OpenRCT2/src/openrct2/drawing/Rain.cpp

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/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
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#include "Rain.h"
#include "../config/Config.h"
#include "../interface/Viewport.h"
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#include "../ride/TrackDesign.h"
#include "../scenario/Scenario.h"
#include "../ui/UiContext.h"
#include "../world/Climate.h"
#include "Drawing.h"
#include "IDrawingEngine.h"
using namespace OpenRCT2;
using namespace OpenRCT2::Drawing;
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static void DrawLightRain(IRainDrawer* rainDrawer, int32_t left, int32_t top, int32_t width, int32_t height);
static void DrawHeavyRain(IRainDrawer* rainDrawer, int32_t left, int32_t top, int32_t width, int32_t height);
/**
*
* rct2: 0x009AC058
*/
const DrawRainFunc DrawRainFunctions[] = {
nullptr,
&DrawLightRain,
&DrawHeavyRain,
};
/**
*
* rct2: 0x00684218
*/
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void DrawRain(rct_drawpixelinfo* dpi, IRainDrawer* rainDrawer)
{
if (gConfigGeneral.render_weather_effects)
{
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uint32_t viewFlags = 0;
rct_viewport* viewport = window_get_viewport(window_get_main());
if (viewport != nullptr)
viewFlags = viewport->flags;
// Get rain draw function and draw rain
uint32_t rainType = gClimateCurrent.RainLevel;
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if (rainType != RAIN_LEVEL_NONE && !gTrackDesignSaveMode && !(viewFlags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES))
{
auto drawFunc = DrawRainFunctions[rainType];
auto uiContext = GetContext()->GetUiContext();
uiContext->DrawRainAnimation(rainDrawer, dpi, drawFunc);
}
}
}
/**
*
* rct2: 0x00684114
*/
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static void DrawLightRain(IRainDrawer* rainDrawer, int32_t left, int32_t top, int32_t width, int32_t height)
{
int32_t x_start = -static_cast<int32_t>(gScenarioTicks) + 8;
int32_t y_start = (gScenarioTicks * 3) + 7;
y_start = -y_start;
x_start += left;
y_start += top;
rainDrawer->Draw(left, top, width, height, x_start, y_start);
x_start = -static_cast<int32_t>(gScenarioTicks) + 0x18;
y_start = (gScenarioTicks * 4) + 0x0D;
y_start = -y_start;
x_start += left;
y_start += top;
rainDrawer->Draw(left, top, width, height, x_start, y_start);
}
/**
*
* rct2: 0x0068416D
*/
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static void DrawHeavyRain(IRainDrawer* rainDrawer, int32_t left, int32_t top, int32_t width, int32_t height)
{
int32_t x_start = -static_cast<int32_t>(gScenarioTicks);
int32_t y_start = gScenarioTicks * 5;
y_start = -y_start;
x_start += left;
y_start += top;
rainDrawer->Draw(left, top, width, height, x_start, y_start);
x_start = -static_cast<int32_t>(gScenarioTicks) + 0x10;
y_start = (gScenarioTicks * 6) + 5;
y_start = -y_start;
x_start += left;
y_start += top;
rainDrawer->Draw(left, top, width, height, x_start, y_start);
x_start = -static_cast<int32_t>(gScenarioTicks) + 8;
y_start = (gScenarioTicks * 3) + 7;
y_start = -y_start;
x_start += left;
y_start += top;
rainDrawer->Draw(left, top, width, height, x_start, y_start);
x_start = -static_cast<int32_t>(gScenarioTicks) + 0x18;
y_start = (gScenarioTicks * 4) + 0x0D;
y_start = -y_start;
x_start += left;
y_start += top;
rainDrawer->Draw(left, top, width, height, x_start, y_start);
}