break;
case WIDX_PREVIEW:
window_scenery_scatter_inputsize(w, widgetIndex);
break;
case WIDX_DENSITY_LOW:
gWindowSceneryScatterDensity = ScatterToolDensity::LowDensity;
break;
case WIDX_DENSITY_MEDIUM:
gWindowSceneryScatterDensity = ScatterToolDensity::MediumDensity;
break;
case WIDX_DENSITY_HIGH:
gWindowSceneryScatterDensity = ScatterToolDensity::HighDensity;
break;
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}
}
static void window_scenery_scatter_mousedown(rct_window* w, rct_widgetindex widgetIndex, [[maybe_unused]] rct_widget* widget)
{
switch (widgetIndex)
{
case WIDX_DECREMENT:
// Decrement land tool size, if it stays within the limit
gWindowSceneryScatterSize = std::max(MINIMUM_TOOL_SIZE, gWindowSceneryScatterSize - 1);
// Invalidate the window
w->Invalidate();
break;
case WIDX_INCREMENT:
// Increment land tool size, if it stays within the limit
gWindowSceneryScatterSize = std::min(MAXIMUM_TOOL_SIZE, gWindowSceneryScatterSize + 1);
// Invalidate the window
w->Invalidate();
break;
}
}
static void window_scenery_scatter_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text)
{
int32_t size;
char* end;
if (widgetIndex != WIDX_PREVIEW || text == nullptr)
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return;
size = strtol(text, &end, 10);
if (*end == '\0')
{
switch (widgetIndex)
{
case WIDX_PREVIEW:
size = std::max(MINIMUM_TOOL_SIZE, size);
size = std::min(MAXIMUM_TOOL_SIZE, size);
gWindowSceneryScatterSize = size;
break;
}
w->Invalidate();
}
}
static void window_scenery_scatter_inputsize(rct_window* w, rct_widgetindex widgetindex)
{
uint8_t maxlen = 0;
switch (widgetindex)
{
case WIDX_PREVIEW:
TextInputDescriptionArgs[0] = MINIMUM_TOOL_SIZE;
TextInputDescriptionArgs[1] = MAXIMUM_TOOL_SIZE;
maxlen = 3;
break;
}
window_text_input_open(w, widgetindex, STR_SELECTION_SIZE, STR_ENTER_SELECTION_SIZE, STR_NONE, STR_NONE, maxlen);
}
static void window_scenery_scatter_invalidate(rct_window* w)
{
// Set the preview image button to be pressed down
w->pressed_widgets = (1 << WIDX_PREVIEW);
// Set density buttons' pressed state.
switch (gWindowSceneryScatterDensity)
{
case ScatterToolDensity::LowDensity:
w->pressed_widgets |= (1 << WIDX_DENSITY_LOW);
break;
case ScatterToolDensity::MediumDensity:
w->pressed_widgets |= (1 << WIDX_DENSITY_MEDIUM);
break;
case ScatterToolDensity::HighDensity:
w->pressed_widgets |= (1 << WIDX_DENSITY_HIGH);
break;
}
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// Update the preview image (for tool sizes up to 7)
window_scenery_scatter_widgets[WIDX_PREVIEW].image = land_tool_size_to_sprite_index(gWindowSceneryScatterSize);
}
static void window_scenery_scatter_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
window_draw_widgets(w, dpi);
// Draw area as a number for tool sizes bigger than 7
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if (gWindowSceneryScatterSize > MAX_TOOL_SIZE_WITH_SPRITE)
{
auto preview = window_scenery_scatter_widgets[WIDX_PREVIEW];
int32_t x = w->x + (preview.left + preview.right) / 2;
int32_t y = w->y + (preview.top + preview.bottom) / 2;
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gfx_draw_string_centred(dpi, STR_LAND_TOOL_SIZE_VALUE, x, y, COLOUR_BLACK, &gWindowSceneryScatterSize);
}
}