OpenRCT2/scripts/setenv

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#!/usr/bin/env bash
set -e
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# This sets up more environment variables using the existing environment
# It should be dot sourced into your environment
if [[ "$GITHUB_ACTIONS" != "true" ]]; then
export OPENRCT2_BUILD_SERVER=$(hostname)
Release v0.4.2 - Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests. - Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path. - Feature: [#13634] Add ability to sell merchandise in random colours. - Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements. - Feature: [#16283] Added parkinfo command line tool to list objects in a save file. - Feature: [#16662] Show a warning message when g2.dat is mismatched. - Feature: [#17107] Ride operating settings can be set via text input. - Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters. - Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition. - Feature: [#17877] Add three real-life flying roller coaster colour schemes. - Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns. - Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks. - Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster. - Feature: [objects#198] Add additional pirate roofs. - Feature: [objects#205] Add additional glass roofs. - Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1. - Feature: [#18050] Add asset pack manager and asset packs. - Improved: [#15358] Park and scenario names can now contain up to 128 characters. - Improved: [#15589] Numpad Enter can now be used to close text input. - Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves). - Improved: [#16840] Add support for rectangular heightmaps. - Improved: [#17575] You can now search for Authors in Object Selection. - Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked. - Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically. - Improved: [#17909] Track elements that are not supported by any train are now hidden by default. - Improved: [#17924] Improved performance when loading JSON object images from a .DAT file. - Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings. - Improved: [#18177] [Plugin] Widget tooltips can now be read and changed. - Change: [#9104] Calculate maze support costs. - Change: [#17319] Giant screenshots are now cropped to the horizontal view-clipping selection. - Change: [#17499] Update error text when using vehicle incompatible with TD6 and add error when using incompatible track elements. - Change: [#17655] Lower default price for the Crooked House. - Change: [#17745] Make maintenance cost of Mini-Golf more balanced. - Change: [#17762] Use vertical tabs in the New Game dialog. - Change: [#18113] Increased limit of Loan Interest in Scenario Editor to 255%. - Fix: [#5141] Headless server is counted as a player. - Fix: [#7466] Coaster track not drawn at tunnel exit. - Fix: [#10535] Guests getting stuck at specific level crossings. - Fix: [#14337] Guest blocking ride entrance after ride price changed to be unaffordable. - Fix: [#15328] Wooden Roller Coaster incorrectly draws a railing on the first station piece (original bug). - Fix: [#16392] Scenery on sloped surface is placed at wrong height. - Fix: [#16476] The game sometimes crashes when demolishing a maze. - Fix: [#17053] Crash when trying to open files under 4 bytes in length. - Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level. - Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode. - Fix: [#17394] Six-seater Hyper-Twister Trains focuses ride window camera on Car 2 rather than Car 1 (original bug). - Fix: [#17430] Possible crash when toggling tile element visibility in multiplayer. - Fix: [#17444] “Manta Ray” boats slowed down too much in “Ayers Rock” scenario (original bug). - Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff. - Fix: [#17508] Grid doesn’t disable after setting patrol area. - Fix: [#17532] Object Selection window allows unselecting all station types. - Fix: [#17533] Missing audio when specifying ‘--rct2-data-path’. - Fix: [#17535] Multiplayer desync when placing rides with scenery. - Fix: [#17541] Station style not correctly saved to TD6. - Fix: [#17542] Stalls will autorotate towards paths outside the park. - Fix: [#17544, #17754] Visual glitches in Invention List window. - Fix: [#17553] Crash when moving invention list items to empty list. - Fix: [#17571] All researched tracked rides show up as new vehicles in .park scenarios. - Fix: [#17600] Notifications are not properly cleared when loading a park. - Fix: [#17605] Crash when opening parks which have had objects removed externally. - Fix: [#17639, 17735] When building upside down, the special elements list contains many items twice (original bug). - Fix: [#17664] Unable to save after an extended period of time due to inactive ride music data leaking. - Fix: [#17703] (undefined string) when building on invalid height. - Fix: [#17776] “Other Parks” tab uses separate lists for SC4/SC6 and .park scenarios. - Fix: [#17784] Colour preset RNG is biased (original bug). - Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building. - Fix: [#17834] Finance window becomes blank after 4096 years. - Fix: [#17816] Option to pause game when Steam Overlay is active is not greyed out when using the OpenGL renderer. - Fix: [#17897] Guest can get stuck on tiles with construction rights outside the park. - Fix: [#17904] Trees are removed at no cost to make way for ride entrance/exits. - Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened. - Fix: [#17931] The in-game command ‘count_objects’ crashes the game. - Fix: [#17865] With difficult guest generation, tested but unopened rides still contribute to the guest cap. - Fix: [#17866] [Plugin] Wrong Soft Guest Cap at start of new game. - Fix: [#17889] Peeps don’t stop at level railway crossings if approached from downhill. - Fix: [#17980] Queue lines of track designs mess up existing queue lines if dragged through them. - Fix: [#17959] Areas marked for dirty drawing are too large. - Fix: [#17963] Some marketing campaigns can’t be started after Finances window tab has been on Research. - Fix: [#17964] Sprites don’t show up on two sides of the view-clip selection. - Fix: [#17966] Reversed steel trains do not properly import from S4. - Fix: [#17973] Bins and lamps overlay parts of the land (original bug). - Fix: [#18008] Steeplechase S-bends has multiple gaps visible in the tracks (original bug). - Fix: [#18009] Visual glitch with litter at edge of sloped path. - Fix: [#18025] Fix land ownership in Six Holland, Six Flags Magic Mountain, North America - Grand Canyon and Asia - Great Wall of China Tourism Enhancement scenarios. - Fix: [#18026] Park rating drops to 0 with more than 32k guests, total ride excitement or intensity. - Fix: [#18032] All non-interactive widgets (labels, groupboxes) produce sound when clicked. - Fix: [#18035] Favourited servers don’t get their online status updated. - Fix: [#18051] Visual glitch with Mine Ride’s large unbanked turn (original bug). - Fix: [#18059] [Plugin] Width and height of custom window not changeable via script. - Fix: [#18063] Guests can stop for all kinds of actions at railway crossing. - Fix: [#18087] Bank balance is clamped to a 32-bit integer every transaction.
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export OPENRCT2_VERSION=0.4.2
GITHUB_REF=$(git rev-parse --symbolic-full-name HEAD)
GITHUB_SHA=$(git rev-parse HEAD)
fi
echo -e "\033[0;36mSetting up environment for OpenRCT2...\033[0m"
# Get the build number (number of commits since last tag)
get_build_number()
{
local pattern='.+-([0-9]+)-.+'
[[ $OPENRCT2_DESCRIBE =~ $pattern ]]
echo "${BASH_REMATCH[1]}"
}
export OPENRCT2_BUILD=$(get_build_number)
# Get the name of the branch and decide whether we should push the build to openrct2.org
unset OPENRCT2_TAG
unset OPENRCT2_PUSH
if [[ $GITHUB_REF == refs/tags/* ]]; then
unset OPENRCT2_BRANCH
export OPENRCT2_TAG=true
export OPENRCT2_PUSH=true
else
export OPENRCT2_BRANCH=${GITHUB_REF#refs/heads/}
if [[ "$OPENRCT2_BRANCH" =~ ^(develop|push/) ]]; then
export OPENRCT2_PUSH=true
fi
fi
if [[ -z "$OPENRCT2_ORG_TOKEN" ]]; then
unset OPENRCT2_PUSH
fi
# Get the short SHA1
export OPENRCT2_SHA1=$GITHUB_SHA
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export OPENRCT2_SHA1_SHORT=${OPENRCT2_SHA1::7}
unset OPENRCT2_VERSION_EXTRA
if [[ "$OPENRCT2_TAG" != "true" ]]; then
export OPENRCT2_VERSION_EXTRA=$OPENRCT2_BRANCH-$OPENRCT2_SHA1_SHORT
fi
# Add scripts directory to PATH
realpath() {
[[ $1 = /* ]] && echo "$1" || echo "$(pwd)/${1#./}"
}
scriptsdir="$(realpath "$(dirname "${BASH_SOURCE[0]}")")"
export PATH="$scriptsdir:$PATH"
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Output all the variables
if [[ "$1" != "-q" ]]; then
echo "----------------------------------------------"
echo "OPENRCT2_BUILD_SERVER: $OPENRCT2_BUILD_SERVER"
echo "OPENRCT2_TAG: $OPENRCT2_TAG"
echo "OPENRCT2_BRANCH: $OPENRCT2_BRANCH"
echo "OPENRCT2_VERSION: $OPENRCT2_VERSION"
echo "OPENRCT2_VERSION_EXTRA: $OPENRCT2_VERSION_EXTRA"
echo "OPENRCT2_BUILD: $OPENRCT2_BUILD"
echo "OPENRCT2_DESCRIBE: $OPENRCT2_DESCRIBE"
echo "OPENRCT2_PUSH: $OPENRCT2_PUSH"
echo "OPENRCT2_SHA1: $OPENRCT2_SHA1"
echo "OPENRCT2_SHA1_SHORT: $OPENRCT2_SHA1_SHORT"
echo "----------------------------------------------"
fi