OpenRCT2/readme.md

229 lines
15 KiB
Markdown
Raw Normal View History

2014-04-15 01:50:20 +02:00
# OpenRCT2
2016-06-19 02:55:36 +02:00
An open-source re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.
2014-04-15 01:50:20 +02:00
---
![OpenRCT2.org Group Park 5](https://i.imgur.com/e7CK5Sc.png)
---
2016-03-21 13:46:40 +01:00
### Build Status
2016-06-13 20:27:40 +02:00
| | Windows | Linux / Mac | Download |
2016-03-22 18:56:30 +01:00
|-------------|---------|-------------|----------|
Release 0.2.2 - Feature: [#4418] Allow steep slopes on the side-friction roller coaster. - Feature: [#7726] Add shortcut to advance one tick. - Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters. - Feature: [#7971] Toolbox option to open custom content folder. - Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument. - Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only) - Feature: [#8078] Add save_park command to in-game console. - Feature: [#8080] New console variable "current_rotation" to get or set view rotation. - Feature: [#8098] Glyph for Russian rouble sign. - Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity). - Feature: [#8190] Allow building footpaths on 'corner down' terrain. - Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster. - Feature: [#8259] Add say command to in-game console. - Feature: [#8374] Add replay system. - Feature: [#8377] Add option to adjust amount of autosaves to keep. - Feature: [#8458] Add sprite sorting benchmark. - Feature: [#8583] Add boosters to water coaster. - Feature: [#8648] Add optional chat button to top toolbar in multiplayer games. - Feature: [#8652] Add network window including a graph for data usage visualisation. - Feature: [#8670] Add ability to download missing objects when loading a park. - Change: [#7961] Add new object types: station, terrain surface, and terrain edge. - Change: [#8222] The climate setting has been moved from objective options to scenario options. - Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command. - Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario. - Change: [#8734] Disable kick button in multiplayer window when unable to use it. - Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer. - Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug). - Fix: [#5684] Player list can desync between clients and server and can crash. - Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it. - Fix: [#7439] Placement messages have mixed strings - Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss". - Fix: [#7536] Android builds fail to start. - Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund. - Fix: [#7828] Copied entrances and exits stay when demolishing ride. - Fix: [#7945] Client IP address is logged as `(null)` in server logs. - Fix: [#7952] Performance drop caused by code refactor. - Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name. - Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug). - Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings. - Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED. - Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery. - Fix: [#8034] Vanilla sprites are broken when making screenshots from command line. - Fix: [#8045] Crash when switching between languages. - Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them. - Fix: [#8090] Maze designs saved incorrectly. - Fix: [#8101] Title sequences window flashes after opening. - Fix: [#8120] Crash trying to place peep spawn outside of map. - Fix: [#8121] Crash Renaming park with server logging enabled. - Fix: [#8139] Buying land costs money when the game is in "no money" mode. - Fix: [#8141] Attempting to build entrance/exit on station 2 does not work. - Fix: [#8142] Reliability of mazes and crooked houses can go below 100%. - Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode. - Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile. - Fix: [#8204] Crash when tile element has no surface elements. - Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled. - Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down. - Fix: [#8358] Infinite loop when changing vehicle count on stopped ride. - Fix: [#8402] Crash closing a window in some cases. - Fix: [#8431] Crash when game action logging is enabled. - Fix: [#8433] Crash if master server response is not valid JSON. - Fix: [#8434] Crash if curl_easy_init fails. - Fix: [#8443] Crash when selecting the current vehicle for ride that has none available. - Fix: [#8456] Junior booster track piece doesn't connect properly. - Fix: [#8464] Crash on game shutdown. - Fix: [#8469] Crash modifying colour on hacked rides. - Fix: [#8508] Underground roto-drop is not going up. - Fix: [#8555] Multiplayer window text limits are not computed properly. - Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly. - Fix: [#8585] Part of track missing on air powered vertical coaster. - Fix: [#8588] Guest list scrolling breaks above ~2000 guests. - Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz. - Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug). - Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles. - Fix: [#8720] Desync due to boats colliding with ghost pieces. - Fix: [#8739] Savegame from original game crashes when cruising through map. - Fix: [#8742] Access violation in vehicle_update_sound_params. - Fix: [#8804] Raising water shows money effect at the bottom rather than new height. - Fix: [#8811] Some fields in the sv6 save file not being copied correctly. - Fix: [#8824] Invalid read in footpath_chain_ride_queue. - Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only). - Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab. - Improved: [#7930] Automatically create folders for custom content. - Improved: [#7980] Show the full path of the scenario in the scenario select window. - Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector. - Improved: [#8107] Support Discord release of RCT2. - Improved: [#8491] Highlight entrance and exit with different colours in track design previews. - Improved: Almost completely new Hungarian translation. - Removed: [#7929] Support for scenario text objects.
2019-03-13 21:51:10 +01:00
| **master** | [![AppVeyor](https://ci.appveyor.com/api/projects/status/7efnemxhon6i5n34/branch/master?svg=true)](https://ci.appveyor.com/project/IntelOrca/openrct2-ject9) | [![Travis CI](https://travis-ci.org/OpenRCT2/OpenRCT2.svg?branch=master)](https://travis-ci.org/OpenRCT2/OpenRCT2) | [![OpenRCT2.org](https://img.shields.io/badge/master-v0.2.2-green.svg)](https://openrct2.org/downloads/master/latest) |
| **develop** | [![AppVeyor](https://ci.appveyor.com/api/projects/status/7efnemxhon6i5n34/branch/develop?svg=true)](https://ci.appveyor.com/project/IntelOrca/openrct2-ject9) | [![Travis CI](https://travis-ci.org/OpenRCT2/OpenRCT2.svg?branch=develop)](https://travis-ci.org/OpenRCT2/OpenRCT2) | [![OpenRCT2.org](https://img.shields.io/badge/develop-v0.2.2+-blue.svg)](https://openrct2.org/downloads/develop/latest) |
2014-08-16 18:05:57 +02:00
---
2016-03-21 13:46:40 +01:00
### Chat
2018-10-01 21:04:53 +02:00
You only need a [GitHub](https://github.com/), [GitLab](https://gitlab.com), or [Twitter](https://twitter.com) account to access these channels.
If you want to help *make* the game, join the developer channel.
If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.
If you want to help translate the game to your language, please stop by the Localisation channel.
| Language | Non Developer | Developer | Localisation |
|----------|---------------|-----------|--------------|
| English | [![Gitter](https://img.shields.io/badge/gitter-general-blue.svg)](https://gitter.im/OpenRCT2/OpenRCT2/non-dev) | [![Gitter](https://img.shields.io/badge/gitter-development-yellowgreen.svg)](https://gitter.im/OpenRCT2/OpenRCT2) | [![Gitter](https://img.shields.io/badge/gitter-localisation-green.svg)](https://gitter.im/OpenRCT2/Localisation) |
| Nederlands | [![Gitter](https://img.shields.io/badge/gitter-general-blue.svg)](https://gitter.im/OpenRCT2/OpenRCT2/Nederlands) | | |
---
2014-11-03 19:24:43 +01:00
2014-04-15 01:50:20 +02:00
# Contents
- 1 - [Introduction](#1-introduction)
2016-06-19 02:55:36 +02:00
- 2 - [Downloading the game (pre-built)](#2-downloading-the-game-pre-built)
- 3 - [Building the game](#3-building-the-game)
- 3.1 - [Building prerequisites](#31-building-prerequisites)
- 3.2 - [Compiling and running](#32-compiling-and-running)
- 4 - [Contributing](#4-contributing)
- 4.1 - [Bug fixes](#41-bug-fixes)
- 4.2 - [New features](#42-new-features)
- 4.3 - [Translation](#43-translation)
2018-10-19 09:28:22 +02:00
- 4.4 - [Graphics](#44-graphics)
- 4.5 - [Audio](#45-audio)
- 4.6 - [Scenarios](#46-scenarios)
2016-06-19 02:55:36 +02:00
- 5 - [Licence](#5-licence)
- 6 - [More information](#6-more-information)
2018-03-01 23:36:57 +01:00
- 7 - [Sponsors](#7-sponsors)
2014-04-15 01:50:20 +02:00
---
# 1. Introduction
2014-04-15 01:50:20 +02:00
2016-06-19 02:55:36 +02:00
**OpenRCT2** is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
2014-04-15 01:50:20 +02:00
2016-07-13 11:00:01 +02:00
RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, [OpenTTD](http://openttd.org). OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the *"have fun"* objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
2014-04-15 01:50:20 +02:00
---
# 2. Downloading the game (pre-built)
2014-04-15 01:50:20 +02:00
OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](http://store.steampowered.com/app/285330/) or [GOG.com](http://www.gog.com/game/rollercoaster_tycoon_2). If you have the original RollerCoaster Tycoon and its expansion packs, you can [point OpenRCT2 to these](https://github.com/OpenRCT2/OpenRCT2/wiki/Loading-RCT1-scenarios-and-data) in order to play the original scenarios.
2014-04-15 01:50:20 +02:00
[OpenRCT2.org](https://openrct2.org/downloads) offers precompiled builds and installers of the latest master and the develop branch. There is also a cross platform [Launcher](https://github.com/LRFLEW/OpenRCT2Launcher/releases) available that will automatically update your build of the game so that you always have the latest version.
Some Linux distributions offer native packages already. These packages are usually third-party, but we're trying to resolve issues they are facing.
* ArchLinux AUR: [openrct2-git](https://aur.archlinux.org/packages/openrct2-git) and [openrct2](https://aur.archlinux.org/packages/openrct2)
* Ubuntu PPA: [`master` branch](https://launchpad.net/~openrct2/+archive/ubuntu/master) and [`develop` branch](https://launchpad.net/~openrct2/+archive/ubuntu/nightly)
* openSUSE OBS: [games/openrct2](https://software.opensuse.org/download.html?project=games&package=openrct2)
* Gentoo (main portage tree): [games-simulation/openrct2](https://packages.gentoo.org/packages/games-simulation/openrct2)
* NixOS (`nixos-unstable` channel): [openrct2](https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/openrct2/default.nix)
* Fedora 28 i386/amd64: [openrct2](https://copr.fedorainfracloud.org/coprs/nauticalnexus/openrct2/)
Some \*BSD operating systems offer native packages. These packages are usually third-party, but we're trying to resolve issues they are facing.
* OpenBSD: [games/openrct2](http://openports.se/games/openrct2)
---
# 3. Building the game
2015-03-21 19:18:45 +01:00
2016-06-19 02:55:36 +02:00
## 3.1 Building prerequisites
2014-04-15 01:50:20 +02:00
2016-06-19 02:55:36 +02:00
OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](http://store.steampowered.com/app/285330/) or [GOG.com](http://www.gog.com/game/rollercoaster_tycoon_2).
2014-05-23 14:29:09 +02:00
### Windows:
- 7 / 8 / 10
- Visual Studio 2017 update 7 (Enterprise / Professional / [Community (Free)](https://www.visualstudio.com/vs/community/))
- Desktop development with C++
- [Windows 10 SDK (10.0.14393.0)](https://go.microsoft.com/fwlink/p/?LinkId=838916)
2016-08-26 00:58:43 +02:00
- [7-Zip](http://www.7-zip.org/) (for deployment only)
- [NSIS](http://nsis.sourceforge.net/) (for deployment only)
2014-04-15 01:50:20 +02:00
2016-10-24 10:58:10 +02:00
### macOS:
- Xcode 8
The program can also be built as a command line program using CMake. This type of build requires:
- Xcode Command Line Tools
- [Homebrew](http://brew.sh)
2016-10-24 10:58:10 +02:00
- CMake (available through Homebrew)
2014-08-17 22:01:05 +02:00
2016-10-24 10:58:10 +02:00
### Linux:
- sdl2 (only for UI client)
- freetype (can be disabled)
- fontconfig (can be disabled)
- libzip (>= 1.0)
- libpng (>= 1.2)
- speexdsp (only for UI client)
- curl (only if building with http support)
- jansson (>= 2.5)
- openssl (>= 1.0; only if building with multiplayer support)
2018-05-15 22:41:49 +02:00
- icu (>= 59.0)
- zlib
- gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
- cmake
2014-05-23 14:29:09 +02:00
---
2016-06-19 02:55:36 +02:00
## 3.2 Compiling and running
2014-05-23 14:29:09 +02:00
### Windows:
2016-07-28 13:19:40 +02:00
1. Check out the repository. This can be done using [GitHub Desktop](https://desktop.github.com) or [other tools](https://help.github.com/articles/which-remote-url-should-i-use).
2. Open a new Developer Command Prompt for VS 2017, then navigate to the repository (e.g. `cd C:\GitHub\OpenRCT2`).
2016-12-11 14:44:09 +01:00
3. Run `msbuild openrct2.proj /t:build /p:platform=x64`.
2016-11-24 00:43:38 +01:00
4. Run the game, `bin\openrct2`
2016-08-26 00:58:43 +02:00
Once you have ran msbuild once, further development can be done within Visual Studio by opening `openrct2.sln`.
Other examples:
```
2016-11-24 00:42:23 +01:00
set platform=x64
2016-08-26 00:58:43 +02:00
msbuild openrct2.proj /t:clean
2016-11-24 00:42:23 +01:00
msbuild openrct2.proj /t:rebuild /p:configuration=release
2016-08-26 00:58:43 +02:00
msbuild openrct2.proj /t:g2
msbuild openrct2.proj /t:PublishPortable
```
2014-04-15 01:50:20 +02:00
2016-10-24 10:58:10 +02:00
### macOS:
#### Xcode:
The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies. Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically. You can also invoke an Xcode build from the command line using `xcodebuild`.
2015-12-12 13:53:16 +01:00
2016-10-24 10:58:10 +02:00
#### CMake:
A command line version of OpenRCT2 can be built using CMake. This type of build requires you to provide the dependencies yourself. The supported method of doing this is with [Homebrew](http://brew.sh). Once you have Homebrew installed, you can download all the required libraries with this command:
```
brew install cmake openssl jansson libpng sdl2 speexdsp libzip freetype pkg-config
2016-10-24 10:58:10 +02:00
```
2015-12-12 13:53:16 +01:00
2016-10-24 10:58:10 +02:00
Once you have the dependencies installed, you can build the project using CMake using the following commands:
```
mkdir build
cd build
cmake ..
make
ln -s ../data data
2014-08-17 22:01:05 +02:00
```
2016-10-24 10:58:10 +02:00
Then you can run the game by running `./openrct2`.
2014-08-17 22:01:05 +02:00
2014-05-23 14:29:09 +02:00
### Linux:
2016-10-24 10:58:10 +02:00
The standard CMake build procedure is to install the [required libraries](https://github.com/OpenRCT2/OpenRCT2#mac--linux), then:
```
mkdir build
cd build
cmake ../ # set your standard cmake options, e.g. build type here
make # you can parallelise your build job with e.g. -j8 or consider using ninja
DESTDIR=. make install # the install target creates all the necessary files in places we expect them
```
Detailed instructions can be found on our [wiki](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux).
2014-05-23 14:29:09 +02:00
---
# 4. Contributing
OpenRCT2 uses the [gitflow workflow](https://www.atlassian.com/git/tutorials/comparing-workflows#gitflow-workflow). If you are implementing a new feature or logic from the original game, please branch off and perform pull requests to ```develop```. If you are fixing a bug for the next release, please branch off and perform pull requests to the correct release branch. ```master``` only contains tagged releases, you should never branch off this.
2014-04-15 01:50:20 +02:00
2015-09-09 19:25:48 +02:00
Please read our [contributing guidelines](https://github.com/OpenRCT2/OpenRCT2/blob/develop/CONTRIBUTING.md) for information.
2016-06-19 02:55:36 +02:00
## 4.1 Bug fixes
A list of bugs can be found on the [issue tracker](https://github.com/OpenRCT2/OpenRCT2/issues). Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.
2014-04-15 01:50:20 +02:00
2016-06-19 02:55:36 +02:00
## 4.2 New features
Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans or reasons against it, therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via gitter, see links at the top of this page.
2014-04-15 01:50:20 +02:00
2016-06-19 02:55:36 +02:00
## 4.3 Translation
You can translate the game into other languages by editing the language files in ```data/language``` directory. Please join discussions and submit pull requests to [OpenRCT2/Localisation](https://github.com/OpenRCT2/Localisation).
2015-02-17 19:49:29 +01:00
2018-10-19 09:28:22 +02:00
## 4.4 Graphics
You can help create new graphics for the game by visiting the [OpenGraphics project](https://gitter.im/OpenRCT2/OpenGraphics). 3D modellers needed!
2018-10-19 09:28:22 +02:00
## 4.5 Audio
You can help create the music and sound effects for the game, drop by [the OpenMusic chat](https://gitter.im/OpenRCT2/OpenMusic) to find out more.
2018-10-19 09:28:22 +02:00
## 4.6 Scenarios
2018-10-19 09:28:22 +02:00
We also need need scenarios to distribute with the game, when the time comes. For that, we need talented scenario makers! Come chat with us [over here](https://gitter.im/PFCKrutonium/OpenRCT2-OpenScenarios)!
---
# 5. Licence
2014-04-25 17:07:07 +02:00
**OpenRCT2** is licensed under the GNU General Public License version 3.
2014-12-09 19:31:46 +01:00
---
# 6. More information
2015-06-24 18:14:07 +02:00
- [GitHub](https://github.com/OpenRCT2/OpenRCT2)
- [OpenRCT2.org](https://openrct2.org)
- [Forums](https://openrct2.org/forums/)
2014-12-09 19:31:46 +01:00
- [Facebook](https://www.facebook.com/OpenRCT2)
- [RCT subreddit](http://www.reddit.com/r/rct/)
- [OpenRCT2 subreddit](http://www.reddit.com/r/openrct2/)
## Similar Projects
| [OpenLoco](https://github.com/OpenLoco/OpenLoco) | [OpenTTD](https://github.com/OpenTTD/OpenTTD) | [openage](https://github.com/SFTtech/openage) | [OpenRA](https://github.com/OpenRA/OpenRA) |
|:------------------------------------------------:|:----------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------------:|
| [![icon_x128](https://user-images.githubusercontent.com/604665/53047651-2c533c00-3493-11e9-911a-1a3540fc1156.png)](https://github.com/OpenLoco/OpenLoco) | [![](https://github.com/OpenTTD/OpenTTD/raw/850d05d24d4768c81d97765204ef2a487dd4972c/media/openttd.128.png)](https://github.com/OpenTTD/OpenTTD) | [![](https://user-images.githubusercontent.com/550290/36507534-4693f354-175a-11e8-93a7-faa0481474fb.png)](https://github.com/SFTtech/openage) | [![](https://raw.githubusercontent.com/OpenRA/OpenRA/bleed/packaging/linux/icons/ra_128x128.png)](https://github.com/OpenRA/OpenRA) |
| Chris Sawyer's Locomotion | Transport Tycoon Deluxe | Age of Empires 2 | Red Alert |
# 7. Sponsors
Companies that kindly allow us to use their stuff:
2018-10-17 22:06:26 +02:00
| [DigitalOcean](https://www.digitalocean.com/) | [JetBrains](https://www.jetbrains.com/) | [AppVeyor](https://www.appveyor.com/) | [Travis-CI](https://travis-ci.org/) | [Backtrace](https://backtrace.io/) |
|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---|
| [![do_logo_vertical_blue svg](https://user-images.githubusercontent.com/550290/36508276-8b572f0e-175c-11e8-8622-9febbce756b2.png)](https://www.digitalocean.com/) | [![jetbrains](https://user-images.githubusercontent.com/550290/36413299-0e0985ea-161e-11e8-8a01-3ef523b5905b.png)](https://www.jetbrains.com/) | [![AppVeyor](https://user-images.githubusercontent.com/550290/36508339-be413216-175c-11e8-97d8-760ced0931e8.png)](https://www.appveyor.com/) | [![Travis](https://raw.githubusercontent.com/travis-ci/docs-travis-ci-com/4b14eeab25ce8ca9164e177bfb60782a8535a822/images/travis-mascot-200px.png)](https://travis-ci.org/) | [![backtrace](https://user-images.githubusercontent.com/550290/47113259-d0647680-d258-11e8-97c3-1a2c6bde6d11.png)](https://backtrace.io/) |
| Hosting of various services | CLion and other products | MSVC CI | Linux + macOS CI | Minidump uploads and inspection |