2015-12-20 05:46:52 +01:00
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2019-02-22 11:51:50 +01:00
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2015-12-20 05:46:52 +01:00
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2017-05-13 21:09:21 +02:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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9350B4A120B46E0800897BC5 /* tmunit.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = tmunit.h; sourceTree = "<group>"; };
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9350B4A220B46E0800897BC5 /* unistr.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unistr.h; sourceTree = "<group>"; };
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9350B4A320B46E0800897BC5 /* rbbi.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = rbbi.h; sourceTree = "<group>"; };
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9350B4A420B46E0800897BC5 /* ulocdata.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ulocdata.h; sourceTree = "<group>"; };
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9350B4A520B46E0800897BC5 /* idna.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = idna.h; sourceTree = "<group>"; };
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9350B4A620B46E0800897BC5 /* unorm2.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unorm2.h; sourceTree = "<group>"; };
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9350B4A720B46E0800897BC5 /* dtptngen.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = dtptngen.h; sourceTree = "<group>"; };
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9350B4A820B46E0800897BC5 /* dbbi.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = dbbi.h; sourceTree = "<group>"; };
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9350B4A920B46E0800897BC5 /* bytestream.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = bytestream.h; sourceTree = "<group>"; };
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9350B4AA20B46E0800897BC5 /* uversion.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uversion.h; sourceTree = "<group>"; };
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9350B4AB20B46E0800897BC5 /* messagepattern.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = messagepattern.h; sourceTree = "<group>"; };
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9350B4AC20B46E0800897BC5 /* uidna.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uidna.h; sourceTree = "<group>"; };
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9350B4AD20B46E0800897BC5 /* filteredbrk.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = filteredbrk.h; sourceTree = "<group>"; };
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9350B4AE20B46E0800897BC5 /* tmutamt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = tmutamt.h; sourceTree = "<group>"; };
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9350B4AF20B46E0800897BC5 /* char16ptr.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = char16ptr.h; sourceTree = "<group>"; };
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9350B4B020B46E0800897BC5 /* symtable.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = symtable.h; sourceTree = "<group>"; };
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9350B4B120B46E0800897BC5 /* ucasemap.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ucasemap.h; sourceTree = "<group>"; };
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9350B4B220B46E0800897BC5 /* ucoleitr.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ucoleitr.h; sourceTree = "<group>"; };
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9350B4B320B46E0800897BC5 /* compactdecimalformat.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = compactdecimalformat.h; sourceTree = "<group>"; };
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9350B4B420B46E0800897BC5 /* unum.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unum.h; sourceTree = "<group>"; };
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9350B4B520B46E0800897BC5 /* udisplaycontext.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = udisplaycontext.h; sourceTree = "<group>"; };
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9350B4B620B46E0800897BC5 /* tztrans.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = tztrans.h; sourceTree = "<group>"; };
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9350B4B720B46E0800897BC5 /* umachine.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = umachine.h; sourceTree = "<group>"; };
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9350B4B820B46E0800897BC5 /* numberformatter.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = numberformatter.h; sourceTree = "<group>"; };
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9350B4B920B46E0800897BC5 /* datefmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = datefmt.h; sourceTree = "<group>"; };
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9350B4BA20B46E0800897BC5 /* utmscale.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = utmscale.h; sourceTree = "<group>"; };
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9350B4BB20B46E0800897BC5 /* coll.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = coll.h; sourceTree = "<group>"; };
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9350B4BC20B46E0800897BC5 /* currpinf.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = currpinf.h; sourceTree = "<group>"; };
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9350B4BD20B46E0800897BC5 /* uregex.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uregex.h; sourceTree = "<group>"; };
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9350B4BE20B46E0800897BC5 /* tmutfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = tmutfmt.h; sourceTree = "<group>"; };
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9350B4BF20B46E0800897BC5 /* plurfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = plurfmt.h; sourceTree = "<group>"; };
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9350B4C020B46E0800897BC5 /* ustringtrie.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ustringtrie.h; sourceTree = "<group>"; };
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9350B4C120B46E0800897BC5 /* smpdtfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = smpdtfmt.h; sourceTree = "<group>"; };
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9350B4C220B46E0800897BC5 /* icudataver.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = icudataver.h; sourceTree = "<group>"; };
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9350B4C320B46E0800897BC5 /* uchar.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uchar.h; sourceTree = "<group>"; };
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9350B4C420B46E0800897BC5 /* unorm.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unorm.h; sourceTree = "<group>"; };
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9350B4C520B46E0800897BC5 /* ushape.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ushape.h; sourceTree = "<group>"; };
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9350B4C620B46E0800897BC5 /* unifunct.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unifunct.h; sourceTree = "<group>"; };
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9350B4C720B46E0800897BC5 /* ugender.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ugender.h; sourceTree = "<group>"; };
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9350B4C820B46E0800897BC5 /* selfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = selfmt.h; sourceTree = "<group>"; };
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9350B4C920B46E0800897BC5 /* uformattable.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uformattable.h; sourceTree = "<group>"; };
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9350B4CA20B46E0800897BC5 /* ustream.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ustream.h; sourceTree = "<group>"; };
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9350B4CB20B46E0800897BC5 /* simpleformatter.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = simpleformatter.h; sourceTree = "<group>"; };
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9350B4CC20B46E0800897BC5 /* ucnv_cb.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ucnv_cb.h; sourceTree = "<group>"; };
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9350B4CD20B46E0800897BC5 /* curramt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = curramt.h; sourceTree = "<group>"; };
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9350B4CE20B46E0800897BC5 /* locid.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = locid.h; sourceTree = "<group>"; };
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9350B4CF20B46E0800897BC5 /* udateintervalformat.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = udateintervalformat.h; sourceTree = "<group>"; };
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9350B4D020B46E0800897BC5 /* resbund.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = resbund.h; sourceTree = "<group>"; };
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9350B4D120B46E0800897BC5 /* ubidi.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ubidi.h; sourceTree = "<group>"; };
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9350B4D220B46E0800897BC5 /* stsearch.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = stsearch.h; sourceTree = "<group>"; };
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9350B4D320B46E0800897BC5 /* alphaindex.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = alphaindex.h; sourceTree = "<group>"; };
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9350B4D420B46E0800897BC5 /* uvernum.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uvernum.h; sourceTree = "<group>"; };
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9350B4D520B46E0800897BC5 /* unimatch.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unimatch.h; sourceTree = "<group>"; };
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9350B4D620B46E0800897BC5 /* rbtz.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = rbtz.h; sourceTree = "<group>"; };
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9350B4D720B46E0800897BC5 /* ucnvsel.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ucnvsel.h; sourceTree = "<group>"; };
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9350B4D820B46E0800897BC5 /* uspoof.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uspoof.h; sourceTree = "<group>"; };
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9350B4D920B46E0800897BC5 /* region.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = region.h; sourceTree = "<group>"; };
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9350B4DA20B46E0800897BC5 /* ureldatefmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ureldatefmt.h; sourceTree = "<group>"; };
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9350B4DB20B46E0800897BC5 /* utrans.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = utrans.h; sourceTree = "<group>"; };
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9350B4DC20B46E0800897BC5 /* parseerr.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = parseerr.h; sourceTree = "<group>"; };
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9350B4DD20B46E0800897BC5 /* putil.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = putil.h; sourceTree = "<group>"; };
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9350B4DE20B46E0800897BC5 /* format.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = format.h; sourceTree = "<group>"; };
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9350B4DF20B46E0800897BC5 /* scientificnumberformatter.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = scientificnumberformatter.h; sourceTree = "<group>"; };
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9350B4E020B46E0800897BC5 /* normalizer2.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = normalizer2.h; sourceTree = "<group>"; };
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9350B4E120B46E0800897BC5 /* dtrule.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = dtrule.h; sourceTree = "<group>"; };
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9350B4E220B46E0800897BC5 /* ucnv.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ucnv.h; sourceTree = "<group>"; };
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9350B4E320B46E0800897BC5 /* ucharstriebuilder.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ucharstriebuilder.h; sourceTree = "<group>"; };
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9350B4E420B46E0800897BC5 /* search.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = search.h; sourceTree = "<group>"; };
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9350B4E520B46E0800897BC5 /* unumsys.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unumsys.h; sourceTree = "<group>"; };
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9350B4E620B46E0800897BC5 /* uconfig.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uconfig.h; sourceTree = "<group>"; };
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9350B4E720B46E0800897BC5 /* utf16.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = utf16.h; sourceTree = "<group>"; };
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9350B4E820B46E0800897BC5 /* brkiter.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = brkiter.h; sourceTree = "<group>"; };
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9350B4E920B46E0800897BC5 /* platform.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = platform.h; sourceTree = "<group>"; };
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9350B4EA20B46E0800897BC5 /* rep.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = rep.h; sourceTree = "<group>"; };
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9350B4EB20B46E0800897BC5 /* std_string.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = std_string.h; sourceTree = "<group>"; };
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9350B4EC20B46E0800897BC5 /* utf8.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = utf8.h; sourceTree = "<group>"; };
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9350B4ED20B46E0800897BC5 /* localpointer.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = localpointer.h; sourceTree = "<group>"; };
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9350B4EE20B46E0800897BC5 /* uclean.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uclean.h; sourceTree = "<group>"; };
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9350B4EF20B46E0800897BC5 /* uscript.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = uscript.h; sourceTree = "<group>"; };
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9350B4F020B46E0800897BC5 /* numfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = numfmt.h; sourceTree = "<group>"; };
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9350B4F120B46E0800897BC5 /* currunit.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = currunit.h; sourceTree = "<group>"; };
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9350B4F220B46E0800897BC5 /* utypes.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = utypes.h; sourceTree = "<group>"; };
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9350B4F320B46E0800897BC5 /* ulistformatter.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ulistformatter.h; sourceTree = "<group>"; };
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9350B4F420B46E0800897BC5 /* measfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = measfmt.h; sourceTree = "<group>"; };
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9350B4F520B46E0800897BC5 /* unifilt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = unifilt.h; sourceTree = "<group>"; };
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9350B4F820B46E0900897BC5 /* ftsnames.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftsnames.h; sourceTree = "<group>"; };
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9350B4F920B46E0900897BC5 /* ftwinfnt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftwinfnt.h; sourceTree = "<group>"; };
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9350B4FA20B46E0900897BC5 /* ftsizes.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftsizes.h; sourceTree = "<group>"; };
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9350B4FB20B46E0900897BC5 /* fttypes.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = fttypes.h; sourceTree = "<group>"; };
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9350B4FC20B46E0900897BC5 /* ftparams.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftparams.h; sourceTree = "<group>"; };
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9350B4FD20B46E0900897BC5 /* ftmm.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftmm.h; sourceTree = "<group>"; };
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9350B4FF20B46E0900897BC5 /* ftstdlib.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftstdlib.h; sourceTree = "<group>"; };
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9350B50020B46E0900897BC5 /* ftheader.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftheader.h; sourceTree = "<group>"; };
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9350B50120B46E0900897BC5 /* ftconfig.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftconfig.h; sourceTree = "<group>"; };
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9350B50220B46E0900897BC5 /* ftoption.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftoption.h; sourceTree = "<group>"; };
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9350B50320B46E0900897BC5 /* ftmodule.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftmodule.h; sourceTree = "<group>"; };
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9350B50420B46E0900897BC5 /* ftmodapi.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftmodapi.h; sourceTree = "<group>"; };
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9350B50520B46E0900897BC5 /* ftbzip2.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftbzip2.h; sourceTree = "<group>"; };
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9350B50620B46E0900897BC5 /* fttrigon.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = fttrigon.h; sourceTree = "<group>"; };
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9350B50720B46E0900897BC5 /* ftbbox.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftbbox.h; sourceTree = "<group>"; };
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9350B50820B46E0900897BC5 /* ftgzip.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftgzip.h; sourceTree = "<group>"; };
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9350B50920B46E0900897BC5 /* ftdriver.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftdriver.h; sourceTree = "<group>"; };
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9350B50A20B46E0900897BC5 /* ftoutln.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftoutln.h; sourceTree = "<group>"; };
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9350B50B20B46E0900897BC5 /* ftadvanc.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftadvanc.h; sourceTree = "<group>"; };
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9350B50D20B46E0900897BC5 /* fterrors.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = fterrors.h; sourceTree = "<group>"; };
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9350B50E20B46E0900897BC5 /* ftgasp.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftgasp.h; sourceTree = "<group>"; };
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9350B50F20B46E0900897BC5 /* ftstroke.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftstroke.h; sourceTree = "<group>"; };
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9350B51020B46E0900897BC5 /* ftcache.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftcache.h; sourceTree = "<group>"; };
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9350B51120B46E0900897BC5 /* ftotval.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftotval.h; sourceTree = "<group>"; };
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9350B51220B46E0900897BC5 /* freetype.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = freetype.h; sourceTree = "<group>"; };
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9350B51320B46E0900897BC5 /* ftincrem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftincrem.h; sourceTree = "<group>"; };
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9350B51420B46E0900897BC5 /* ftfntfmt.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftfntfmt.h; sourceTree = "<group>"; };
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9350B51520B46E0900897BC5 /* fterrdef.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = fterrdef.h; sourceTree = "<group>"; };
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9350B51620B46E0900897BC5 /* ttnameid.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ttnameid.h; sourceTree = "<group>"; };
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9350B51720B46E0900897BC5 /* ftpfr.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftpfr.h; sourceTree = "<group>"; };
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9350B51820B46E0900897BC5 /* ftgxval.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftgxval.h; sourceTree = "<group>"; };
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9350B51920B46E0900897BC5 /* ftchapters.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ftchapters.h; sourceTree = "<group>"; };
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9350B51A20B46E0900897BC5 /* tttags.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = tttags.h; sourceTree = "<group>"; };
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D45A38DF1CF3007A00659A24 /* dso.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = dso.h; sourceTree = "<group>"; };
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D45A38E01CF3007A00659A24 /* dtls1.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = dtls1.h; sourceTree = "<group>"; };
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D45A38E11CF3007A00659A24 /* e_os2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = e_os2.h; sourceTree = "<group>"; };
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D45A38E21CF3007A00659A24 /* ebcdic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ebcdic.h; sourceTree = "<group>"; };
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D45A38E31CF3007A00659A24 /* ec.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ec.h; sourceTree = "<group>"; };
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D45A38E41CF3007A00659A24 /* ecdh.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ecdh.h; sourceTree = "<group>"; };
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D45A38E51CF3007A00659A24 /* ecdsa.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ecdsa.h; sourceTree = "<group>"; };
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D45A38E61CF3007A00659A24 /* engine.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = engine.h; sourceTree = "<group>"; };
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D45A38E71CF3007A00659A24 /* err.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = err.h; sourceTree = "<group>"; };
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D45A38E81CF3007A00659A24 /* evp.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = evp.h; sourceTree = "<group>"; };
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D45A38E91CF3007A00659A24 /* hmac.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = hmac.h; sourceTree = "<group>"; };
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D45A38EA1CF3007A00659A24 /* idea.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = idea.h; sourceTree = "<group>"; };
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D45A38EB1CF3007A00659A24 /* krb5_asn.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = krb5_asn.h; sourceTree = "<group>"; };
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D45A38EC1CF3007A00659A24 /* kssl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = kssl.h; sourceTree = "<group>"; };
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D45A38ED1CF3007A00659A24 /* lhash.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = lhash.h; sourceTree = "<group>"; };
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D45A38EE1CF3007A00659A24 /* md4.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = md4.h; sourceTree = "<group>"; };
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D45A38EF1CF3007A00659A24 /* md5.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = md5.h; sourceTree = "<group>"; };
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D45A38F01CF3007A00659A24 /* mdc2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = mdc2.h; sourceTree = "<group>"; };
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D45A38F11CF3007A00659A24 /* modes.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = modes.h; sourceTree = "<group>"; };
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D45A38F21CF3007A00659A24 /* obj_mac.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = obj_mac.h; sourceTree = "<group>"; };
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D45A38F31CF3007A00659A24 /* objects.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = objects.h; sourceTree = "<group>"; };
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D45A38F41CF3007A00659A24 /* ocsp.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ocsp.h; sourceTree = "<group>"; };
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D45A38F51CF3007A00659A24 /* opensslconf.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = opensslconf.h; sourceTree = "<group>"; };
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D45A38F61CF3007A00659A24 /* opensslv.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = opensslv.h; sourceTree = "<group>"; };
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D45A38F71CF3007A00659A24 /* ossl_typ.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ossl_typ.h; sourceTree = "<group>"; };
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D45A38F81CF3007A00659A24 /* pem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = pem.h; sourceTree = "<group>"; };
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D45A38F91CF3007A00659A24 /* pem2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = pem2.h; sourceTree = "<group>"; };
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D45A38FA1CF3007A00659A24 /* pkcs12.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = pkcs12.h; sourceTree = "<group>"; };
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D45A38FB1CF3007A00659A24 /* pkcs7.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = pkcs7.h; sourceTree = "<group>"; };
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D45A38FC1CF3007A00659A24 /* pqueue.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = pqueue.h; sourceTree = "<group>"; };
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D45A38FD1CF3007A00659A24 /* rand.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rand.h; sourceTree = "<group>"; };
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D45A38FE1CF3007A00659A24 /* rc2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rc2.h; sourceTree = "<group>"; };
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D45A38FF1CF3007A00659A24 /* rc4.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rc4.h; sourceTree = "<group>"; };
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D45A39001CF3007A00659A24 /* ripemd.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ripemd.h; sourceTree = "<group>"; };
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D45A39011CF3007A00659A24 /* rsa.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rsa.h; sourceTree = "<group>"; };
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D45A39021CF3007A00659A24 /* safestack.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = safestack.h; sourceTree = "<group>"; };
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D45A39031CF3007A00659A24 /* seed.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = seed.h; sourceTree = "<group>"; };
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D45A39041CF3007A00659A24 /* sha.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = sha.h; sourceTree = "<group>"; };
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D45A39051CF3007A00659A24 /* srp.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = srp.h; sourceTree = "<group>"; };
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D45A39061CF3007A00659A24 /* srtp.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = srtp.h; sourceTree = "<group>"; };
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D45A39071CF3007A00659A24 /* ssl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ssl.h; sourceTree = "<group>"; };
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D45A39081CF3007A00659A24 /* ssl2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ssl2.h; sourceTree = "<group>"; };
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D45A39091CF3007A00659A24 /* ssl23.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ssl23.h; sourceTree = "<group>"; };
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D45A390A1CF3007A00659A24 /* ssl3.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ssl3.h; sourceTree = "<group>"; };
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D45A390B1CF3007A00659A24 /* stack.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = stack.h; sourceTree = "<group>"; };
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D45A390C1CF3007A00659A24 /* symhacks.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = symhacks.h; sourceTree = "<group>"; };
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D45A390D1CF3007A00659A24 /* tls1.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = tls1.h; sourceTree = "<group>"; };
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D45A390E1CF3007A00659A24 /* ts.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ts.h; sourceTree = "<group>"; };
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D45A390F1CF3007A00659A24 /* txt_db.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = txt_db.h; sourceTree = "<group>"; };
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D45A39101CF3007A00659A24 /* ui.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ui.h; sourceTree = "<group>"; };
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D45A39111CF3007A00659A24 /* ui_compat.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ui_compat.h; sourceTree = "<group>"; };
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D45A39121CF3007A00659A24 /* whrlpool.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = whrlpool.h; sourceTree = "<group>"; };
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D45A39131CF3007A00659A24 /* x509.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = x509.h; sourceTree = "<group>"; };
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D45A39141CF3007A00659A24 /* x509_vfy.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = x509_vfy.h; sourceTree = "<group>"; };
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D45A39151CF3007A00659A24 /* x509v3.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = x509v3.h; sourceTree = "<group>"; };
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D45A39171CF3007A00659A24 /* begin_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = begin_code.h; sourceTree = "<group>"; };
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D45A39181CF3007A00659A24 /* close_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = close_code.h; sourceTree = "<group>"; };
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D45A39191CF3007A00659A24 /* SDL.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL.h; sourceTree = "<group>"; };
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D45A391A1CF3007A00659A24 /* SDL_assert.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_assert.h; sourceTree = "<group>"; };
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D45A391B1CF3007A00659A24 /* SDL_atomic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_atomic.h; sourceTree = "<group>"; };
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D45A391C1CF3007A00659A24 /* SDL_audio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_audio.h; sourceTree = "<group>"; };
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D45A391D1CF3007A00659A24 /* SDL_bits.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_bits.h; sourceTree = "<group>"; };
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D45A391E1CF3007A00659A24 /* SDL_blendmode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_blendmode.h; sourceTree = "<group>"; };
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D45A391F1CF3007A00659A24 /* SDL_clipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_clipboard.h; sourceTree = "<group>"; };
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D45A39201CF3007A00659A24 /* SDL_config.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_config.h; sourceTree = "<group>"; };
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D45A39211CF3007A00659A24 /* SDL_cpuinfo.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_cpuinfo.h; sourceTree = "<group>"; };
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D45A39221CF3007A00659A24 /* SDL_egl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_egl.h; sourceTree = "<group>"; };
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D45A39231CF3007A00659A24 /* SDL_endian.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_endian.h; sourceTree = "<group>"; };
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D45A39241CF3007A00659A24 /* SDL_error.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_error.h; sourceTree = "<group>"; };
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D45A39251CF3007A00659A24 /* SDL_events.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_events.h; sourceTree = "<group>"; };
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D45A39261CF3007A00659A24 /* SDL_filesystem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_filesystem.h; sourceTree = "<group>"; };
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D45A39271CF3007A00659A24 /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
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D45A39281CF3007A00659A24 /* SDL_gesture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gesture.h; sourceTree = "<group>"; };
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D45A39291CF3007A00659A24 /* SDL_haptic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_haptic.h; sourceTree = "<group>"; };
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D45A392A1CF3007A00659A24 /* SDL_hints.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_hints.h; sourceTree = "<group>"; };
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D45A392B1CF3007A00659A24 /* SDL_joystick.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_joystick.h; sourceTree = "<group>"; };
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D45A392C1CF3007A00659A24 /* SDL_keyboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_keyboard.h; sourceTree = "<group>"; };
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D45A392D1CF3007A00659A24 /* SDL_keycode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_keycode.h; sourceTree = "<group>"; };
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D45A392E1CF3007A00659A24 /* SDL_loadso.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_loadso.h; sourceTree = "<group>"; };
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D45A392F1CF3007A00659A24 /* SDL_log.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_log.h; sourceTree = "<group>"; };
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D45A39301CF3007A00659A24 /* SDL_main.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_main.h; sourceTree = "<group>"; };
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D45A39311CF3007A00659A24 /* SDL_messagebox.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_messagebox.h; sourceTree = "<group>"; };
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D45A39321CF3007A00659A24 /* SDL_mouse.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_mouse.h; sourceTree = "<group>"; };
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D45A39331CF3007A00659A24 /* SDL_mutex.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_mutex.h; sourceTree = "<group>"; };
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D45A39341CF3007A00659A24 /* SDL_name.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_name.h; sourceTree = "<group>"; };
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D45A39351CF3007A00659A24 /* SDL_opengl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengl.h; sourceTree = "<group>"; };
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D45A39361CF3007A00659A24 /* SDL_opengl_glext.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengl_glext.h; sourceTree = "<group>"; };
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D45A39371CF3007A00659A24 /* SDL_opengles.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles.h; sourceTree = "<group>"; };
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D45A39381CF3007A00659A24 /* SDL_opengles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2.h; sourceTree = "<group>"; };
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D45A39391CF3007A00659A24 /* SDL_opengles2_gl2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2_gl2.h; sourceTree = "<group>"; };
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D45A393A1CF3007A00659A24 /* SDL_opengles2_gl2ext.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2_gl2ext.h; sourceTree = "<group>"; };
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D45A393B1CF3007A00659A24 /* SDL_opengles2_gl2platform.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2_gl2platform.h; sourceTree = "<group>"; };
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D45A393C1CF3007A00659A24 /* SDL_opengles2_khrplatform.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2_khrplatform.h; sourceTree = "<group>"; };
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D45A393D1CF3007A00659A24 /* SDL_pixels.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_pixels.h; sourceTree = "<group>"; };
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D45A393E1CF3007A00659A24 /* SDL_platform.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_platform.h; sourceTree = "<group>"; };
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D45A393F1CF3007A00659A24 /* SDL_power.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_power.h; sourceTree = "<group>"; };
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D45A39401CF3007A00659A24 /* SDL_quit.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_quit.h; sourceTree = "<group>"; };
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D45A39411CF3007A00659A24 /* SDL_rect.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rect.h; sourceTree = "<group>"; };
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D45A39421CF3007A00659A24 /* SDL_render.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_render.h; sourceTree = "<group>"; };
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D45A39431CF3007A00659A24 /* SDL_revision.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_revision.h; sourceTree = "<group>"; };
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D45A39441CF3007A00659A24 /* SDL_rwops.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rwops.h; sourceTree = "<group>"; };
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D45A39451CF3007A00659A24 /* SDL_scancode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_scancode.h; sourceTree = "<group>"; };
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D45A39461CF3007A00659A24 /* SDL_shape.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shape.h; sourceTree = "<group>"; };
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D45A39471CF3007A00659A24 /* SDL_stdinc.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_stdinc.h; sourceTree = "<group>"; };
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D45A39481CF3007A00659A24 /* SDL_surface.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_surface.h; sourceTree = "<group>"; };
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D45A39491CF3007A00659A24 /* SDL_system.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_system.h; sourceTree = "<group>"; };
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D45A394A1CF3007A00659A24 /* SDL_syswm.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_syswm.h; sourceTree = "<group>"; };
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D45A394B1CF3007A00659A24 /* SDL_thread.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_thread.h; sourceTree = "<group>"; };
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D45A394C1CF3007A00659A24 /* SDL_timer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_timer.h; sourceTree = "<group>"; };
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D45A394D1CF3007A00659A24 /* SDL_touch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_touch.h; sourceTree = "<group>"; };
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* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
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* VSCode: add src subdirectories to includePath
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* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
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private member variables, before public function declarations. This
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- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
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Move static function declarations to .h files
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Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
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9350B47D20B46E0800897BC5 /* stringtriebuilder.h */,
|
|
|
|
9350B47E20B46E0800897BC5 /* chariter.h */,
|
|
|
|
9350B47F20B46E0800897BC5 /* umisc.h */,
|
|
|
|
9350B48020B46E0800897BC5 /* reldatefmt.h */,
|
|
|
|
9350B48120B46E0800897BC5 /* uloc.h */,
|
|
|
|
9350B48220B46E0800897BC5 /* plurrule.h */,
|
|
|
|
9350B48320B46E0800897BC5 /* bytestriebuilder.h */,
|
|
|
|
9350B48420B46E0800897BC5 /* measunit.h */,
|
|
|
|
9350B48520B46E0800897BC5 /* utrace.h */,
|
|
|
|
9350B48620B46E0800897BC5 /* locdspnm.h */,
|
|
|
|
9350B48720B46E0800897BC5 /* gregocal.h */,
|
|
|
|
9350B48820B46E0800897BC5 /* uchriter.h */,
|
|
|
|
9350B48920B46E0800897BC5 /* enumset.h */,
|
|
|
|
9350B48A20B46E0800897BC5 /* nounit.h */,
|
|
|
|
9350B48B20B46E0800897BC5 /* utf.h */,
|
|
|
|
9350B48C20B46E0800897BC5 /* measure.h */,
|
|
|
|
9350B48D20B46E0800897BC5 /* tzrule.h */,
|
|
|
|
9350B48E20B46E0800897BC5 /* strenum.h */,
|
|
|
|
9350B48F20B46E0800897BC5 /* regex.h */,
|
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|
|
9350B49020B46E0800897BC5 /* gender.h */,
|
|
|
|
9350B49120B46E0800897BC5 /* dcfmtsym.h */,
|
|
|
|
9350B49220B46E0800897BC5 /* ucnv_err.h */,
|
|
|
|
9350B49320B46E0800897BC5 /* decimfmt.h */,
|
|
|
|
9350B49420B46E0800897BC5 /* bytestrie.h */,
|
|
|
|
9350B49520B46E0800897BC5 /* udatpg.h */,
|
|
|
|
9350B49620B46E0800897BC5 /* listformatter.h */,
|
|
|
|
9350B49720B46E0800897BC5 /* uobject.h */,
|
|
|
|
9350B49820B46E0800897BC5 /* calendar.h */,
|
|
|
|
9350B49920B46E0800897BC5 /* ures.h */,
|
|
|
|
9350B49A20B46E0800897BC5 /* normlzr.h */,
|
|
|
|
9350B49B20B46E0800897BC5 /* usprep.h */,
|
|
|
|
9350B49C20B46E0800897BC5 /* urename.h */,
|
|
|
|
9350B49D20B46E0800897BC5 /* caniter.h */,
|
|
|
|
9350B49E20B46E0800897BC5 /* ucol.h */,
|
|
|
|
9350B49F20B46E0800897BC5 /* upluralrules.h */,
|
|
|
|
9350B4A020B46E0800897BC5 /* ucharstrie.h */,
|
|
|
|
9350B4A120B46E0800897BC5 /* tmunit.h */,
|
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|
|
9350B4A220B46E0800897BC5 /* unistr.h */,
|
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|
|
9350B4A320B46E0800897BC5 /* rbbi.h */,
|
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|
|
9350B4A420B46E0800897BC5 /* ulocdata.h */,
|
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|
|
9350B4A520B46E0800897BC5 /* idna.h */,
|
|
|
|
9350B4A620B46E0800897BC5 /* unorm2.h */,
|
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|
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9350B4A720B46E0800897BC5 /* dtptngen.h */,
|
|
|
|
9350B4A820B46E0800897BC5 /* dbbi.h */,
|
|
|
|
9350B4A920B46E0800897BC5 /* bytestream.h */,
|
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|
|
9350B4AA20B46E0800897BC5 /* uversion.h */,
|
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|
|
9350B4AB20B46E0800897BC5 /* messagepattern.h */,
|
|
|
|
9350B4AC20B46E0800897BC5 /* uidna.h */,
|
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|
|
9350B4AD20B46E0800897BC5 /* filteredbrk.h */,
|
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|
|
9350B4AE20B46E0800897BC5 /* tmutamt.h */,
|
|
|
|
9350B4AF20B46E0800897BC5 /* char16ptr.h */,
|
|
|
|
9350B4B020B46E0800897BC5 /* symtable.h */,
|
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|
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9350B4B120B46E0800897BC5 /* ucasemap.h */,
|
|
|
|
9350B4B220B46E0800897BC5 /* ucoleitr.h */,
|
|
|
|
9350B4B320B46E0800897BC5 /* compactdecimalformat.h */,
|
|
|
|
9350B4B420B46E0800897BC5 /* unum.h */,
|
|
|
|
9350B4B520B46E0800897BC5 /* udisplaycontext.h */,
|
|
|
|
9350B4B620B46E0800897BC5 /* tztrans.h */,
|
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|
|
9350B4B720B46E0800897BC5 /* umachine.h */,
|
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|
|
9350B4B820B46E0800897BC5 /* numberformatter.h */,
|
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|
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9350B4B920B46E0800897BC5 /* datefmt.h */,
|
|
|
|
9350B4BA20B46E0800897BC5 /* utmscale.h */,
|
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|
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9350B4BB20B46E0800897BC5 /* coll.h */,
|
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|
|
9350B4BC20B46E0800897BC5 /* currpinf.h */,
|
|
|
|
9350B4BD20B46E0800897BC5 /* uregex.h */,
|
|
|
|
9350B4BE20B46E0800897BC5 /* tmutfmt.h */,
|
|
|
|
9350B4BF20B46E0800897BC5 /* plurfmt.h */,
|
|
|
|
9350B4C020B46E0800897BC5 /* ustringtrie.h */,
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|
|
9350B4C120B46E0800897BC5 /* smpdtfmt.h */,
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|
9350B4C220B46E0800897BC5 /* icudataver.h */,
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|
|
|
9350B4C320B46E0800897BC5 /* uchar.h */,
|
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|
|
9350B4C420B46E0800897BC5 /* unorm.h */,
|
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|
|
9350B4C520B46E0800897BC5 /* ushape.h */,
|
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|
|
9350B4C620B46E0800897BC5 /* unifunct.h */,
|
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|
|
9350B4C720B46E0800897BC5 /* ugender.h */,
|
|
|
|
9350B4C820B46E0800897BC5 /* selfmt.h */,
|
|
|
|
9350B4C920B46E0800897BC5 /* uformattable.h */,
|
|
|
|
9350B4CA20B46E0800897BC5 /* ustream.h */,
|
|
|
|
9350B4CB20B46E0800897BC5 /* simpleformatter.h */,
|
|
|
|
9350B4CC20B46E0800897BC5 /* ucnv_cb.h */,
|
|
|
|
9350B4CD20B46E0800897BC5 /* curramt.h */,
|
|
|
|
9350B4CE20B46E0800897BC5 /* locid.h */,
|
|
|
|
9350B4CF20B46E0800897BC5 /* udateintervalformat.h */,
|
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|
|
9350B4D020B46E0800897BC5 /* resbund.h */,
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|
9350B4D120B46E0800897BC5 /* ubidi.h */,
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|
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9350B4D220B46E0800897BC5 /* stsearch.h */,
|
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|
|
9350B4D320B46E0800897BC5 /* alphaindex.h */,
|
|
|
|
9350B4D420B46E0800897BC5 /* uvernum.h */,
|
|
|
|
9350B4D520B46E0800897BC5 /* unimatch.h */,
|
|
|
|
9350B4D620B46E0800897BC5 /* rbtz.h */,
|
|
|
|
9350B4D720B46E0800897BC5 /* ucnvsel.h */,
|
|
|
|
9350B4D820B46E0800897BC5 /* uspoof.h */,
|
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|
|
9350B4D920B46E0800897BC5 /* region.h */,
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|
|
|
9350B4DA20B46E0800897BC5 /* ureldatefmt.h */,
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|
|
9350B4DB20B46E0800897BC5 /* utrans.h */,
|
|
|
|
9350B4DC20B46E0800897BC5 /* parseerr.h */,
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|
|
9350B4DD20B46E0800897BC5 /* putil.h */,
|
|
|
|
9350B4DE20B46E0800897BC5 /* format.h */,
|
|
|
|
9350B4DF20B46E0800897BC5 /* scientificnumberformatter.h */,
|
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|
|
9350B4E020B46E0800897BC5 /* normalizer2.h */,
|
|
|
|
9350B4E120B46E0800897BC5 /* dtrule.h */,
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|
9350B4E220B46E0800897BC5 /* ucnv.h */,
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|
|
9350B4E320B46E0800897BC5 /* ucharstriebuilder.h */,
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|
|
|
9350B4E420B46E0800897BC5 /* search.h */,
|
|
|
|
9350B4E520B46E0800897BC5 /* unumsys.h */,
|
|
|
|
9350B4E620B46E0800897BC5 /* uconfig.h */,
|
|
|
|
9350B4E720B46E0800897BC5 /* utf16.h */,
|
|
|
|
9350B4E820B46E0800897BC5 /* brkiter.h */,
|
|
|
|
9350B4E920B46E0800897BC5 /* platform.h */,
|
|
|
|
9350B4EA20B46E0800897BC5 /* rep.h */,
|
|
|
|
9350B4EB20B46E0800897BC5 /* std_string.h */,
|
|
|
|
9350B4EC20B46E0800897BC5 /* utf8.h */,
|
|
|
|
9350B4ED20B46E0800897BC5 /* localpointer.h */,
|
|
|
|
9350B4EE20B46E0800897BC5 /* uclean.h */,
|
|
|
|
9350B4EF20B46E0800897BC5 /* uscript.h */,
|
|
|
|
9350B4F020B46E0800897BC5 /* numfmt.h */,
|
|
|
|
9350B4F120B46E0800897BC5 /* currunit.h */,
|
|
|
|
9350B4F220B46E0800897BC5 /* utypes.h */,
|
|
|
|
9350B4F320B46E0800897BC5 /* ulistformatter.h */,
|
|
|
|
9350B4F420B46E0800897BC5 /* measfmt.h */,
|
|
|
|
9350B4F520B46E0800897BC5 /* unifilt.h */,
|
|
|
|
);
|
|
|
|
path = unicode;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
9350B4F620B46E0900897BC5 /* freetype2 */ = {
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children = (
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9350B4F720B46E0900897BC5 /* freetype */,
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|
9350B52920B46E0900897BC5 /* ft2build.h */,
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|
|
);
|
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|
|
path = freetype2;
|
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|
|
sourceTree = "<group>";
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};
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9350B4F720B46E0900897BC5 /* freetype */ = {
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isa = PBXGroup;
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children = (
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9350B4F820B46E0900897BC5 /* ftsnames.h */,
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9350B4F920B46E0900897BC5 /* ftwinfnt.h */,
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9350B4FA20B46E0900897BC5 /* ftsizes.h */,
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9350B4FB20B46E0900897BC5 /* fttypes.h */,
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9350B4FC20B46E0900897BC5 /* ftparams.h */,
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9350B4FD20B46E0900897BC5 /* ftmm.h */,
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9350B4FE20B46E0900897BC5 /* config */,
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9350B50420B46E0900897BC5 /* ftmodapi.h */,
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9350B50520B46E0900897BC5 /* ftbzip2.h */,
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9350B50620B46E0900897BC5 /* fttrigon.h */,
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9350B50720B46E0900897BC5 /* ftbbox.h */,
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9350B50820B46E0900897BC5 /* ftgzip.h */,
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9350B50920B46E0900897BC5 /* ftdriver.h */,
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9350B50A20B46E0900897BC5 /* ftoutln.h */,
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9350B50B20B46E0900897BC5 /* ftadvanc.h */,
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9350B50C20B46E0900897BC5 /* ftsynth.h */,
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9350B50D20B46E0900897BC5 /* fterrors.h */,
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9350B50E20B46E0900897BC5 /* ftgasp.h */,
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9350B50F20B46E0900897BC5 /* ftstroke.h */,
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9350B51020B46E0900897BC5 /* ftcache.h */,
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9350B51120B46E0900897BC5 /* ftotval.h */,
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9350B51220B46E0900897BC5 /* freetype.h */,
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|
9350B51320B46E0900897BC5 /* ftincrem.h */,
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|
9350B51420B46E0900897BC5 /* ftfntfmt.h */,
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9350B51520B46E0900897BC5 /* fterrdef.h */,
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9350B51620B46E0900897BC5 /* ttnameid.h */,
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9350B51720B46E0900897BC5 /* ftpfr.h */,
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9350B51920B46E0900897BC5 /* ftchapters.h */,
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9350B51A20B46E0900897BC5 /* tttags.h */,
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9350B51B20B46E0900897BC5 /* ftlzw.h */,
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9350B51C20B46E0900897BC5 /* ftsystem.h */,
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9350B51D20B46E0900897BC5 /* t1tables.h */,
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|
9350B51E20B46E0900897BC5 /* ftimage.h */,
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9350B51F20B46E0900897BC5 /* tttables.h */,
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9350B52020B46E0900897BC5 /* ftcid.h */,
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9350B52120B46E0900897BC5 /* ftglyph.h */,
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9350B52220B46E0900897BC5 /* ftmoderr.h */,
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9350B52320B46E0900897BC5 /* ftbitmap.h */,
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9350B52420B46E0900897BC5 /* ftlist.h */,
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9350B52520B46E0900897BC5 /* ftmac.h */,
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|
|
9350B52620B46E0900897BC5 /* ftlcdfil.h */,
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|
9350B52720B46E0900897BC5 /* ftbdf.h */,
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|
9350B52820B46E0900897BC5 /* ftrender.h */,
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|
|
);
|
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|
|
path = freetype;
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sourceTree = "<group>";
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};
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9350B4FE20B46E0900897BC5 /* config */ = {
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isa = PBXGroup;
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children = (
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9350B4FF20B46E0900897BC5 /* ftstdlib.h */,
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9350B50020B46E0900897BC5 /* ftheader.h */,
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9350B50120B46E0900897BC5 /* ftconfig.h */,
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9350B50220B46E0900897BC5 /* ftoption.h */,
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|
9350B50320B46E0900897BC5 /* ftmodule.h */,
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|
);
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|
path = config;
|
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|
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sourceTree = "<group>";
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|
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};
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2020-04-23 20:55:53 +02:00
|
|
|
93DFD03024521C19001FCBAF /* scripting */ = {
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isa = PBXGroup;
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children = (
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93DFD03B24521C19001FCBAF /* Duktape.hpp */,
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93DFD03524521C19001FCBAF /* HookEngine.cpp */,
|
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|
93DFD03324521C19001FCBAF /* HookEngine.h */,
|
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|
93DFD03F24521C19001FCBAF /* Plugin.cpp */,
|
|
|
|
93DFD03124521C19001FCBAF /* Plugin.h */,
|
|
|
|
93DFD03724521C19001FCBAF /* ScConfiguration.hpp */,
|
|
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|
93DFD03C24521C19001FCBAF /* ScConsole.hpp */,
|
|
|
|
93DFD03E24521C19001FCBAF /* ScContext.hpp */,
|
|
|
|
93DFD04124521C19001FCBAF /* ScDate.hpp */,
|
|
|
|
93DFD03924521C19001FCBAF /* ScDisposable.hpp */,
|
|
|
|
93DFD03A24521C19001FCBAF /* ScEntity.hpp */,
|
|
|
|
93DFD04224521C19001FCBAF /* ScMap.hpp */,
|
|
|
|
93DFD03424521C19001FCBAF /* ScNetwork.hpp */,
|
|
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|
93DFD03224521C19001FCBAF /* ScObject.hpp */,
|
|
|
|
93DFD03D24521C19001FCBAF /* ScPark.hpp */,
|
|
|
|
93DFD04024521C19001FCBAF /* ScRide.hpp */,
|
|
|
|
93DFD03824521C19001FCBAF /* ScriptEngine.cpp */,
|
|
|
|
93DFD04324521C19001FCBAF /* ScriptEngine.h */,
|
|
|
|
93DFD03624521C19001FCBAF /* ScTile.hpp */,
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|
|
|
);
|
|
|
|
path = scripting;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
2020-08-13 00:28:00 +02:00
|
|
|
93FB271D24ED32B7008241C9 /* nlohmann */ = {
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isa = PBXGroup;
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children = (
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93FB271E24ED32B7008241C9 /* json.hpp */,
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2020-10-05 15:34:50 +02:00
|
|
|
93378D02252B54140077D2D8 /* json_fwd.hpp */,
|
2020-08-13 00:28:00 +02:00
|
|
|
);
|
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|
|
name = nlohmann;
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|
|
|
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|
sourceTree = SOURCE_ROOT;
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};
|
2017-08-18 21:00:03 +02:00
|
|
|
C6352B871F477032006CCEE3 /* actions */ = {
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|
|
isa = PBXGroup;
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children = (
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EA0257F1DE000DD651A /* BalloonPressAction.cpp */,
|
|
|
|
66A10EA1257F1DE000DD651A /* BalloonPressAction.h */,
|
|
|
|
66A10EA6257F1DF600DD651A /* BannerPlaceAction.cpp */,
|
|
|
|
66A10EAE257F1DF700DD651A /* BannerPlaceAction.h */,
|
|
|
|
66A10EB3257F1DF700DD651A /* BannerRemoveAction.cpp */,
|
|
|
|
66A10EB9257F1DF700DD651A /* BannerRemoveAction.h */,
|
|
|
|
66A10EBE257F1DF800DD651A /* BannerSetColourAction.cpp */,
|
|
|
|
66A10EB6257F1DF700DD651A /* BannerSetColourAction.h */,
|
|
|
|
66A10EAB257F1DF600DD651A /* BannerSetNameAction.cpp */,
|
|
|
|
66A10EB4257F1DF700DD651A /* BannerSetNameAction.h */,
|
|
|
|
66A10EB1257F1DF700DD651A /* BannerSetStyleAction.cpp */,
|
|
|
|
66A10EBB257F1DF700DD651A /* BannerSetStyleAction.h */,
|
|
|
|
66A10EB2257F1DF700DD651A /* ClearAction.cpp */,
|
|
|
|
66A10EBA257F1DF700DD651A /* ClearAction.h */,
|
|
|
|
66A10EB5257F1DF700DD651A /* ClimateSetAction.cpp */,
|
|
|
|
66A10EB0257F1DF700DD651A /* ClimateSetAction.h */,
|
|
|
|
66A10EB7257F1DF700DD651A /* CustomAction.cpp */,
|
|
|
|
66A10EAF257F1DF700DD651A /* CustomAction.h */,
|
|
|
|
66A10EAA257F1DF600DD651A /* FootpathAdditionPlaceAction.cpp */,
|
|
|
|
66A10EBF257F1DF800DD651A /* FootpathAdditionPlaceAction.h */,
|
|
|
|
66A10EB8257F1DF700DD651A /* FootpathAdditionRemoveAction.cpp */,
|
|
|
|
66A10EA7257F1DF600DD651A /* FootpathAdditionRemoveAction.h */,
|
|
|
|
66A10EBC257F1DF800DD651A /* FootpathPlaceAction.cpp */,
|
|
|
|
66A10EAC257F1DF600DD651A /* FootpathPlaceAction.h */,
|
|
|
|
66A10EA9257F1DF600DD651A /* FootpathPlaceFromTrackAction.cpp */,
|
|
|
|
66A10EBD257F1DF800DD651A /* FootpathPlaceFromTrackAction.h */,
|
|
|
|
66A10EAD257F1DF700DD651A /* FootpathRemoveAction.cpp */,
|
|
|
|
66A10EA8257F1DF600DD651A /* FootpathRemoveAction.h */,
|
2019-07-11 11:46:55 +02:00
|
|
|
932A211C22D73CFA00C57EDB /* GameAction.cpp */,
|
|
|
|
932A20F522D73CF300C57EDB /* GameAction.h */,
|
|
|
|
932A20CF22D73CEE00C57EDB /* GameActionCompat.cpp */,
|
|
|
|
932A20D322D73CEF00C57EDB /* GameActionRegistration.cpp */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F25257F1E1500DD651A /* GuestSetFlagsAction.cpp */,
|
|
|
|
66A10F1D257F1E1400DD651A /* GuestSetFlagsAction.h */,
|
|
|
|
66A10EEB257F1E1100DD651A /* GuestSetNameAction.cpp */,
|
|
|
|
66A10EEA257F1E1100DD651A /* GuestSetNameAction.h */,
|
|
|
|
66A10F47257F1E1700DD651A /* LandBuyRightsAction.cpp */,
|
|
|
|
66A10F2F257F1E1600DD651A /* LandBuyRightsAction.h */,
|
|
|
|
66A10F33257F1E1600DD651A /* LandLowerAction.cpp */,
|
|
|
|
66A10EE3257F1E1100DD651A /* LandLowerAction.h */,
|
|
|
|
66A10EF4257F1E1200DD651A /* LandRaiseAction.cpp */,
|
|
|
|
66A10EFE257F1E1200DD651A /* LandRaiseAction.h */,
|
|
|
|
66A10F15257F1E1400DD651A /* LandSetHeightAction.cpp */,
|
|
|
|
66A10F03257F1E1300DD651A /* LandSetHeightAction.h */,
|
|
|
|
66A10F3B257F1E1600DD651A /* LandSetRightsAction.cpp */,
|
|
|
|
66A10F1E257F1E1400DD651A /* LandSetRightsAction.h */,
|
|
|
|
66A10F23257F1E1500DD651A /* LandSmoothAction.cpp */,
|
|
|
|
66A10F1B257F1E1400DD651A /* LandSmoothAction.h */,
|
|
|
|
66A10F4B257F1E1700DD651A /* LargeSceneryPlaceAction.cpp */,
|
|
|
|
66A10F32257F1E1600DD651A /* LargeSceneryPlaceAction.h */,
|
|
|
|
66A10F42257F1E1700DD651A /* LargeSceneryRemoveAction.cpp */,
|
|
|
|
66A10EEE257F1E1100DD651A /* LargeSceneryRemoveAction.h */,
|
|
|
|
66A10EFA257F1E1200DD651A /* LargeScenerySetColourAction.cpp */,
|
|
|
|
66A10F29257F1E1500DD651A /* LargeScenerySetColourAction.h */,
|
|
|
|
66A10EFC257F1E1200DD651A /* LoadOrQuitAction.cpp */,
|
|
|
|
66A10F16257F1E1400DD651A /* LoadOrQuitAction.h */,
|
|
|
|
66A10F0F257F1E1300DD651A /* MazePlaceTrackAction.cpp */,
|
|
|
|
66A10F20257F1E1500DD651A /* MazePlaceTrackAction.h */,
|
|
|
|
66A10F43257F1E1700DD651A /* MazeSetTrackAction.cpp */,
|
|
|
|
66A10F0B257F1E1300DD651A /* MazeSetTrackAction.h */,
|
|
|
|
66A10F10257F1E1400DD651A /* NetworkModifyGroupAction.cpp */,
|
|
|
|
66A10EF8257F1E1200DD651A /* NetworkModifyGroupAction.h */,
|
|
|
|
66A10EF0257F1E1200DD651A /* ParkEntranceRemoveAction.cpp */,
|
|
|
|
66A10EE0257F1E1000DD651A /* ParkEntranceRemoveAction.h */,
|
|
|
|
66A10F2E257F1E1600DD651A /* ParkMarketingAction.cpp */,
|
|
|
|
66A10F36257F1E1600DD651A /* ParkMarketingAction.h */,
|
|
|
|
66A10F00257F1E1300DD651A /* ParkSetDateAction.cpp */,
|
|
|
|
66A10EDF257F1E1000DD651A /* ParkSetDateAction.h */,
|
|
|
|
66A10EFB257F1E1200DD651A /* ParkSetLoanAction.cpp */,
|
|
|
|
66A10EF9257F1E1200DD651A /* ParkSetLoanAction.h */,
|
|
|
|
66A10F0D257F1E1300DD651A /* ParkSetNameAction.cpp */,
|
|
|
|
66A10F39257F1E1600DD651A /* ParkSetNameAction.h */,
|
|
|
|
66A10EFD257F1E1200DD651A /* ParkSetParameterAction.cpp */,
|
|
|
|
66A10F22257F1E1500DD651A /* ParkSetParameterAction.h */,
|
|
|
|
66A10F2B257F1E1500DD651A /* ParkSetResearchFundingAction.cpp */,
|
|
|
|
66A10F1A257F1E1400DD651A /* ParkSetResearchFundingAction.h */,
|
|
|
|
66A10F19257F1E1400DD651A /* PauseToggleAction.cpp */,
|
|
|
|
66A10EDE257F1E1000DD651A /* PauseToggleAction.h */,
|
|
|
|
66A10F2C257F1E1500DD651A /* PeepPickupAction.cpp */,
|
|
|
|
66A10F37257F1E1600DD651A /* PeepPickupAction.h */,
|
|
|
|
66A10EF1257F1E1200DD651A /* PlaceParkEntranceAction.cpp */,
|
|
|
|
66A10EDC257F1E1000DD651A /* PlaceParkEntranceAction.h */,
|
|
|
|
66A10F28257F1E1500DD651A /* PlacePeepSpawnAction.cpp */,
|
|
|
|
66A10F02257F1E1300DD651A /* PlacePeepSpawnAction.h */,
|
|
|
|
66A10F4A257F1E1700DD651A /* PlayerKickAction.cpp */,
|
|
|
|
66A10EF3257F1E1200DD651A /* PlayerKickAction.h */,
|
|
|
|
66A10F12257F1E1400DD651A /* PlayerSetGroupAction.cpp */,
|
|
|
|
66A10F13257F1E1400DD651A /* PlayerSetGroupAction.h */,
|
|
|
|
66A10F09257F1E1300DD651A /* RideCreateAction.cpp */,
|
|
|
|
66A10F1C257F1E1400DD651A /* RideCreateAction.h */,
|
|
|
|
66A10F41257F1E1700DD651A /* RideDemolishAction.cpp */,
|
|
|
|
66A10EE1257F1E1100DD651A /* RideDemolishAction.h */,
|
|
|
|
66A10EFF257F1E1200DD651A /* RideEntranceExitPlaceAction.cpp */,
|
|
|
|
66A10EF7257F1E1200DD651A /* RideEntranceExitPlaceAction.h */,
|
|
|
|
66A10F38257F1E1600DD651A /* RideEntranceExitRemoveAction.cpp */,
|
|
|
|
66A10F04257F1E1300DD651A /* RideEntranceExitRemoveAction.h */,
|
|
|
|
66A10EE7257F1E1100DD651A /* RideSetAppearanceAction.cpp */,
|
|
|
|
66A10EE4257F1E1100DD651A /* RideSetAppearanceAction.h */,
|
|
|
|
66A10F0E257F1E1300DD651A /* RideSetColourSchemeAction.cpp */,
|
|
|
|
66A10F46257F1E1700DD651A /* RideSetColourSchemeAction.h */,
|
|
|
|
66A10F34257F1E1600DD651A /* RideSetNameAction.cpp */,
|
|
|
|
66A10F3F257F1E1700DD651A /* RideSetNameAction.h */,
|
|
|
|
66A10F05257F1E1300DD651A /* RideSetPriceAction.cpp */,
|
|
|
|
66A10F35257F1E1600DD651A /* RideSetPriceAction.h */,
|
|
|
|
66A10F0A257F1E1300DD651A /* RideSetSettingAction.cpp */,
|
|
|
|
66A10F3C257F1E1600DD651A /* RideSetSettingAction.h */,
|
|
|
|
66A10F49257F1E1700DD651A /* RideSetStatusAction.cpp */,
|
|
|
|
66A10EED257F1E1100DD651A /* RideSetStatusAction.h */,
|
|
|
|
66A10EF6257F1E1200DD651A /* RideSetVehicleAction.cpp */,
|
|
|
|
66A10F11257F1E1400DD651A /* RideSetVehicleAction.h */,
|
|
|
|
66A10F44257F1E1700DD651A /* ScenarioSetSettingAction.cpp */,
|
|
|
|
66A10F48257F1E1700DD651A /* ScenarioSetSettingAction.h */,
|
|
|
|
66A10EE9257F1E1100DD651A /* SetCheatAction.cpp */,
|
|
|
|
66A10F27257F1E1500DD651A /* SetCheatAction.h */,
|
|
|
|
66A10F3A257F1E1600DD651A /* SetParkEntranceFeeAction.cpp */,
|
|
|
|
66A10EEC257F1E1100DD651A /* SetParkEntranceFeeAction.h */,
|
|
|
|
66A10F45257F1E1700DD651A /* SignSetNameAction.cpp */,
|
|
|
|
66A10F18257F1E1400DD651A /* SignSetNameAction.h */,
|
|
|
|
66A10F40257F1E1700DD651A /* SignSetStyleAction.cpp */,
|
|
|
|
66A10F26257F1E1500DD651A /* SignSetStyleAction.h */,
|
|
|
|
66A10F3E257F1E1700DD651A /* SmallSceneryPlaceAction.cpp */,
|
|
|
|
66A10F17257F1E1400DD651A /* SmallSceneryPlaceAction.h */,
|
|
|
|
66A10F06257F1E1300DD651A /* SmallSceneryRemoveAction.cpp */,
|
|
|
|
66A10EE6257F1E1100DD651A /* SmallSceneryRemoveAction.h */,
|
|
|
|
66A10F31257F1E1600DD651A /* SmallScenerySetColourAction.cpp */,
|
|
|
|
66A10EEF257F1E1200DD651A /* SmallScenerySetColourAction.h */,
|
|
|
|
66A10F2D257F1E1500DD651A /* StaffFireAction.cpp */,
|
|
|
|
66A10F2A257F1E1500DD651A /* StaffFireAction.h */,
|
|
|
|
66A10F0C257F1E1300DD651A /* StaffHireNewAction.cpp */,
|
|
|
|
66A10F21257F1E1500DD651A /* StaffHireNewAction.h */,
|
|
|
|
66A10F01257F1E1300DD651A /* StaffSetColourAction.cpp */,
|
|
|
|
66A10F08257F1E1300DD651A /* StaffSetColourAction.h */,
|
|
|
|
66A10EE2257F1E1100DD651A /* StaffSetCostumeAction.cpp */,
|
|
|
|
66A10F1F257F1E1500DD651A /* StaffSetCostumeAction.h */,
|
|
|
|
66A10EE8257F1E1100DD651A /* StaffSetNameAction.cpp */,
|
|
|
|
66A10EDD257F1E1000DD651A /* StaffSetNameAction.h */,
|
|
|
|
66A10F24257F1E1500DD651A /* StaffSetOrdersAction.cpp */,
|
|
|
|
66A10F07257F1E1300DD651A /* StaffSetOrdersAction.h */,
|
|
|
|
66A10F30257F1E1600DD651A /* StaffSetPatrolAreaAction.cpp */,
|
|
|
|
66A10F14257F1E1400DD651A /* StaffSetPatrolAreaAction.h */,
|
|
|
|
66A10EE5257F1E1100DD651A /* SurfaceSetStyleAction.cpp */,
|
|
|
|
66A10EF2257F1E1200DD651A /* SurfaceSetStyleAction.h */,
|
|
|
|
66A10F3D257F1E1700DD651A /* TileModifyAction.cpp */,
|
|
|
|
66A10EF5257F1E1200DD651A /* TileModifyAction.h */,
|
2019-12-12 09:13:32 +01:00
|
|
|
4CC5258123A19C2800D4366D /* TrackDesignAction.cpp */,
|
|
|
|
4CC5258323A19C2E00D4366D /* TrackDesignAction.h */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FCA257F1E2F00DD651A /* TrackPlaceAction.cpp */,
|
|
|
|
66A10FBE257F1E2D00DD651A /* TrackPlaceAction.h */,
|
|
|
|
66A10FC6257F1E2E00DD651A /* TrackRemoveAction.cpp */,
|
|
|
|
66A10FC1257F1E2D00DD651A /* TrackRemoveAction.h */,
|
|
|
|
66A10FC2257F1E2E00DD651A /* TrackSetBrakeSpeedAction.cpp */,
|
|
|
|
66A10FCD257F1E2F00DD651A /* TrackSetBrakeSpeedAction.h */,
|
|
|
|
66A10FC9257F1E2F00DD651A /* WallPlaceAction.cpp */,
|
|
|
|
66A10FC0257F1E2D00DD651A /* WallPlaceAction.h */,
|
|
|
|
66A10FCE257F1E2F00DD651A /* WallRemoveAction.cpp */,
|
|
|
|
66A10FC4257F1E2E00DD651A /* WallRemoveAction.h */,
|
|
|
|
66A10FCF257F1E3000DD651A /* WallSetColourAction.cpp */,
|
|
|
|
66A10FCB257F1E2F00DD651A /* WallSetColourAction.h */,
|
|
|
|
66A10FCC257F1E2F00DD651A /* WaterLowerAction.cpp */,
|
|
|
|
66A10FC5257F1E2E00DD651A /* WaterLowerAction.h */,
|
|
|
|
66A10FBF257F1E2D00DD651A /* WaterRaiseAction.cpp */,
|
|
|
|
66A10FC3257F1E2E00DD651A /* WaterRaiseAction.h */,
|
|
|
|
66A10FC7257F1E2E00DD651A /* WaterSetHeightAction.cpp */,
|
|
|
|
66A10FC8257F1E2F00DD651A /* WaterSetHeightAction.h */,
|
2017-08-18 21:00:03 +02:00
|
|
|
);
|
|
|
|
path = actions;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
2017-12-08 23:53:31 +01:00
|
|
|
C68313CF1FDB4F4C006DB3D8 /* interface */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
|
|
|
C68313D01FDB4F4C006DB3D8 /* Dropdown.h */,
|
|
|
|
C68313D11FDB4F4C006DB3D8 /* Graph.cpp */,
|
|
|
|
C68313D21FDB4F4C006DB3D8 /* Graph.h */,
|
2018-03-14 09:31:24 +01:00
|
|
|
4C3B4234205914F7000C5BB7 /* InGameConsole.cpp */,
|
|
|
|
4C3B4235205914F7000C5BB7 /* InGameConsole.h */,
|
2017-12-08 23:53:31 +01:00
|
|
|
C68313D31FDB4F4C006DB3D8 /* LandTool.cpp */,
|
|
|
|
C68313D41FDB4F4C006DB3D8 /* LandTool.h */,
|
2018-06-08 22:18:00 +02:00
|
|
|
933CBDB220CB1ACD00134678 /* Theme.cpp */,
|
|
|
|
933CBDB320CB1ACD00134678 /* Theme.h */,
|
2018-01-03 00:13:37 +01:00
|
|
|
C67B28142002D67900109C93 /* Viewport.h */,
|
2018-06-08 22:18:00 +02:00
|
|
|
933CBDBC20CB1BA900134678 /* ViewportInteraction.cpp */,
|
|
|
|
933CBDB120CB1ACC00134678 /* Widget.cpp */,
|
2018-01-03 00:13:37 +01:00
|
|
|
C67B28122002D67900109C93 /* Widget.h */,
|
2018-06-08 22:18:00 +02:00
|
|
|
933CBDBE20CB1BCA00134678 /* Window.cpp */,
|
2018-01-03 00:13:37 +01:00
|
|
|
C67B28132002D67900109C93 /* Window.h */,
|
2017-12-08 23:53:31 +01:00
|
|
|
);
|
|
|
|
path = interface;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
2018-02-05 14:50:16 +01:00
|
|
|
C688783C202893590084B384 /* Frameworks */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
|
|
|
C688783F202893600084B384 /* Cocoa.framework */,
|
|
|
|
C688783D202893590084B384 /* Foundation.framework */,
|
|
|
|
);
|
|
|
|
name = Frameworks;
|
|
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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|
|
|
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F76C83891EC4E7CC00FA49E2 /* Json.hpp */,
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2020-10-05 15:34:50 +02:00
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93378D00252B4F550077D2D8 /* JsonFwd.hpp */,
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2017-05-12 01:37:00 +02:00
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|
F76C838B1EC4E7CC00FA49E2 /* Memory.hpp */,
|
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|
|
F76C838C1EC4E7CC00FA49E2 /* MemoryStream.cpp */,
|
|
|
|
F76C838D1EC4E7CC00FA49E2 /* MemoryStream.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
2ADE2F24224418B2002598AF /* Meta.hpp */,
|
2017-05-12 01:37:00 +02:00
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|
|
F76C838E1EC4E7CC00FA49E2 /* Nullable.hpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
2ADE2F23224418B1002598AF /* Numerics.hpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C838F1EC4E7CC00FA49E2 /* Path.cpp */,
|
|
|
|
F76C83901EC4E7CC00FA49E2 /* Path.hpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
2ADE2F21224418B1002598AF /* Random.hpp */,
|
2020-09-17 22:10:11 +02:00
|
|
|
4CA39E502513F8A00094066B /* RTL.FriBidi.cpp */,
|
|
|
|
4CA39E4F2513F8A00094066B /* RTL.h */,
|
|
|
|
4CA39E4E2513F8A00094066B /* RTL.ICU.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83921EC4E7CC00FA49E2 /* String.cpp */,
|
|
|
|
F76C83931EC4E7CC00FA49E2 /* String.hpp */,
|
2020-11-07 13:42:04 +01:00
|
|
|
4C8BB67D25533D64005C8830 /* StringBuilder.cpp */,
|
|
|
|
4C8BB68025533D64005C8830 /* StringBuilder.h */,
|
|
|
|
4C8BB67E25533D64005C8830 /* StringReader.cpp */,
|
|
|
|
4C8BB67F25533D64005C8830 /* StringReader.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83991EC4E7CC00FA49E2 /* Zip.cpp */,
|
|
|
|
F76C839A1EC4E7CC00FA49E2 /* Zip.h */,
|
|
|
|
);
|
|
|
|
path = core;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
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F76C839D1EC4E7CC00FA49E2 /* drawing */ = {
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isa = PBXGroup;
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children = (
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2018-02-11 22:19:56 +01:00
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F7C44AF62030E74B007E099F /* AVX2Drawing.cpp */,
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2018-01-05 23:04:52 +01:00
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|
4C7B53D520002CA400A52E21 /* Drawing.cpp */,
|
2017-05-12 01:37:00 +02:00
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F76C839F1EC4E7CC00FA49E2 /* drawing.h */,
|
2020-02-22 02:25:11 +01:00
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6341F4E02400AA0F0052902B /* Drawing.Sprite.BMP.cpp */,
|
2018-06-01 09:43:57 +02:00
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93F76EEB20BFF6F900D4512C /* Drawing.Sprite.cpp */,
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2020-02-22 02:25:11 +01:00
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6341F4DF2400AA0E0052902B /* Drawing.Sprite.RLE.cpp */,
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2018-06-01 09:43:57 +02:00
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93F76EEC20BFF6F900D4512C /* Drawing.String.cpp */,
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2018-01-05 23:04:52 +01:00
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4C7B53D620002CA400A52E21 /* Font.cpp */,
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2018-01-06 18:32:25 +01:00
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4C7B53CB1FFF995100A52E21 /* Font.h */,
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2017-05-12 01:37:00 +02:00
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F76C83A31EC4E7CC00FA49E2 /* IDrawingContext.h */,
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|
F76C83A41EC4E7CC00FA49E2 /* IDrawingEngine.h */,
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F76C83A51EC4E7CC00FA49E2 /* Image.cpp */,
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2018-06-01 09:43:57 +02:00
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93CBA4C720A7504400867D56 /* ImageImporter.cpp */,
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|
93CBA4C820A7504500867D56 /* ImageImporter.h */,
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2018-01-05 23:04:52 +01:00
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|
4C7B53D720002CA400A52E21 /* LightFX.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83A71EC4E7CC00FA49E2 /* lightfx.h */,
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2018-01-05 22:47:35 +01:00
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|
|
4C7B53CD200029CE00A52E21 /* Line.cpp */,
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2017-05-12 01:37:00 +02:00
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|
|
F76C83A91EC4E7CC00FA49E2 /* NewDrawing.cpp */,
|
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|
|
F76C83AA1EC4E7CC00FA49E2 /* NewDrawing.h */,
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2020-09-13 00:32:26 +02:00
|
|
|
F76C83AB1EC4E7CC00FA49E2 /* Weather.cpp */,
|
|
|
|
F76C83AC1EC4E7CC00FA49E2 /* Weather.h */,
|
2018-01-05 22:47:35 +01:00
|
|
|
4C7B53CF200029D900A52E21 /* Rect.cpp */,
|
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|
4C7B53D0200029D900A52E21 /* ScrollingText.cpp */,
|
2017-12-22 10:37:08 +01:00
|
|
|
4C6A66BB1FED04EE00694CB6 /* SSE41Drawing.cpp */,
|
2017-08-01 04:35:13 +02:00
|
|
|
C651A8D71F30204300443BCA /* Text.cpp */,
|
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|
C651A8D81F30204300443BCA /* Text.h */,
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2018-01-05 23:04:52 +01:00
|
|
|
4C7B53D820002CA400A52E21 /* TTF.cpp */,
|
2017-06-25 11:25:27 +02:00
|
|
|
4CB832AA1EFFB8D100B88761 /* ttf.h */,
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2018-02-02 23:11:41 +01:00
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4C7B54682007BF2E00A52E21 /* TTFSDLPort.cpp */,
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2017-06-09 20:09:04 +02:00
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4C8B426E1EEB1ABD00F015CA /* X8DrawingEngine.cpp */,
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|
|
|
4C8B426F1EEB1ABD00F015CA /* X8DrawingEngine.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = drawing;
|
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|
sourceTree = "<group>";
|
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|
};
|
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F76C83BB1EC4E7CC00FA49E2 /* interface */ = {
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isa = PBXGroup;
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children = (
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2018-01-06 18:52:30 +01:00
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4C7B53DD200143C200A52E21 /* Chat.cpp */,
|
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4C7B53DE200143C200A52E21 /* Chat.h */,
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4C7B53DF200143C200A52E21 /* Colour.cpp */,
|
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|
|
4C7B53E0200143C200A52E21 /* Colour.h */,
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2020-08-13 00:28:00 +02:00
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|
93FB272024ED3601008241C9 /* Cursors.cpp */,
|
2018-01-06 18:52:30 +01:00
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4C7B53E3200143C200A52E21 /* Cursors.h */,
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4C7B53E4200143C200A52E21 /* FontFamilies.cpp */,
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4C7B53E5200143C200A52E21 /* FontFamilies.h */,
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4C7B53E6200143C200A52E21 /* Fonts.cpp */,
|
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|
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4C7B53E7200143C200A52E21 /* Fonts.h */,
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2018-06-01 09:43:57 +02:00
|
|
|
93F76EEF20BFF71700D4512C /* InteractiveConsole.cpp */,
|
|
|
|
939A35A120C12FFD00630B3F /* InteractiveConsole.h */,
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2018-01-06 18:52:30 +01:00
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|
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4C7B53E8200143C200A52E21 /* Screenshot.cpp */,
|
|
|
|
4C7B53E9200143C200A52E21 /* Screenshot.h */,
|
2018-03-14 09:31:24 +01:00
|
|
|
4C3B423720591513000C5BB7 /* StdInOutConsole.cpp */,
|
2018-01-06 18:52:30 +01:00
|
|
|
4C7B53EC200143C200A52E21 /* Viewport.cpp */,
|
|
|
|
4C7B53ED200143C200A52E21 /* Viewport.h */,
|
|
|
|
4C7B53F0200143C200A52E21 /* Widget.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
01DDFE6422FD608500221318 /* Window_internal.cpp */,
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2018-01-05 23:31:19 +01:00
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C67B28182002D7F200109C93 /* Window_internal.h */,
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2018-01-06 18:52:30 +01:00
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|
4C7B53F1200143C200A52E21 /* Window.cpp */,
|
|
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4C7B53F2200143C200A52E21 /* Window.h */,
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2020-11-07 13:42:04 +01:00
|
|
|
4C8BB68425533DB9005C8830 /* ZoomLevel.cpp */,
|
|
|
|
4C8BB68325533DB9005C8830 /* ZoomLevel.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = interface;
|
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|
sourceTree = "<group>";
|
|
|
|
};
|
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F76C83D71EC4E7CC00FA49E2 /* localisation */ = {
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isa = PBXGroup;
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children = (
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2018-01-06 18:32:25 +01:00
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4C7B53C61FFF94F900A52E21 /* ConversionTables.cpp */,
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2020-03-05 10:30:19 +01:00
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2ADE2F2D224418E7002598AF /* ConversionTables.h */,
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2018-01-06 18:32:25 +01:00
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4C7B53AA1FFF935B00A52E21 /* Convert.cpp */,
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4C7B53AB1FFF935B00A52E21 /* Currency.cpp */,
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4C7B53AC1FFF935B00A52E21 /* Currency.h */,
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4C7B53AE1FFF935B00A52E21 /* Date.h */,
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4C7B53AF1FFF935B00A52E21 /* FormatCodes.cpp */,
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4C7B53B01FFF935B00A52E21 /* FormatCodes.h */,
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2020-10-09 13:02:07 +02:00
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93AE2388252F948A00CD03C3 /* Formatter.cpp */,
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93AE2387252F948A00CD03C3 /* Formatter.h */,
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2020-10-27 17:06:19 +01:00
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93B4DC1325487CDE008D63FF /* Formatting.cpp */,
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93B4DC1425487CDE008D63FF /* Formatting.h */,
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2018-01-06 18:32:25 +01:00
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4C7B53B11FFF935B00A52E21 /* Language.cpp */,
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4C7B53C91FFF991000A52E21 /* Language.h */,
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4C7B53B31FFF935B00A52E21 /* LanguagePack.cpp */,
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4C7B53B41FFF935B00A52E21 /* LanguagePack.h */,
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4C7B53B51FFF935B00A52E21 /* Localisation.cpp */,
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2020-03-05 10:30:19 +01:00
|
|
|
93F76EF120BFF74200D4512C /* Localisation.Date.cpp */,
|
2018-01-06 18:32:25 +01:00
|
|
|
4C7B53B61FFF935B00A52E21 /* Localisation.h */,
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2020-03-05 10:30:19 +01:00
|
|
|
933F2CB620935653001B33FD /* LocalisationService.cpp */,
|
|
|
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933F2CBA20935668001B33FD /* LocalisationService.h */,
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2018-01-06 18:32:25 +01:00
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4C7B53B71FFF935B00A52E21 /* RealNames.cpp */,
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|
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4C7B53B81FFF935B00A52E21 /* StringIds.h */,
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4C7B53BB1FFF935B00A52E21 /* UTF8.cpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = localisation;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
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F76C83EA1EC4E7CC00FA49E2 /* management */ = {
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isa = PBXGroup;
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children = (
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2017-10-11 21:38:26 +02:00
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4C93F1B01F8E185600A9330D /* Award.cpp */,
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4C93F1B11F8E185600A9330D /* Award.h */,
|
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4C93F1B21F8E185600A9330D /* Finance.cpp */,
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4C93F1B31F8E185600A9330D /* Finance.h */,
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4C93F1B41F8E185600A9330D /* Marketing.cpp */,
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4C93F1B51F8E185600A9330D /* Marketing.h */,
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4C93F1B61F8E185600A9330D /* NewsItem.cpp */,
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|
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4C93F1B71F8E185600A9330D /* NewsItem.h */,
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|
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4C93F1B81F8E185600A9330D /* Research.cpp */,
|
|
|
|
4C93F1B91F8E185600A9330D /* Research.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = management;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C83F51EC4E7CC00FA49E2 /* network */ = {
|
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|
|
isa = PBXGroup;
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children = (
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2019-03-21 20:10:07 +01:00
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|
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2ADE2F3022441905002598AF /* DiscordService.cpp */,
|
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|
|
2ADE2F2F22441905002598AF /* DiscordService.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83F91EC4E7CC00FA49E2 /* network.h */,
|
|
|
|
F76C83FA1EC4E7CC00FA49E2 /* NetworkAction.cpp */,
|
|
|
|
F76C83FB1EC4E7CC00FA49E2 /* NetworkAction.h */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412524CE030F00E07BCF /* NetworkBase.cpp */,
|
|
|
|
936F412724CE030F00E07BCF /* NetworkBase.h */,
|
|
|
|
936F412624CE030F00E07BCF /* NetworkClient.cpp */,
|
|
|
|
936F412424CE030E00E07BCF /* NetworkClient.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C83FC1EC4E7CC00FA49E2 /* NetworkConnection.cpp */,
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|
|
|
F76C83FD1EC4E7CC00FA49E2 /* NetworkConnection.h */,
|
|
|
|
F76C83FE1EC4E7CC00FA49E2 /* NetworkGroup.cpp */,
|
|
|
|
F76C83FF1EC4E7CC00FA49E2 /* NetworkGroup.h */,
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|
|
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F76C84001EC4E7CC00FA49E2 /* NetworkKey.cpp */,
|
|
|
|
F76C84011EC4E7CC00FA49E2 /* NetworkKey.h */,
|
|
|
|
F76C84021EC4E7CC00FA49E2 /* NetworkPacket.cpp */,
|
|
|
|
F76C84031EC4E7CC00FA49E2 /* NetworkPacket.h */,
|
|
|
|
F76C84041EC4E7CC00FA49E2 /* NetworkPlayer.cpp */,
|
|
|
|
F76C84051EC4E7CC00FA49E2 /* NetworkPlayer.h */,
|
|
|
|
F76C84061EC4E7CC00FA49E2 /* NetworkServerAdvertiser.cpp */,
|
|
|
|
F76C84071EC4E7CC00FA49E2 /* NetworkServerAdvertiser.h */,
|
|
|
|
F76C84081EC4E7CC00FA49E2 /* NetworkTypes.h */,
|
|
|
|
F76C84091EC4E7CC00FA49E2 /* NetworkUser.cpp */,
|
|
|
|
F76C840A1EC4E7CC00FA49E2 /* NetworkUser.h */,
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|
|
|
F76C840B1EC4E7CC00FA49E2 /* ServerList.cpp */,
|
|
|
|
F76C840C1EC4E7CC00FA49E2 /* ServerList.h */,
|
2019-05-06 19:08:14 +02:00
|
|
|
F76C840D1EC4E7CC00FA49E2 /* Socket.cpp */,
|
|
|
|
F76C840E1EC4E7CC00FA49E2 /* Socket.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = network;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C84111EC4E7CC00FA49E2 /* object */ = {
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isa = PBXGroup;
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children = (
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F76C84121EC4E7CC00FA49E2 /* BannerObject.cpp */,
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|
|
|
F76C84131EC4E7CC00FA49E2 /* BannerObject.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
F7B2048B2024E7800000AD7E /* DefaultObjects.cpp */,
|
|
|
|
F7B2048D2024E8A90000AD7E /* DefaultObjects.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84141EC4E7CC00FA49E2 /* EntranceObject.cpp */,
|
|
|
|
F76C84151EC4E7CC00FA49E2 /* EntranceObject.h */,
|
|
|
|
F76C84161EC4E7CC00FA49E2 /* FootpathItemObject.cpp */,
|
|
|
|
F76C84171EC4E7CC00FA49E2 /* FootpathItemObject.h */,
|
|
|
|
F76C84181EC4E7CC00FA49E2 /* FootpathObject.cpp */,
|
|
|
|
F76C84191EC4E7CC00FA49E2 /* FootpathObject.h */,
|
|
|
|
F76C841A1EC4E7CC00FA49E2 /* ImageTable.cpp */,
|
|
|
|
F76C841B1EC4E7CC00FA49E2 /* ImageTable.h */,
|
|
|
|
F76C841C1EC4E7CC00FA49E2 /* LargeSceneryObject.cpp */,
|
|
|
|
F76C841D1EC4E7CC00FA49E2 /* LargeSceneryObject.h */,
|
2021-01-12 22:19:15 +01:00
|
|
|
4C91FD5D25AE476700CA5DA4 /* MusicObject.cpp */,
|
|
|
|
4C91FD5E25AE476700CA5DA4 /* MusicObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C841E1EC4E7CC00FA49E2 /* Object.cpp */,
|
|
|
|
F76C841F1EC4E7CC00FA49E2 /* Object.h */,
|
|
|
|
F76C84201EC4E7CC00FA49E2 /* ObjectFactory.cpp */,
|
|
|
|
F76C84211EC4E7CC00FA49E2 /* ObjectFactory.h */,
|
2018-01-02 20:36:42 +01:00
|
|
|
4C7B53A21FFC15ED00A52E21 /* ObjectLimits.h */,
|
|
|
|
4C7B53A31FFC180400A52E21 /* ObjectList.cpp */,
|
|
|
|
4C7B53A41FFC180400A52E21 /* ObjectList.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84221EC4E7CC00FA49E2 /* ObjectManager.cpp */,
|
|
|
|
F76C84231EC4E7CC00FA49E2 /* ObjectManager.h */,
|
|
|
|
F76C84241EC4E7CC00FA49E2 /* ObjectRepository.cpp */,
|
|
|
|
F76C84251EC4E7CC00FA49E2 /* ObjectRepository.h */,
|
|
|
|
F76C84261EC4E7CC00FA49E2 /* RideObject.cpp */,
|
|
|
|
F76C84271EC4E7CC00FA49E2 /* RideObject.h */,
|
|
|
|
F76C84281EC4E7CC00FA49E2 /* SceneryGroupObject.cpp */,
|
|
|
|
F76C84291EC4E7CC00FA49E2 /* SceneryGroupObject.h */,
|
2018-03-19 12:08:35 +01:00
|
|
|
4C1A53EC205FD19F000F8EF5 /* SceneryObject.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C842A1EC4E7CC00FA49E2 /* SceneryObject.h */,
|
|
|
|
F76C842B1EC4E7CC00FA49E2 /* SmallSceneryObject.cpp */,
|
|
|
|
F76C842C1EC4E7CC00FA49E2 /* SmallSceneryObject.h */,
|
2018-12-05 21:33:45 +01:00
|
|
|
93F6004F213DD7E300EEB83E /* StationObject.cpp */,
|
|
|
|
93F6004E213DD7E300EEB83E /* StationObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C842F1EC4E7CC00FA49E2 /* StringTable.cpp */,
|
|
|
|
F76C84301EC4E7CC00FA49E2 /* StringTable.h */,
|
2018-12-05 21:33:45 +01:00
|
|
|
93F6004A213DD7DC00EEB83E /* TerrainEdgeObject.cpp */,
|
|
|
|
93F6004B213DD7DD00EEB83E /* TerrainEdgeObject.h */,
|
|
|
|
93F60049213DD7DC00EEB83E /* TerrainSurfaceObject.cpp */,
|
|
|
|
93F60048213DD7DC00EEB83E /* TerrainSurfaceObject.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84311EC4E7CC00FA49E2 /* WallObject.cpp */,
|
|
|
|
F76C84321EC4E7CC00FA49E2 /* WallObject.h */,
|
|
|
|
F76C84331EC4E7CC00FA49E2 /* WaterObject.cpp */,
|
|
|
|
F76C84341EC4E7CC00FA49E2 /* WaterObject.h */,
|
|
|
|
);
|
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|
|
path = object;
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sourceTree = "<group>";
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};
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F76C843A1EC4E7CC00FA49E2 /* paint */ = {
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isa = PBXGroup;
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children = (
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2017-05-13 21:09:21 +02:00
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F76C84491EC4E7CC00FA49E2 /* sprite */,
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2017-12-14 10:34:12 +01:00
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F76C843B1EC4E7CC00FA49E2 /* tile_element */,
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4C6A66AE1FE278C900694CB6 /* Paint.cpp */,
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4C6A66AF1FE278C900694CB6 /* Paint.h */,
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4C6A66B01FE278C900694CB6 /* Painter.cpp */,
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4C6A66B11FE278C900694CB6 /* Painter.h */,
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4C6A66B21FE278C900694CB6 /* PaintHelpers.cpp */,
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4C6A66B31FE278C900694CB6 /* Supports.cpp */,
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4C6A66B41FE278C900694CB6 /* Supports.h */,
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2018-01-06 20:29:44 +01:00
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4C7B540020015AC600A52E21 /* VirtualFloor.cpp */,
|
2020-03-05 10:30:19 +01:00
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|
2ADE2F332244191E002598AF /* VirtualFloor.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
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|
|
|
path = paint;
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|
sourceTree = "<group>";
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|
|
};
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2017-10-31 12:57:40 +01:00
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F76C843B1EC4E7CC00FA49E2 /* tile_element */ = {
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2017-05-12 01:37:00 +02:00
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isa = PBXGroup;
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children = (
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2018-06-01 09:43:57 +02:00
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93F76EFC20BFF77A00D4512C /* Paint.Banner.cpp */,
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93F76EFE20BFF77A00D4512C /* Paint.Entrance.cpp */,
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93F76EF920BFF77900D4512C /* Paint.LargeScenery.cpp */,
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93F76EF820BFF77900D4512C /* Paint.Path.cpp */,
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93F76EFB20BFF77A00D4512C /* Paint.SmallScenery.cpp */,
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93F76EFA20BFF77900D4512C /* Paint.Surface.cpp */,
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939A359D20C12FDD00630B3F /* Paint.Surface.h */,
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93F76EFD20BFF77A00D4512C /* Paint.TileElement.cpp */,
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939A359E20C12FDE00630B3F /* Paint.TileElement.h */,
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93F76EF720BFF77900D4512C /* Paint.Wall.cpp */,
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2017-05-12 01:37:00 +02:00
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|
|
);
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2017-10-31 12:57:40 +01:00
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path = tile_element;
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2017-05-12 01:37:00 +02:00
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sourceTree = "<group>";
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};
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F76C84491EC4E7CC00FA49E2 /* sprite */ = {
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isa = PBXGroup;
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children = (
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2018-06-01 09:43:57 +02:00
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939A359720C12FC700630B3F /* Paint.Litter.cpp */,
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939A359820C12FC700630B3F /* Paint.Misc.cpp */,
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93F76EF320BFF76D00D4512C /* Paint.Peep.cpp */,
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93F76EF420BFF76D00D4512C /* Paint.Sprite.cpp */,
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939A359920C12FC700630B3F /* Paint.Sprite.h */,
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2017-05-12 01:37:00 +02:00
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);
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path = sprite;
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sourceTree = "<group>";
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};
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F76C84531EC4E7CC00FA49E2 /* peep */ = {
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isa = PBXGroup;
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children = (
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2020-09-12 05:45:25 +02:00
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51160A24250C7A15002029F6 /* GuestPathfinding.h */,
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2018-04-20 14:48:39 +02:00
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|
9346F9D6208A191900C77D91 /* Guest.cpp */,
|
|
|
|
9346F9D7208A191900C77D91 /* GuestPathfinding.cpp */,
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2017-10-13 10:06:36 +02:00
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|
|
4CFE4E7B1F90A3F1005243C2 /* Peep.cpp */,
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|
4CFE4E7C1F90A3F1005243C2 /* Peep.h */,
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4CFE4E7D1F90A3F1005243C2 /* PeepData.cpp */,
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4CFE4E7E1F90A3F1005243C2 /* Staff.cpp */,
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4CFE4E7F1F90A3F1005243C2 /* Staff.h */,
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2017-05-12 01:37:00 +02:00
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|
|
);
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path = peep;
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sourceTree = "<group>";
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};
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F76C84591EC4E7CC00FA49E2 /* platform */ = {
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isa = PBXGroup;
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children = (
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2018-01-18 15:04:31 +01:00
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4C7B54742010DF3C00A52E21 /* Android.cpp */,
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2017-08-04 17:49:45 +02:00
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F76C845A1EC4E7CC00FA49E2 /* Crash.cpp */,
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2018-01-18 15:04:31 +01:00
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4C7B547E2010DFF700A52E21 /* Crash.h */,
|
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4C7B54762010DF4300A52E21 /* Linux.cpp */,
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2018-02-05 14:50:16 +01:00
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F76C845D1EC4E7CC00FA49E2 /* macos.mm */,
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2017-12-01 11:09:44 +01:00
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4CE462441FD161360001CD98 /* Platform.Android.cpp */,
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2017-05-12 01:37:00 +02:00
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F76C845E1EC4E7CC00FA49E2 /* platform.h */,
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2017-12-01 11:09:44 +01:00
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4CE462461FD1613D0001CD98 /* Platform.Linux.cpp */,
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2018-01-29 01:03:00 +01:00
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F7B20489201E91BF0000AD7E /* Platform.macOS.mm */,
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2017-12-01 11:09:44 +01:00
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4CE462481FD1613D0001CD98 /* Platform.Posix.cpp */,
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4CE462491FD1613D0001CD98 /* Platform.Win32.cpp */,
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2017-05-12 01:37:00 +02:00
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F76C84601EC4E7CC00FA49E2 /* Platform2.h */,
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2018-01-18 15:04:31 +01:00
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4C7B54782010DF4C00A52E21 /* Posix.cpp */,
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4C7B54792010DF4C00A52E21 /* Shared.cpp */,
|
|
|
|
4C7B547A2010DF4C00A52E21 /* Windows.cpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = platform;
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sourceTree = "<group>";
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};
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F76C84661EC4E7CC00FA49E2 /* rct1 */ = {
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isa = PBXGroup;
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children = (
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2018-01-09 10:40:42 +01:00
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4C7B54022004C57400A52E21 /* RCT1.h */,
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2017-05-12 01:37:00 +02:00
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F76C84671EC4E7CC00FA49E2 /* S4Importer.cpp */,
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2020-03-05 10:30:19 +01:00
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01C6F0C322FD51B70057E2F7 /* T4Importer.cpp */,
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2017-08-04 17:49:45 +02:00
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F76C84681EC4E7CC00FA49E2 /* Tables.cpp */,
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2017-05-12 01:37:00 +02:00
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|
F76C84691EC4E7CC00FA49E2 /* Tables.h */,
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|
|
);
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path = rct1;
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sourceTree = "<group>";
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F76C846C1EC4E7CC00FA49E2 /* rct12 */ = {
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isa = PBXGroup;
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children = (
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2018-11-02 12:30:48 +01:00
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4C29DEB2218C6AE500E8707F /* RCT12.cpp */,
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2018-01-09 10:40:42 +01:00
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4C7B54032004C57B00A52E21 /* RCT12.h */,
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2017-05-12 01:37:00 +02:00
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F76C846D1EC4E7CC00FA49E2 /* SawyerChunk.cpp */,
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F76C846E1EC4E7CC00FA49E2 /* SawyerChunk.h */,
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|
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|
F76C846F1EC4E7CC00FA49E2 /* SawyerChunkReader.cpp */,
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|
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|
F76C84701EC4E7CC00FA49E2 /* SawyerChunkReader.h */,
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|
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F76C84711EC4E7CC00FA49E2 /* SawyerChunkWriter.cpp */,
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|
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|
F76C84721EC4E7CC00FA49E2 /* SawyerChunkWriter.h */,
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F76C84731EC4E7CC00FA49E2 /* SawyerEncoding.cpp */,
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|
|
|
F76C84741EC4E7CC00FA49E2 /* SawyerEncoding.h */,
|
|
|
|
);
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|
|
path = rct12;
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sourceTree = "<group>";
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F76C84761EC4E7CC00FA49E2 /* rct2 */ = {
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isa = PBXGroup;
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children = (
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2020-06-20 02:32:52 +02:00
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4CB30178249E382B0034A7F6 /* RCT2.cpp */,
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2018-01-09 10:40:42 +01:00
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4C7B54042004C58200A52E21 /* RCT2.h */,
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2017-05-12 01:37:00 +02:00
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F76C847D1EC4E7CC00FA49E2 /* S6Exporter.cpp */,
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F76C847E1EC4E7CC00FA49E2 /* S6Exporter.h */,
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|
F76C847F1EC4E7CC00FA49E2 /* S6Importer.cpp */,
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2020-07-10 10:03:29 +02:00
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933C55B424B858490057E64B /* SeaDecrypt.cpp */,
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2020-03-05 10:30:19 +01:00
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01C6F0C522FD51FC0057E2F7 /* T6Exporter.cpp */,
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01C6F0C722FD51FC0057E2F7 /* T6Exporter.h */,
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01C6F0C622FD51FC0057E2F7 /* T6Importer.cpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
);
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|
path = rct2;
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|
sourceTree = "<group>";
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};
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F76C84831EC4E7CC00FA49E2 /* ride */ = {
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isa = PBXGroup;
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children = (
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F76C84861EC4E7CC00FA49E2 /* coaster */,
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F76C84A91EC4E7CC00FA49E2 /* gentle */,
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2017-05-13 21:09:21 +02:00
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F76C84C01EC4E7CC00FA49E2 /* shops */,
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F76C84C61EC4E7CC00FA49E2 /* thrill */,
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F76C84DE1EC4E7CD00FA49E2 /* transport */,
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|
|
|
F76C84EA1EC4E7CD00FA49E2 /* water */,
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2017-10-24 09:39:40 +02:00
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4C6AC2101F9E1CB3004324AA /* CableLift.cpp */,
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4C6AC2111F9E1CB3004324AA /* CableLift.h */,
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2020-03-05 10:30:19 +01:00
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4C6A66BF1FF9322A00694CB6 /* Ride.cpp */,
|
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4C6A66C01FF9322A00694CB6 /* Ride.h */,
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2021-01-12 22:19:15 +01:00
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|
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4C91FD6025AE483600CA5DA4 /* RideAudio.cpp */,
|
|
|
|
4C91FD6125AE483600CA5DA4 /* RideAudio.h */,
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2018-01-10 10:03:22 +01:00
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4C7B541420060D8E00A52E21 /* RideData.cpp */,
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4C7B541520060D8E00A52E21 /* RideData.h */,
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2020-03-05 10:30:19 +01:00
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F73E320B2011589E00C4D975 /* RideRatings.cpp */,
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|
|
|
F73E320C2011589F00C4D975 /* RideRatings.h */,
|
|
|
|
2ADE2F352244195F002598AF /* RideTypes.h */,
|
2018-05-14 19:21:43 +02:00
|
|
|
4CDCB0BC20A9902E00321367 /* ShopItem.cpp */,
|
|
|
|
4CDCB0BD20A9902F00321367 /* ShopItem.h */,
|
2017-10-23 14:47:12 +02:00
|
|
|
4C6AC20D1F9E1693004324AA /* Station.cpp */,
|
|
|
|
4C6AC20E1F9E1693004324AA /* Station.h */,
|
2017-10-17 13:51:47 +02:00
|
|
|
4CFE4E8E1F9625B0005243C2 /* Track.cpp */,
|
|
|
|
4CFE4E8F1F9625B0005243C2 /* Track.h */,
|
2017-10-16 17:02:39 +02:00
|
|
|
4CFE4E861F950164005243C2 /* TrackData.cpp */,
|
|
|
|
4CFE4E871F950164005243C2 /* TrackData.h */,
|
2017-09-01 13:38:21 +02:00
|
|
|
4C4C1E971F58226500560300 /* TrackDesign.cpp */,
|
|
|
|
4C4C1E991F5832AA00560300 /* TrackDesign.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C84DC1EC4E7CD00FA49E2 /* TrackDesignRepository.cpp */,
|
|
|
|
F76C84DD1EC4E7CD00FA49E2 /* TrackDesignRepository.h */,
|
2020-03-05 10:30:19 +01:00
|
|
|
F73E320E2011589F00C4D975 /* TrackDesignSave.cpp */,
|
2018-01-10 10:03:22 +01:00
|
|
|
4C7B540B20060D8100A52E21 /* TrackPaint.cpp */,
|
|
|
|
4C7B540C20060D8100A52E21 /* TrackPaint.h */,
|
2017-10-13 10:30:05 +02:00
|
|
|
4CFE4E831F90AF41005243C2 /* Vehicle.cpp */,
|
|
|
|
4CFE4E841F90AF41005243C2 /* Vehicle.h */,
|
2018-01-09 23:10:21 +01:00
|
|
|
4C7B54052005735F00A52E21 /* VehicleData.cpp */,
|
2018-01-10 10:03:22 +01:00
|
|
|
4C7B540920060D7000A52E21 /* VehicleData.h */,
|
2018-01-09 23:10:21 +01:00
|
|
|
4C7B54072005736700A52E21 /* VehiclePaint.cpp */,
|
2018-01-10 10:03:22 +01:00
|
|
|
4C7B540A20060D7900A52E21 /* VehiclePaint.h */,
|
2020-03-15 11:27:45 +01:00
|
|
|
4CB2716824195B45000CF9EE /* VehicleSubpositionData.cpp */,
|
|
|
|
4CB2716924195B45000CF9EE /* VehicleSubpositionData.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = ride;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C84861EC4E7CC00FA49E2 /* coaster */ = {
|
|
|
|
isa = PBXGroup;
|
|
|
|
children = (
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F1181F8B744400A9330D /* AirPoweredVerticalCoaster.cpp */,
|
|
|
|
4C93F1191F8B744400A9330D /* BobsleighCoaster.cpp */,
|
2017-10-09 11:39:15 +02:00
|
|
|
4C93F11A1F8B744400A9330D /* BolligerMabillardTrack.h */,
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F11B1F8B744400A9330D /* BolligerMabillardTrack.cpp */,
|
|
|
|
4C93F11C1F8B744400A9330D /* CompactInvertedCoaster.cpp */,
|
|
|
|
4C93F11D1F8B744400A9330D /* CorkscrewRollerCoaster.cpp */,
|
|
|
|
4C93F11E1F8B744400A9330D /* FlyingRollerCoaster.cpp */,
|
|
|
|
4C93F11F1F8B744400A9330D /* GigaCoaster.cpp */,
|
|
|
|
4C93F1201F8B744400A9330D /* HeartlineTwisterCoaster.cpp */,
|
2020-10-10 21:27:12 +02:00
|
|
|
4C1EE63C24AB4A2700D7177F /* HybridCoaster.cpp */,
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F1211F8B744400A9330D /* InvertedHairpinCoaster.cpp */,
|
|
|
|
4C93F1221F8B744400A9330D /* InvertedImpulseCoaster.cpp */,
|
|
|
|
4C93F1231F8B744400A9330D /* InvertedRollerCoaster.cpp */,
|
2017-10-09 11:39:15 +02:00
|
|
|
4C93F1241F8B744400A9330D /* JuniorRollerCoaster.h */,
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F1251F8B744400A9330D /* JuniorRollerCoaster.cpp */,
|
|
|
|
4C93F1261F8B744400A9330D /* LayDownRollerCoaster.cpp */,
|
|
|
|
4C93F1271F8B744400A9330D /* LimLaunchedRollerCoaster.cpp */,
|
|
|
|
4C93F1281F8B744400A9330D /* LoopingRollerCoaster.cpp */,
|
|
|
|
4C93F1291F8B744400A9330D /* MineRide.cpp */,
|
|
|
|
4C93F12A1F8B744400A9330D /* MineTrainCoaster.cpp */,
|
|
|
|
4C93F12B1F8B744400A9330D /* MiniRollerCoaster.cpp */,
|
|
|
|
4C93F12C1F8B744400A9330D /* MiniSuspendedCoaster.cpp */,
|
|
|
|
4C93F12D1F8B744400A9330D /* MultiDimensionRollerCoaster.cpp */,
|
|
|
|
4C93F12E1F8B744400A9330D /* ReverseFreefallCoaster.cpp */,
|
|
|
|
4C93F12F1F8B744400A9330D /* ReverserRollerCoaster.cpp */,
|
|
|
|
4C93F1301F8B744400A9330D /* SideFrictionRollerCoaster.cpp */,
|
2021-01-06 21:10:15 +01:00
|
|
|
4C2BF6C3258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp */,
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F1311F8B744400A9330D /* StandUpRollerCoaster.cpp */,
|
|
|
|
4C93F1321F8B744400A9330D /* Steeplechase.cpp */,
|
|
|
|
4C93F1331F8B744400A9330D /* SuspendedSwingingCoaster.cpp */,
|
|
|
|
4C93F1341F8B744400A9330D /* TwisterRollerCoaster.cpp */,
|
|
|
|
4C93F1351F8B744400A9330D /* VerticalDropRollerCoaster.cpp */,
|
|
|
|
4C93F1361F8B744400A9330D /* VirginiaReel.cpp */,
|
|
|
|
4C93F1371F8B744400A9330D /* WildMouse.cpp */,
|
|
|
|
4C93F1381F8B744400A9330D /* WoodenRollerCoaster.cpp */,
|
|
|
|
4C93F1391F8B744400A9330D /* WoodenWildMouse.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = coaster;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
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|
|
|
F76C84A91EC4E7CC00FA49E2 /* gentle */ = {
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|
|
|
isa = PBXGroup;
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|
|
children = (
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2017-10-09 11:12:45 +02:00
|
|
|
4C93F15A1F8B745700A9330D /* CarRide.cpp */,
|
2020-07-19 14:51:37 +02:00
|
|
|
4C93F15B1F8B745700A9330D /* Circus.cpp */,
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F15C1F8B745700A9330D /* CrookedHouse.cpp */,
|
|
|
|
4C93F15D1F8B745700A9330D /* Dodgems.cpp */,
|
|
|
|
4C93F15E1F8B745700A9330D /* FerrisWheel.cpp */,
|
|
|
|
4C93F15F1F8B745700A9330D /* FlyingSaucers.cpp */,
|
|
|
|
4C93F1601F8B745700A9330D /* GhostTrain.cpp */,
|
|
|
|
4C93F1611F8B745700A9330D /* HauntedHouse.cpp */,
|
|
|
|
4C93F1621F8B745700A9330D /* Maze.cpp */,
|
|
|
|
4C93F1631F8B745700A9330D /* MerryGoRound.cpp */,
|
|
|
|
4C93F1641F8B745700A9330D /* MiniGolf.cpp */,
|
|
|
|
4C93F1651F8B745700A9330D /* MiniHelicopters.cpp */,
|
|
|
|
4C93F1661F8B745700A9330D /* MonorailCycles.cpp */,
|
|
|
|
4C93F1671F8B745700A9330D /* ObservationTower.cpp */,
|
|
|
|
4C93F1681F8B745700A9330D /* SpaceRings.cpp */,
|
|
|
|
4C93F1691F8B745700A9330D /* SpiralSlide.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = gentle;
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|
sourceTree = "<group>";
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|
};
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|
F76C84C01EC4E7CC00FA49E2 /* shops */ = {
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isa = PBXGroup;
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children = (
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2017-10-09 11:12:45 +02:00
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|
4C93F17A1F8B747300A9330D /* Facility.cpp */,
|
|
|
|
4C93F17B1F8B747300A9330D /* Shop.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = shops;
|
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|
|
sourceTree = "<group>";
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F76C84C61EC4E7CC00FA49E2 /* thrill */ = {
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isa = PBXGroup;
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children = (
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2017-10-09 11:12:45 +02:00
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4C93F17E1F8B747A00A9330D /* 3dCinema.cpp */,
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|
|
4C93F17F1F8B747A00A9330D /* Enterprise.cpp */,
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|
4C93F1801F8B747A00A9330D /* GoKarts.cpp */,
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|
4C93F1811F8B747A00A9330D /* LaunchedFreefall.cpp */,
|
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|
|
4C93F1821F8B747A00A9330D /* MagicCarpet.cpp */,
|
|
|
|
4C93F1831F8B747A00A9330D /* MotionSimulator.cpp */,
|
2020-07-19 14:41:40 +02:00
|
|
|
4C93F1841F8B747A00A9330D /* SwingingShip.cpp */,
|
2017-10-09 11:12:45 +02:00
|
|
|
4C93F1851F8B747A00A9330D /* RotoDrop.cpp */,
|
|
|
|
4C93F1861F8B747A00A9330D /* SwingingInverterShip.cpp */,
|
|
|
|
4C93F1871F8B747A00A9330D /* TopSpin.cpp */,
|
|
|
|
4C93F1881F8B747A00A9330D /* Twist.cpp */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = thrill;
|
|
|
|
sourceTree = "<group>";
|
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|
};
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|
F76C84DE1EC4E7CD00FA49E2 /* transport */ = {
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isa = PBXGroup;
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2017-10-09 11:12:45 +02:00
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4C93F1941F8B748200A9330D /* Chairlift.cpp */,
|
|
|
|
4C93F1951F8B748200A9330D /* Lift.cpp */,
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|
|
|
4C93F1961F8B748200A9330D /* MiniatureRailway.cpp */,
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|
|
4C93F1971F8B748200A9330D /* Monorail.cpp */,
|
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|
|
4C93F1981F8B748200A9330D /* SuspendedMonorail.cpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
);
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path = transport;
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F76C84EA1EC4E7CD00FA49E2 /* water */ = {
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2017-12-05 10:23:36 +01:00
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4C93F19E1F8B748900A9330D /* BoatHire.cpp */,
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2017-10-09 11:12:45 +02:00
|
|
|
4C93F19F1F8B748900A9330D /* DingySlide.cpp */,
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|
4C93F1A01F8B748900A9330D /* LogFlume.cpp */,
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|
|
4C93F1A11F8B748900A9330D /* RiverRapids.cpp */,
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4C93F1A21F8B748900A9330D /* SplashBoats.cpp */,
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|
|
4C93F1A31F8B748900A9330D /* SubmarineRide.cpp */,
|
|
|
|
4C93F1A41F8B748900A9330D /* WaterCoaster.cpp */,
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2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = water;
|
|
|
|
sourceTree = "<group>";
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F76C84F31EC4E7CD00FA49E2 /* scenario */ = {
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2018-01-02 19:49:46 +01:00
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F70839911FFC0AFF002DCEFA /* Scenario.cpp */,
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2017-05-12 01:37:00 +02:00
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|
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F76C84F51EC4E7CD00FA49E2 /* scenario.h */,
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|
|
F76C84F61EC4E7CD00FA49E2 /* ScenarioRepository.cpp */,
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|
|
|
F76C84F71EC4E7CD00FA49E2 /* ScenarioRepository.h */,
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|
|
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F76C84F81EC4E7CD00FA49E2 /* ScenarioSources.cpp */,
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|
|
|
F76C84F91EC4E7CD00FA49E2 /* ScenarioSources.h */,
|
|
|
|
);
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|
|
|
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|
|
|
|
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|
|
};
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|
|
F76C84FB1EC4E7CD00FA49E2 /* title */ = {
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isa = PBXGroup;
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F76C84FC1EC4E7CD00FA49E2 /* TitleScreen.cpp */,
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F76C84FD1EC4E7CD00FA49E2 /* TitleScreen.h */,
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F76C84FE1EC4E7CD00FA49E2 /* TitleSequence.cpp */,
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F76C84FF1EC4E7CD00FA49E2 /* TitleSequence.h */,
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F76C85001EC4E7CD00FA49E2 /* TitleSequenceManager.cpp */,
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F76C85011EC4E7CD00FA49E2 /* TitleSequenceManager.h */,
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|
F76C85031EC4E7CD00FA49E2 /* TitleSequencePlayer.h */,
|
|
|
|
);
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|
|
|
path = title;
|
|
|
|
sourceTree = "<group>";
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};
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F76C85041EC4E7CD00FA49E2 /* ui */ = {
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2017-06-03 22:59:24 +02:00
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F775F5331EE35A6B001F00E7 /* DummyUiContext.cpp */,
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2020-03-05 10:30:19 +01:00
|
|
|
F7CB864B1EEDA1A80030C877 /* DummyWindowManager.cpp */,
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2017-05-12 01:37:00 +02:00
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|
|
F76C85051EC4E7CD00FA49E2 /* UiContext.h */,
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2020-03-05 10:30:19 +01:00
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|
F7CB864C1EEDA1A80030C877 /* WindowManager.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = ui;
|
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|
|
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};
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F76C85061EC4E7CD00FA49E2 /* util */ = {
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|
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|
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children = (
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2017-12-13 13:02:24 +01:00
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|
|
4C6A668A1FE14C3A00694CB6 /* SawyerCoding.cpp */,
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|
|
|
4C6A668B1FE14C3A00694CB6 /* SawyerCoding.h */,
|
|
|
|
4C6A668C1FE14C3A00694CB6 /* Util.cpp */,
|
|
|
|
4C6A668D1FE14C3A00694CB6 /* Util.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = util;
|
|
|
|
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|
|
|
|
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|
F76C850D1EC4E7CD00FA49E2 /* windows */ = {
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|
|
isa = PBXGroup;
|
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children = (
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2018-02-02 23:11:41 +01:00
|
|
|
F7B2048E2024E8B30000AD7E /* _legacy.cpp */,
|
2017-09-13 21:45:11 +02:00
|
|
|
C654DF3E1F69C18C0040F43D /* Intent.cpp */,
|
|
|
|
C654DF3F1F69C18C0040F43D /* Intent.h */,
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2017-05-12 01:37:00 +02:00
|
|
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F76C854A1EC4E7CD00FA49E2 /* tile_inspector.h */,
|
|
|
|
);
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|
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path = windows;
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sourceTree = "<group>";
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F76C855B1EC4E7CD00FA49E2 /* world */ = {
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isa = PBXGroup;
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children = (
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2018-01-11 10:59:26 +01:00
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4C7B541D2007646A00A52E21 /* Balloon.cpp */,
|
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4C7B541E2007646A00A52E21 /* Banner.cpp */,
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|
|
|
4C7B541F2007646A00A52E21 /* Banner.h */,
|
|
|
|
4C7B54202007646A00A52E21 /* Climate.cpp */,
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|
4C7B54212007646A00A52E21 /* Climate.h */,
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4C7B54222007646A00A52E21 /* Duck.cpp */,
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|
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4C7B54232007646A00A52E21 /* Entrance.cpp */,
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|
|
4C7B54242007646A00A52E21 /* Entrance.h */,
|
|
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|
4C7B54252007646A00A52E21 /* Footpath.cpp */,
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|
|
4C7B54262007646A00A52E21 /* Footpath.h */,
|
|
|
|
4C7B54272007646A00A52E21 /* Fountain.cpp */,
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|
|
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4C7B54282007646A00A52E21 /* Fountain.h */,
|
|
|
|
4C7B54292007646A00A52E21 /* LargeScenery.cpp */,
|
|
|
|
4C7B542A2007646A00A52E21 /* LargeScenery.h */,
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2018-03-07 19:10:50 +01:00
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4C9196ED204FF3E000869A24 /* Location.hpp */,
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2018-01-11 10:59:26 +01:00
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|
4C7B542C2007646A00A52E21 /* Map.cpp */,
|
|
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|
4C7B542D2007646A00A52E21 /* Map.h */,
|
|
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|
4C7B542E2007646A00A52E21 /* MapAnimation.cpp */,
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|
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|
4C7B542F2007646A00A52E21 /* MapAnimation.h */,
|
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|
4C7B54302007646A00A52E21 /* MapGen.cpp */,
|
|
|
|
4C7B54312007646A00A52E21 /* MapGen.h */,
|
|
|
|
4C7B54322007646A00A52E21 /* MapHelpers.cpp */,
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|
|
|
4C7B54332007646A00A52E21 /* MapHelpers.h */,
|
|
|
|
4C7B54342007646A00A52E21 /* MoneyEffect.cpp */,
|
|
|
|
4C7B54352007646A00A52E21 /* Park.cpp */,
|
|
|
|
4C7B54362007646A00A52E21 /* Park.h */,
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|
|
|
4C7B54372007646A00A52E21 /* Particle.cpp */,
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|
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4C7B54382007646A00A52E21 /* Scenery.cpp */,
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|
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4C7B54392007646A00A52E21 /* Scenery.h */,
|
|
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|
4C7B543A2007646A00A52E21 /* SmallScenery.cpp */,
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2020-03-05 10:30:19 +01:00
|
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4C7B543B2007646A00A52E21 /* SmallScenery.h */,
|
|
|
|
4C7B543C2007646A00A52E21 /* Sprite.cpp */,
|
|
|
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4C7B543D2007646A00A52E21 /* Sprite.h */,
|
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|
|
2ADE2F372244198A002598AF /* SpriteBase.h */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308D9FB209908080079EE96 /* Surface.cpp */,
|
|
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|
9308D9FD209908090079EE96 /* Surface.h */,
|
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9308D9FA209908080079EE96 /* TileElement.cpp */,
|
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9308D9FC209908080079EE96 /* TileElement.h */,
|
2018-01-11 10:59:26 +01:00
|
|
|
4C7B543E2007646A00A52E21 /* TileInspector.cpp */,
|
|
|
|
4C7B543F2007646A00A52E21 /* TileInspector.h */,
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4C7B54402007646A00A52E21 /* Wall.cpp */,
|
|
|
|
4C7B54412007646A00A52E21 /* Wall.h */,
|
|
|
|
4C7B54422007646A00A52E21 /* Water.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
path = world;
|
|
|
|
sourceTree = "<group>";
|
|
|
|
};
|
|
|
|
F76C857C1EC4E80E00FA49E2 /* openrct2-cli */ = {
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isa = PBXGroup;
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children = (
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|
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F76C857D1EC4E80E00FA49E2 /* Cli.cpp */,
|
|
|
|
);
|
|
|
|
name = "openrct2-cli";
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|
|
|
path = "src/openrct2-cli";
|
|
|
|
sourceTree = SOURCE_ROOT;
|
|
|
|
};
|
|
|
|
F76C85801EC4E82600FA49E2 /* openrct2-ui */ = {
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isa = PBXGroup;
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children = (
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F76C85811EC4E82600FA49E2 /* audio */,
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2017-05-13 21:09:21 +02:00
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F76C858D1EC4E82600FA49E2 /* drawing */,
|
2017-06-11 18:14:51 +02:00
|
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F7CB86451EEDA1200030C877 /* input */,
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2017-12-08 23:53:31 +01:00
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C68313CF1FDB4F4C006DB3D8 /* interface */,
|
2020-04-17 21:05:35 +02:00
|
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4C25594D244A326100CE7E45 /* scripting */,
|
2018-06-08 22:18:00 +02:00
|
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933CBDB820CB1B3F00134678 /* title */,
|
2017-06-11 18:14:51 +02:00
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F7CB86401EEDA0E20030C877 /* windows */,
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2017-05-12 01:37:00 +02:00
|
|
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F76C858A1EC4E82600FA49E2 /* CursorData.cpp */,
|
|
|
|
F76C858B1EC4E82600FA49E2 /* CursorRepository.cpp */,
|
|
|
|
F76C858C1EC4E82600FA49E2 /* CursorRepository.h */,
|
|
|
|
F76C85A81EC4E82600FA49E2 /* SDLException.h */,
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|
|
|
F76C85A91EC4E82600FA49E2 /* TextComposition.cpp */,
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|
|
F76C85AA1EC4E82600FA49E2 /* TextComposition.h */,
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|
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|
F76C85AB1EC4E82600FA49E2 /* Ui.cpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
F775F5321EE35A48001F00E7 /* Ui.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85AC1EC4E82600FA49E2 /* UiContext.cpp */,
|
|
|
|
F76C85AD1EC4E82600FA49E2 /* UiContext.h */,
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|
|
|
F76C85AE1EC4E82600FA49E2 /* UiContext.Linux.cpp */,
|
|
|
|
F7D7747E1EC61E5100BE6EBC /* UiContext.macOS.mm */,
|
|
|
|
F76C85AF1EC4E82600FA49E2 /* UiContext.Win32.cpp */,
|
2017-06-11 18:14:51 +02:00
|
|
|
F7CB863D1EEDA0B50030C877 /* WindowManager.cpp */,
|
2020-03-05 10:30:19 +01:00
|
|
|
F7CB863E1EEDA0B50030C877 /* WindowManager.h */,
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
name = "openrct2-ui";
|
|
|
|
path = "src/openrct2-ui";
|
|
|
|
sourceTree = SOURCE_ROOT;
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|
|
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};
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F76C85811EC4E82600FA49E2 /* audio */ = {
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isa = PBXGroup;
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children = (
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F76C85821EC4E82600FA49E2 /* AudioChannel.cpp */,
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|
|
|
F76C85831EC4E82600FA49E2 /* AudioContext.cpp */,
|
|
|
|
F76C85841EC4E82600FA49E2 /* AudioContext.h */,
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|
|
|
F76C85851EC4E82600FA49E2 /* AudioFormat.h */,
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|
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|
F76C85861EC4E82600FA49E2 /* AudioMixer.cpp */,
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|
|
|
F76C85871EC4E82600FA49E2 /* FileAudioSource.cpp */,
|
|
|
|
F76C85881EC4E82600FA49E2 /* MemoryAudioSource.cpp */,
|
|
|
|
);
|
|
|
|
path = audio;
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|
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sourceTree = "<group>";
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|
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};
|
|
|
|
F76C858D1EC4E82600FA49E2 /* drawing */ = {
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|
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isa = PBXGroup;
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children = (
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2019-03-21 20:10:07 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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66A10F8C257F1E1800DD651A /* RideCreateAction.h in Headers */,
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2018-01-03 00:13:37 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FDD257F1E3000DD651A /* WallSetColourAction.h in Headers */,
|
|
|
|
66A10F8D257F1E1800DD651A /* GuestSetFlagsAction.h in Headers */,
|
|
|
|
66A10FA7257F1E1800DD651A /* PeepPickupAction.h in Headers */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359C20C12FC800630B3F /* Paint.Sprite.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05524521C1A001FCBAF /* ScMap.hpp in Headers */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308DA04209908090079EE96 /* TileElement.h in Headers */,
|
2018-01-03 00:13:37 +01:00
|
|
|
C67B28152002D67A00109C93 /* Widget.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F99257F1E1800DD651A /* LargeScenerySetColourAction.h in Headers */,
|
2020-10-05 15:34:50 +02:00
|
|
|
93378D01252B4F550077D2D8 /* JsonFwd.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F90257F1E1800DD651A /* MazePlaceTrackAction.h in Headers */,
|
|
|
|
66A10F6E257F1E1800DD651A /* LandRaiseAction.h in Headers */,
|
|
|
|
66A10F78257F1E1800DD651A /* StaffSetColourAction.h in Headers */,
|
|
|
|
66A10F67257F1E1700DD651A /* RideEntranceExitPlaceAction.h in Headers */,
|
|
|
|
66A10F8A257F1E1800DD651A /* ParkSetResearchFundingAction.h in Headers */,
|
2017-08-18 21:00:03 +02:00
|
|
|
C6352B851F477022006CCEE3 /* DataSerialiserTraits.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F50257F1E1700DD651A /* ParkEntranceRemoveAction.h in Headers */,
|
|
|
|
66A10F4D257F1E1700DD651A /* StaffSetNameAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05124521C1A001FCBAF /* ScContext.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD6257F1E3000DD651A /* WallRemoveAction.h in Headers */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359F20C12FDE00630B3F /* Paint.Surface.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7B257F1E1800DD651A /* MazeSetTrackAction.h in Headers */,
|
2018-01-05 23:31:19 +01:00
|
|
|
C67B28192002D7F200109C93 /* Window_internal.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F53257F1E1700DD651A /* LandLowerAction.h in Headers */,
|
|
|
|
66A10F5E257F1E1700DD651A /* LargeSceneryRemoveAction.h in Headers */,
|
|
|
|
66A10F5D257F1E1700DD651A /* RideSetStatusAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05024521C1A001FCBAF /* ScPark.hpp in Headers */,
|
2020-10-27 17:06:19 +01:00
|
|
|
93B4DC1625487CDF008D63FF /* Formatting.h in Headers */,
|
2020-08-13 00:28:00 +02:00
|
|
|
93FB271F24ED32B7008241C9 /* json.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F86257F1E1800DD651A /* LoadOrQuitAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD02E24521BA0001FCBAF /* FileWatcher.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F28224418B2002598AF /* DataSerialiserTag.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F74257F1E1800DD651A /* RideEntranceExitRemoveAction.h in Headers */,
|
|
|
|
66A10F9A257F1E1800DD651A /* StaffFireAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04C24521C1A001FCBAF /* ScDisposable.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAC257F1E1800DD651A /* RideSetSettingAction.h in Headers */,
|
2019-03-21 20:09:40 +01:00
|
|
|
2ADE2F2E224418E7002598AF /* ConversionTables.h in Headers */,
|
2018-04-27 15:00:49 +02:00
|
|
|
933F2CBB20935668001B33FD /* LocalisationService.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC9257F1DF800DD651A /* CustomAction.h in Headers */,
|
|
|
|
66A10FDF257F1E3000DD651A /* TrackSetBrakeSpeedAction.h in Headers */,
|
|
|
|
66A10F54257F1E1700DD651A /* RideSetAppearanceAction.h in Headers */,
|
2017-08-18 21:00:03 +02:00
|
|
|
C6352B861F477022006CCEE3 /* Endianness.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F5A257F1E1700DD651A /* GuestSetNameAction.h in Headers */,
|
|
|
|
66A10F87257F1E1800DD651A /* SmallSceneryPlaceAction.h in Headers */,
|
|
|
|
66A10ECA257F1DF800DD651A /* ClimateSetAction.h in Headers */,
|
|
|
|
66A10F77257F1E1800DD651A /* StaffSetOrdersAction.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F2C224418B2002598AF /* FileIndex.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAF257F1E1800DD651A /* RideSetNameAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04A24521C1A001FCBAF /* ScConfiguration.hpp in Headers */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4CC20A7504500867D56 /* ImageImporter.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
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66A10F62257F1E1700DD651A /* SurfaceSetStyleAction.h in Headers */,
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66A10EC1257F1DF800DD651A /* FootpathAdditionRemoveAction.h in Headers */,
|
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66A10FD0257F1E3000DD651A /* TrackPlaceAction.h in Headers */,
|
|
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66A10F4C257F1E1700DD651A /* PlaceParkEntranceAction.h in Headers */,
|
|
|
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66A10F96257F1E1800DD651A /* SignSetStyleAction.h in Headers */,
|
2019-03-21 20:08:41 +01:00
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|
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2ADE2F29224418B2002598AF /* Numerics.hpp in Headers */,
|
2020-10-05 15:34:50 +02:00
|
|
|
93378D03252B54140077D2D8 /* json_fwd.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD5257F1E3000DD651A /* WaterRaiseAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04924521C1A001FCBAF /* ScTile.hpp in Headers */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412B24CE030F00E07BCF /* NetworkBase.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
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66A10EC2257F1DF800DD651A /* FootpathRemoveAction.h in Headers */,
|
|
|
|
66A10EA3257F1DE100DD651A /* BalloonPressAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
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|
|
93DFD04524521C1A001FCBAF /* ScObject.hpp in Headers */,
|
2019-03-21 20:12:21 +01:00
|
|
|
2ADE2F382244198B002598AF /* SpriteBase.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC8257F1DF800DD651A /* BannerPlaceAction.h in Headers */,
|
2017-11-27 18:04:42 +01:00
|
|
|
C62D838B1FD36D6F008C04F1 /* EditorObjectSelectionSession.h in Headers */,
|
2019-03-21 20:08:41 +01:00
|
|
|
2ADE2F27224418B2002598AF /* Random.hpp in Headers */,
|
2018-06-01 22:39:08 +02:00
|
|
|
9344BEF920C1E6180047D165 /* Crypt.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F63257F1E1700DD651A /* PlayerKickAction.h in Headers */,
|
|
|
|
66A10FD7257F1E3000DD651A /* WaterLowerAction.h in Headers */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A35A220C12FFD00630B3F /* InteractiveConsole.h in Headers */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4C320A7502E00867D56 /* Imaging.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04D24521C1A001FCBAF /* ScEntity.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F4E257F1E1700DD651A /* PauseToggleAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04E24521C1A001FCBAF /* Duktape.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA2257F1E1800DD651A /* LargeSceneryPlaceAction.h in Headers */,
|
2019-03-21 20:11:39 +01:00
|
|
|
2ADE2F3622441960002598AF /* RideTypes.h in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F68257F1E1800DD651A /* NetworkModifyGroupAction.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05324521C1A001FCBAF /* ScRide.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F88257F1E1800DD651A /* SignSetNameAction.h in Headers */,
|
2020-10-09 13:02:07 +02:00
|
|
|
93AE2389252F948A00CD03C3 /* Formatter.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05424521C1A001FCBAF /* ScDate.hpp in Headers */,
|
2020-03-11 11:26:14 +01:00
|
|
|
93FC08FF2418F3ED00CA3054 /* duktape.h in Headers */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04F24521C1A001FCBAF /* ScConsole.hpp in Headers */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2018-05-01 22:39:42 +02:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
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commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
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Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
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Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
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* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
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* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
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* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
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- private member variables
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* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2020-03-11 11:26:14 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
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* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
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* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* VSCode: add src subdirectories to includePath
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* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
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commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2020-04-23 20:55:53 +02:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
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commit re-orders the header files to the following order:
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- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2020-04-23 20:55:53 +02:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
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* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
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commit re-orders the header files to the following order:
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- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2018-01-03 00:13:37 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
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- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
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* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
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* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
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* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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2017-05-12 01:37:00 +02:00
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F76C88901EC5325700FA49E2 /* PBXTargetDependency */,
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2017-05-13 21:09:21 +02:00
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C68B2D491EC790970020651C /* PBXTargetDependency */,
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2015-12-20 05:46:52 +01:00
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);
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name = OpenRCT2;
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productType = "com.apple.product-type.application";
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};
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2017-05-12 01:37:00 +02:00
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F76C80991EC4D9FA00FA49E2 /* libopenrct2 */ = {
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isa = PBXNativeTarget;
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buildPhases = (
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F76C809F1EC4DB0300FA49E2 /* Get Git Variables */,
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2020-12-09 22:16:51 +01:00
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66257898258032500002C77E /* Get discord-rpc */,
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2017-05-12 01:37:00 +02:00
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F76C80961EC4D9FA00FA49E2 /* Sources */,
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F76C88381EC4EB5900FA49E2 /* Resources */,
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F76C80981EC4D9FA00FA49E2 /* Headers */,
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);
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buildRules = (
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);
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dependencies = (
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2017-05-13 21:09:21 +02:00
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C68B2D4B1EC7909B0020651C /* PBXTargetDependency */,
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2017-05-12 01:37:00 +02:00
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);
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name = libopenrct2;
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productName = libopenrct2;
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productReference = F76C809A1EC4D9FA00FA49E2 /* libopenrct2.a */;
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productType = "com.apple.product-type.library.static";
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};
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2017-05-13 00:57:54 +02:00
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F7D774831EC66CD700BE6EBC /* OpenRCT2-cli */ = {
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isa = PBXNativeTarget;
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buildConfigurationList = F7D7748A1EC66CD700BE6EBC /* Build configuration list for PBXNativeTarget "OpenRCT2-cli" */;
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buildPhases = (
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F7D7748C1EC66E9300BE6EBC /* Get Git Variables */,
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F7D774801EC66CD700BE6EBC /* Sources */,
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F7D774811EC66CD700BE6EBC /* Frameworks */,
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F7D774821EC66CD700BE6EBC /* Embed Frameworks */,
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F7D774AA1EC6740D00BE6EBC /* CopyFiles */,
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);
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buildRules = (
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);
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dependencies = (
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2017-05-13 21:09:21 +02:00
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C68B2D4D1EC7909E0020651C /* PBXTargetDependency */,
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2017-05-13 00:57:54 +02:00
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);
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name = "OpenRCT2-cli";
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productName = "OpenRCT2-cli";
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productReference = F7D774841EC66CD700BE6EBC /* OpenRCT2-cli */;
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productType = "com.apple.product-type.tool";
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};
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2015-12-20 05:46:52 +01:00
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/* End PBXNativeTarget section */
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/* Begin PBXProject section */
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D497D0701C20FD52002BF46A /* Project object */ = {
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isa = PBXProject;
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attributes = {
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2019-07-11 11:40:52 +02:00
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LastUpgradeCheck = 1020;
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2015-12-20 05:46:52 +01:00
|
|
|
ORGANIZATIONNAME = OpenRCT2;
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TargetAttributes = {
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2017-05-13 21:09:21 +02:00
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C68B2D431EC790690020651C = {
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CreatedOnToolsVersion = 8.2.1;
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ProvisioningStyle = Automatic;
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};
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2015-12-20 05:46:52 +01:00
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D497D0771C20FD52002BF46A = {
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CreatedOnToolsVersion = 7.2;
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2019-07-11 12:18:28 +02:00
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SystemCapabilities = {
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com.apple.HardenedRuntime = {
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enabled = 1;
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};
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};
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2015-12-20 05:46:52 +01:00
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};
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2017-05-12 01:37:00 +02:00
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F76C80991EC4D9FA00FA49E2 = {
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CreatedOnToolsVersion = 8.3.2;
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ProvisioningStyle = Automatic;
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};
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2017-05-13 00:57:54 +02:00
|
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F7D774831EC66CD700BE6EBC = {
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CreatedOnToolsVersion = 8.3.2;
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ProvisioningStyle = Automatic;
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};
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2015-12-20 05:46:52 +01:00
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};
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};
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buildConfigurationList = D497D0731C20FD52002BF46A /* Build configuration list for PBXProject "OpenRCT2" */;
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2019-02-22 11:51:50 +01:00
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|
|
compatibilityVersion = "Xcode 10.0";
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2019-07-11 11:40:21 +02:00
|
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|
developmentRegion = en;
|
2015-12-20 05:46:52 +01:00
|
|
|
hasScannedForEncodings = 0;
|
|
|
|
knownRegions = (
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2019-08-09 10:09:00 +02:00
|
|
|
English,
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2015-12-20 05:46:52 +01:00
|
|
|
en,
|
|
|
|
Base,
|
|
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|
);
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mainGroup = D497D06F1C20FD52002BF46A;
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productRefGroup = D497D0791C20FD52002BF46A /* Products */;
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projectDirPath = "";
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projectRoot = "";
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targets = (
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D497D0771C20FD52002BF46A /* OpenRCT2 */,
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2017-05-12 01:37:00 +02:00
|
|
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F76C80991EC4D9FA00FA49E2 /* libopenrct2 */,
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2017-05-13 00:57:54 +02:00
|
|
|
F7D774831EC66CD700BE6EBC /* OpenRCT2-cli */,
|
2017-05-13 21:09:21 +02:00
|
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|
C68B2D431EC790690020651C /* Download Libraries */,
|
2015-12-20 05:46:52 +01:00
|
|
|
);
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|
|
|
};
|
|
|
|
/* End PBXProject section */
|
|
|
|
|
|
|
|
/* Begin PBXResourcesBuildPhase section */
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|
D497D0761C20FD52002BF46A /* Resources */ = {
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isa = PBXResourcesBuildPhase;
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|
buildActionMask = 2147483647;
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|
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|
files = (
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2018-03-28 09:42:15 +02:00
|
|
|
4CF67197206B7E720034ADDD /* object in Resources */,
|
2015-12-20 05:46:52 +01:00
|
|
|
D41B74731C2125E50080A7B9 /* Assets.xcassets in Resources */,
|
|
|
|
D4EC48E61C2637710024B507 /* g2.dat in Resources */,
|
|
|
|
D4EC48E71C2637710024B507 /* language in Resources */,
|
2017-08-02 21:41:12 +02:00
|
|
|
F79F428F1F3260F1009E42F8 /* changelog.txt in Resources */,
|
2016-06-13 00:42:44 +02:00
|
|
|
D43407E21D0E14CE00C2B3D4 /* shaders in Resources */,
|
2020-04-30 18:50:26 +02:00
|
|
|
D4EC48E81C2637710024B507 /* sequence in Resources */,
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2015-12-20 05:46:52 +01:00
|
|
|
);
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runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
};
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2017-05-12 01:37:00 +02:00
|
|
|
F76C88381EC4EB5900FA49E2 /* Resources */ = {
|
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|
isa = PBXResourcesBuildPhase;
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|
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buildActionMask = 2147483647;
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|
files = (
|
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|
);
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runOnlyForDeploymentPostprocessing = 0;
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};
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2015-12-20 05:46:52 +01:00
|
|
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/* End PBXResourcesBuildPhase section */
|
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|
|
|
|
/* Begin PBXShellScriptBuildPhase section */
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2018-03-28 09:42:15 +02:00
|
|
|
4CF67195206B7BEF0034ADDD /* Download JSON objects */ = {
|
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|
|
isa = PBXShellScriptBuildPhase;
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|
buildActionMask = 2147483647;
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files = (
|
|
|
|
);
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|
inputPaths = (
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|
|
);
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|
name = "Download JSON objects";
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|
outputPaths = (
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);
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|
runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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2020-12-09 22:16:51 +01:00
|
|
|
shellScript = "version=\"1.0.20\"\nzipname=\"objects.zip\"\nliburl=\"https://github.com/OpenRCT2/objects/releases/download/v$version/$zipname\"\n\n[[ ! -d \"${SRCROOT}/data/object\" || ! -e \"${SRCROOT}/objectsversion\" || $(head -n 1 \"${SRCROOT}/objectsversion\") != $version ]]\noutdated=$?\n\nif [[ $outdated -eq 0 ]]; then\nif [[ -d \"${SRCROOT}/data/object\" ]]; then rm -r \"${SRCROOT}/data/object\"; fi\nmkdir -p \"${SRCROOT}/data/object\"\n\ncurl -L -o \"${SRCROOT}/data/object/$zipname\" \"$liburl\"\nunzip -uaq -d \"${SRCROOT}/data/object\" \"${SRCROOT}/data/object/$zipname\"\nrm \"${SRCROOT}/data/object/$zipname\"\n\necho $version > \"${SRCROOT}/objectsversion\"\nfi\n";
|
|
|
|
};
|
|
|
|
66257898258032500002C77E /* Get discord-rpc */ = {
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|
|
isa = PBXShellScriptBuildPhase;
|
|
|
|
buildActionMask = 2147483647;
|
|
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|
files = (
|
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|
);
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|
inputFileListPaths = (
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|
);
|
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|
|
inputPaths = (
|
|
|
|
);
|
|
|
|
name = "Get discord-rpc";
|
|
|
|
outputFileListPaths = (
|
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|
|
);
|
|
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|
outputPaths = (
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|
);
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|
runOnlyForDeploymentPostprocessing = 0;
|
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|
|
shellPath = /bin/sh;
|
|
|
|
shellScript = "if [[ ! -d \"${SRCROOT}/discord-rpc\" ]]; then\n . ${SRCROOT}/scripts/get-discord-rpc\nfi\n\nif [[ -d \"${SRCROOT}/discord-rpc\" ]]; then\n cd ${SRCROOT}/discord-rpc\n mkdir build\n cd build\n cmake ..\n cmake --build . --config Release\nfi\n";
|
2018-03-28 09:42:15 +02:00
|
|
|
};
|
2017-05-13 21:09:21 +02:00
|
|
|
C68B2D471EC790710020651C /* Download Libraries */ = {
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|
|
isa = PBXShellScriptBuildPhase;
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|
buildActionMask = 2147483647;
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files = (
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);
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inputPaths = (
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|
);
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|
name = "Download Libraries";
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|
outputPaths = (
|
|
|
|
);
|
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|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2020-10-05 15:34:50 +02:00
|
|
|
shellScript = "version=\"26\"\nzipname=\"openrct2-libs-v26-x64-macos-dylibs.zip\"\nliburl=\"https://github.com/OpenRCT2/Dependencies/releases/download/v$version/$zipname\"\n\n[[ ! -d \"${SRCROOT}/libxc\" || ! -e \"${SRCROOT}/libversion\" || $(head -n 1 \"${SRCROOT}/libversion\") != $version ]]\noutdated=$?\n\nif [[ $outdated -eq 0 ]]; then\nif [[ -d \"${SRCROOT}/libxc\" ]]; then rm -r \"${SRCROOT}/libxc\"; fi\nmkdir \"${SRCROOT}/libxc\"\n\ncurl -L -o \"${SRCROOT}/libxc/$zipname\" \"$liburl\"\nunzip -uaq -d \"${SRCROOT}/libxc\" \"${SRCROOT}/libxc/$zipname\"\nrm \"${SRCROOT}/libxc/$zipname\"\n\necho $version > \"${SRCROOT}/libversion\"\nfi\n";
|
2017-05-13 21:09:21 +02:00
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
D42C09D21C254F4E00309751 /* Build g2.dat */ = {
|
|
|
|
isa = PBXShellScriptBuildPhase;
|
|
|
|
buildActionMask = 2147483647;
|
|
|
|
files = (
|
|
|
|
);
|
|
|
|
inputPaths = (
|
|
|
|
"$(SRCROOT)/resources/g2/*",
|
|
|
|
);
|
|
|
|
name = "Build g2.dat";
|
|
|
|
outputPaths = (
|
|
|
|
"$(SRCROOT)/data/g2.dat",
|
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2020-12-09 22:16:51 +01:00
|
|
|
shellScript = "\"${TARGET_BUILD_DIR}/${EXECUTABLE_PATH}\" sprite build \"${SRCROOT}/data/g2.dat\" \"${SRCROOT}/resources/g2/sprites.json\"\n";
|
2015-12-20 05:46:52 +01:00
|
|
|
};
|
2016-07-31 23:12:07 +02:00
|
|
|
D4CA88671D4E962100060C11 /* Get Git Variables */ = {
|
|
|
|
isa = PBXShellScriptBuildPhase;
|
|
|
|
buildActionMask = 2147483647;
|
|
|
|
files = (
|
|
|
|
);
|
|
|
|
inputPaths = (
|
|
|
|
);
|
|
|
|
name = "Get Git Variables";
|
|
|
|
outputPaths = (
|
|
|
|
"$(DERIVED_FILE_DIR)/gitversion.h",
|
2016-10-05 09:40:44 +02:00
|
|
|
"$(DERIVED_FILE_DIR)/Info.plist",
|
2016-07-31 23:12:07 +02:00
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2020-12-09 22:16:51 +01:00
|
|
|
shellScript = "echo \"#define\" OPENRCT2_VERSION_TAG \\\"$(git describe HEAD | sed -E 's/-g.+$//')\\\" > \"${DERIVED_FILE_DIR}/gitversion.h\"\n\nbranch=$(git rev-parse --abbrev-ref HEAD)\nif [ \"$branch\" != \"master\" ]; then\necho \"#define\" OPENRCT2_BRANCH \\\"$branch\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\nshortsha1=$(git rev-parse --short HEAD)\nif [ \"$shortsha1\" != \"HEAD\" ]; then\necho \"#define\" OPENRCT2_COMMIT_SHA1_SHORT \\\"$shortsha1\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\ncp \"${SRCROOT}/distribution/macos/Info.plist\" \"${DERIVED_FILE_DIR}/Info.plist\"\nplutil -replace CFBundleVersion -string \"$(git rev-parse --short HEAD)\" \"${DERIVED_FILE_DIR}/Info.plist\"\n";
|
2018-06-14 16:10:27 +02:00
|
|
|
showEnvVarsInLog = 0;
|
2016-07-31 23:12:07 +02:00
|
|
|
};
|
2016-12-16 23:11:03 +01:00
|
|
|
D4E09E831E049C0600F53CE3 /* Download Title Sequences */ = {
|
|
|
|
isa = PBXShellScriptBuildPhase;
|
|
|
|
buildActionMask = 2147483647;
|
|
|
|
files = (
|
|
|
|
);
|
|
|
|
inputPaths = (
|
|
|
|
);
|
|
|
|
name = "Download Title Sequences";
|
|
|
|
outputPaths = (
|
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2020-12-09 22:16:51 +01:00
|
|
|
shellScript = "version=\"0.1.2c\"\nzipname=\"title-sequences.zip\"\nliburl=\"https://github.com/OpenRCT2/title-sequences/releases/download/v$version/$zipname\"\n\n[[ ! -d \"${SRCROOT}/data/sequence\" || ! -e \"${SRCROOT}/sequencesversion\" || $(head -n 1 \"${SRCROOT}/sequencesversion\") != $version ]]\noutdated=$?\n\nif [[ $outdated -eq 0 ]]; then\nif [[ -d \"${SRCROOT}/data/sequence\" ]]; then rm -r \"${SRCROOT}/data/sequence\"; fi\nmkdir -p \"${SRCROOT}/data/sequence\"\n\ncurl -L -o \"${SRCROOT}/data/sequence/$zipname\" \"$liburl\"\nunzip -uaq -d \"${SRCROOT}/data/sequence\" \"${SRCROOT}/data/sequence/$zipname\"\nrm \"${SRCROOT}/data/sequence/$zipname\"\n\necho $version > \"${SRCROOT}/sequencesversion\"\nfi\n";
|
2016-12-16 23:11:03 +01:00
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
D4EC012A1C25532B00DAFE69 /* Setup AppIcon */ = {
|
|
|
|
isa = PBXShellScriptBuildPhase;
|
|
|
|
buildActionMask = 2147483647;
|
|
|
|
files = (
|
|
|
|
);
|
|
|
|
inputPaths = (
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x16.png",
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x32.png",
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x64.png",
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x128.png",
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x256.png",
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x512.png",
|
|
|
|
"$(SRCROOT)/resources/logo/icon_x1024.png",
|
|
|
|
);
|
|
|
|
name = "Setup AppIcon";
|
|
|
|
outputPaths = (
|
2016-10-03 14:59:05 +02:00
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_16x16.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_16x16@2x.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_32x32.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_32x32@2x.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_128x128.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_128x128@2x.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_256x256.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_256x256@2x.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_512x512.png",
|
|
|
|
"$(SRCROOT)/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_512x512@2x.png",
|
2015-12-20 05:46:52 +01:00
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2016-10-03 14:59:05 +02:00
|
|
|
shellScript = "if [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_16x16.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x16.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_16x16.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_16x16@2x.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x32.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_16x16@2x.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_32x32.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x32.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_32x32.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_32x32@2x.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x64.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_32x32@2x.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_128x128.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x128.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_128x128.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_128x128@2x.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x256.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_128x128@2x.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_256x256.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x256.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_256x256.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_256x256@2x.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x512.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_256x256@2x.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_512x512.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x512.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_512x512.png\"; fi\nif [[ ! -e \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_512x512@2x.png\" ]]; then ln \"${SRCROOT}/resources/logo/icon_x1024.png\" \"${SRCROOT}/distribution/macos/Assets.xcassets/AppIcon.appiconset/icon_512x512@2x.png\"; fi";
|
2015-12-20 05:46:52 +01:00
|
|
|
};
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C809F1EC4DB0300FA49E2 /* Get Git Variables */ = {
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isa = PBXShellScriptBuildPhase;
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|
buildActionMask = 2147483647;
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files = (
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);
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|
|
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inputPaths = (
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|
|
);
|
|
|
|
name = "Get Git Variables";
|
|
|
|
outputPaths = (
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|
|
|
"$(DERIVED_FILE_DIR)/gitversion.h",
|
|
|
|
"$(DERIVED_FILE_DIR)/Info.plist",
|
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2020-12-09 22:16:51 +01:00
|
|
|
shellScript = "echo \"#define\" OPENRCT2_VERSION_TAG \\\"$(git describe HEAD | sed -E 's/-g.+$//')\\\" > \"${DERIVED_FILE_DIR}/gitversion.h\"\n\nbranch=$(git rev-parse --abbrev-ref HEAD)\nif [ \"$branch\" != \"master\" ]; then\necho \"#define\" OPENRCT2_BRANCH \\\"$branch\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\nshortsha1=$(git rev-parse --short HEAD)\nif [ \"$shortsha1\" != \"HEAD\" ]; then\necho \"#define\" OPENRCT2_COMMIT_SHA1_SHORT \\\"$shortsha1\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\ncp \"${SRCROOT}/distribution/macos/Info.plist\" \"${DERIVED_FILE_DIR}/Info.plist\"\nplutil -replace CFBundleVersion -string \"$(git rev-parse --short HEAD)\" \"${DERIVED_FILE_DIR}/Info.plist\"\n";
|
2018-06-14 16:10:27 +02:00
|
|
|
showEnvVarsInLog = 0;
|
2017-05-12 01:37:00 +02:00
|
|
|
};
|
2017-05-13 00:57:54 +02:00
|
|
|
F7D7748C1EC66E9300BE6EBC /* Get Git Variables */ = {
|
|
|
|
isa = PBXShellScriptBuildPhase;
|
|
|
|
buildActionMask = 2147483647;
|
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|
|
files = (
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);
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|
|
inputPaths = (
|
|
|
|
);
|
|
|
|
name = "Get Git Variables";
|
|
|
|
outputPaths = (
|
|
|
|
"$(DERIVED_FILE_DIR)/gitversion.h",
|
|
|
|
"$(DERIVED_FILE_DIR)/Info.plist",
|
|
|
|
);
|
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
|
shellPath = /bin/sh;
|
2018-06-14 16:10:27 +02:00
|
|
|
shellScript = "echo \"#define\" OPENRCT2_VERSION_TAG \\\"$(git describe HEAD | sed -E 's/-g.+$//')\\\" > \"${DERIVED_FILE_DIR}/gitversion.h\"\n\nbranch=$(git rev-parse --abbrev-ref HEAD)\nif [ \"$branch\" != \"master\" ]; then\necho \"#define\" OPENRCT2_BRANCH \\\"$branch\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\nshortsha1=$(git rev-parse --short HEAD)\nif [ \"$shortsha1\" != \"HEAD\" ]; then\necho \"#define\" OPENRCT2_COMMIT_SHA1_SHORT \\\"$shortsha1\\\" >> \"${DERIVED_FILE_DIR}/gitversion.h\"\nfi\n\ncp \"${SRCROOT}/distribution/macos/Info.plist\" \"${DERIVED_FILE_DIR}/Info.plist\"\nplutil -replace CFBundleVersion -string \"$(git rev-parse --short HEAD)\" \"${DERIVED_FILE_DIR}/Info.plist\"";
|
|
|
|
showEnvVarsInLog = 0;
|
2017-05-13 00:57:54 +02:00
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
/* End PBXShellScriptBuildPhase section */
|
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/* Begin PBXSourcesBuildPhase section */
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2017-12-08 23:53:31 +01:00
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2018-12-13 20:33:47 +01:00
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2017-09-13 21:45:11 +02:00
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2020-03-15 11:27:45 +01:00
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4CB2716A24195B45000CF9EE /* VehicleSubpositionData.cpp in Sources */,
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2017-08-12 23:06:12 +02:00
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2017-09-13 21:45:11 +02:00
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C654DF2E1F69C0430040F43D /* DemolishRidePrompt.cpp in Sources */,
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2017-10-21 18:19:30 +02:00
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2017-08-06 22:00:45 +02:00
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C666EE7C1F37ACB10061AA04 /* TitleLogo.cpp in Sources */,
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2019-07-11 11:46:55 +02:00
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932A212022D73CFA00C57EDB /* GameAction.cpp in Sources */,
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2017-05-12 01:37:00 +02:00
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2017-08-06 22:00:45 +02:00
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C666EE6D1F37ACB10061AA04 /* Cheats.cpp in Sources */,
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2017-10-07 15:01:32 +02:00
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2018-04-20 14:48:39 +02:00
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2017-09-13 21:45:11 +02:00
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2018-04-27 15:00:49 +02:00
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2020-11-07 13:42:04 +01:00
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4C8BB68225533D65005C8830 /* StringReader.cpp in Sources */,
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2020-04-17 21:05:35 +02:00
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4C255958244A328B00CE7E45 /* CustomMenu.cpp in Sources */,
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2017-05-12 01:37:00 +02:00
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F76C88791EC5324E00FA49E2 /* AudioContext.cpp in Sources */,
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2017-08-06 22:00:45 +02:00
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C666EE7A1F37ACB10061AA04 /* Themes.cpp in Sources */,
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C666EE7F1F37ACB10061AA04 /* Viewport.cpp in Sources */,
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2017-10-08 22:15:41 +02:00
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2018-02-05 15:08:38 +01:00
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C68878C420289B710084B384 /* OpenGLAPI.cpp in Sources */,
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2018-06-08 22:18:00 +02:00
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933CBDBB20CB1B3F00134678 /* TitleSequencePlayer.cpp in Sources */,
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2021-01-06 21:10:15 +01:00
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4C2BF6C4258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp in Sources */,
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2020-08-30 20:22:20 +02:00
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930EEA6A24FC00950070314E /* ScenarioSelect.cpp in Sources */,
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2017-09-13 21:45:11 +02:00
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C654DF3C1F69C0430040F43D /* TrackDesignManage.cpp in Sources */,
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2017-08-12 23:06:12 +02:00
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C64645001F3FA4120026AC2D /* ViewClipping.cpp in Sources */,
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2021-01-12 22:19:15 +01:00
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4C91FD6225AE483700CA5DA4 /* RideAudio.cpp in Sources */,
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2018-02-05 15:08:38 +01:00
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C68878C020289B710084B384 /* ApplyPaletteShader.cpp in Sources */,
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2017-08-06 22:00:45 +02:00
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C666EE791F37ACB10061AA04 /* ServerStart.cpp in Sources */,
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2017-11-15 02:11:25 +01:00
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2017-08-06 22:00:45 +02:00
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2017-05-12 01:37:00 +02:00
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2017-12-08 23:53:31 +01:00
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C68313C81FDB4ED4006DB3D8 /* MouseInput.cpp in Sources */,
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2018-02-05 15:08:38 +01:00
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C68878C920289B710084B384 /* TextureCache.cpp in Sources */,
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2017-11-11 02:57:45 +01:00
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C61ADB1F1FB6A0A70024F2EF /* TopToolbar.cpp in Sources */,
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2017-05-12 01:37:00 +02:00
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F76C887B1EC5324E00FA49E2 /* FileAudioSource.cpp in Sources */,
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2018-02-05 15:08:38 +01:00
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C68878CA20289B710084B384 /* TransparencyDepth.cpp in Sources */,
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2017-08-12 23:06:12 +02:00
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C64644FD1F3FA4120026AC2D /* Land.cpp in Sources */,
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2018-02-05 15:08:38 +01:00
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C68878CB20289B710084B384 /* HardwareDisplayDrawingEngine.cpp in Sources */,
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2017-08-06 22:00:45 +02:00
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C666EE6B1F37ACB10061AA04 /* About.cpp in Sources */,
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2017-08-04 12:11:15 +02:00
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C666ED771F33DBB20061AA04 /* ShortcutKeys.cpp in Sources */,
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2020-02-22 02:25:11 +01:00
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2017-08-06 22:00:45 +02:00
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C666EE6C1F37ACB10061AA04 /* Changelog.cpp in Sources */,
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2017-08-12 23:06:12 +02:00
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C64644FC1F3FA4120026AC2D /* Footpath.cpp in Sources */,
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2017-05-12 01:37:00 +02:00
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F76C887C1EC5324E00FA49E2 /* MemoryAudioSource.cpp in Sources */,
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2017-10-10 12:38:52 +02:00
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4C93F1AF1F8CD9F600A9330D /* KeyboardShortcut.cpp in Sources */,
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2017-09-13 21:45:11 +02:00
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C654DF3D1F69C0430040F43D /* TrackDesignPlace.cpp in Sources */,
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2017-08-06 22:00:45 +02:00
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C666EE721F37ACB10061AA04 /* Multiplayer.cpp in Sources */,
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01C6F0C822FD51FC0057E2F7 /* T6Exporter.cpp in Sources */,
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2017-09-13 21:45:11 +02:00
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2018-05-12 18:39:55 +02:00
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2018-06-08 22:18:00 +02:00
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2018-05-12 18:39:55 +02:00
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2018-02-05 15:08:38 +01:00
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2017-11-15 02:35:05 +01:00
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2017-11-06 00:31:16 +01:00
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2019-07-11 11:46:55 +02:00
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2018-06-08 22:18:00 +02:00
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2017-10-07 15:01:32 +02:00
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2017-08-12 23:06:12 +02:00
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2018-02-05 15:08:38 +01:00
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2018-05-12 18:39:55 +02:00
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2017-10-21 18:19:30 +02:00
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2017-08-06 22:00:45 +02:00
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2018-12-05 21:33:45 +01:00
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2017-09-13 21:45:11 +02:00
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2017-05-12 01:37:00 +02:00
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2018-02-05 15:08:38 +01:00
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2017-09-13 21:45:11 +02:00
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2017-08-04 12:11:15 +02:00
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2019-12-12 16:53:15 +01:00
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2017-10-07 15:01:32 +02:00
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2020-04-17 21:05:35 +02:00
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2019-08-09 09:33:10 +02:00
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01C6F0C922FD51FC0057E2F7 /* T6Importer.cpp in Sources */,
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2019-12-12 09:13:32 +01:00
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2017-09-13 21:45:11 +02:00
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C654DF381F69C0430040F43D /* StaffFirePrompt.cpp in Sources */,
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2017-12-08 23:53:31 +01:00
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2017-10-07 15:01:32 +02:00
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C685E51D1F8907850090598F /* Research.cpp in Sources */,
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2020-09-17 22:10:11 +02:00
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4CA39E522513F8A00094066B /* RTL.FriBidi.cpp in Sources */,
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2019-08-09 09:33:10 +02:00
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01C6F0C422FD51B70057E2F7 /* T4Importer.cpp in Sources */,
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2017-08-12 23:06:12 +02:00
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C64644FB1F3FA4120026AC2D /* EditorScenarioOptions.cpp in Sources */,
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2018-12-05 21:33:45 +01:00
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2017-09-13 21:45:11 +02:00
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C654DF321F69C0430040F43D /* InstallTrack.cpp in Sources */,
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2017-08-12 23:06:12 +02:00
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C64644FF1F3FA4120026AC2D /* StaffList.cpp in Sources */,
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2019-07-11 11:46:55 +02:00
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932A211E22D73CFA00C57EDB /* GameActionCompat.cpp in Sources */,
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2018-11-02 12:30:48 +01:00
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4C29DEB3218C6AE500E8707F /* RCT12.cpp in Sources */,
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2017-10-21 18:19:30 +02:00
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2020-02-05 21:01:55 +01:00
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4C8A6FF323EB5326001A8255 /* Http.cURL.cpp in Sources */,
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2017-08-06 22:00:45 +02:00
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|
C666EE771F37ACB10061AA04 /* SavePrompt.cpp in Sources */,
|
2017-09-13 21:45:11 +02:00
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|
C654DF391F69C0430040F43D /* TitleCommandEditor.cpp in Sources */,
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2017-10-21 18:19:30 +02:00
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|
C61FB2731FA3E25D0095FB9D /* TextInput.cpp in Sources */,
|
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* Refactor SmallScenerySetColourAction hpp=>h/cpp
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Split actions hpp files into separate h and cpp files (#13548)
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* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
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Move RideSetStatus string enum to the cpp file to avoid unused imports
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2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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* Refactor Land actions hpp=>h/cpp
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* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
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Move RideSetStatus string enum to the cpp file to avoid unused imports
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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|
|
F76C85BD1EC4E88300FA49E2 /* RootCommands.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791320289B9B0084B384 /* HauntedHouse.cpp in Sources */,
|
|
|
|
C688786E20289A6F0084B384 /* Vehicle.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85BE1EC4E88300FA49E2 /* ScreenshotCommands.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786320289A0A0084B384 /* MapHelpers.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85BF1EC4E88300FA49E2 /* SpriteCommands.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F76257F1E1800DD651A /* SmallSceneryRemoveAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C01EC4E88300FA49E2 /* UriHandler.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786220289A0A0084B384 /* MapGen.cpp in Sources */,
|
|
|
|
C68878A820289B2A0084B384 /* NewsItem.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EED20BFF6F900D4512C /* Drawing.Sprite.cpp in Sources */,
|
2018-04-27 15:00:49 +02:00
|
|
|
933F2CB820935653001B33FD /* LocalisationService.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C41EC4E88300FA49E2 /* Config.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC4257F1DF800DD651A /* FootpathAdditionPlaceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792920289B9B0084B384 /* Chairlift.cpp in Sources */,
|
|
|
|
C68878A020289B200084B384 /* LanguagePack.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C71EC4E88300FA49E2 /* IniReader.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0020BFF77B00D4512C /* Paint.Path.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85C91EC4E88300FA49E2 /* IniWriter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792620289B9B0084B384 /* SwingingInverterShip.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF220BFF74200D4512C /* Localisation.Date.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85CC1EC4E88300FA49E2 /* Context.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E220289B9B0084B384 /* Staff.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7E257F1E1800DD651A /* RideSetColourSchemeAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85CF1EC4E88300FA49E2 /* Console.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878DC20289B9B0084B384 /* Painter.cpp in Sources */,
|
2020-07-10 10:03:29 +02:00
|
|
|
933C55B524B858490057E64B /* SeaDecrypt.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790120289B9B0084B384 /* ReverserRollerCoaster.cpp in Sources */,
|
|
|
|
C688786120289A0A0084B384 /* MapAnimation.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D11EC4E88300FA49E2 /* Diagnostics.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB0257F1E1800DD651A /* SignSetStyleAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D41EC4E88300FA49E2 /* File.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790220289B9B0084B384 /* SideFrictionRollerCoaster.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D61EC4E88300FA49E2 /* FileScanner.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F59257F1E1700DD651A /* SetCheatAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F820289B9B0084B384 /* LayDownRollerCoaster.cpp in Sources */,
|
|
|
|
C6887856202899FA0084B384 /* Scenery.cpp in Sources */,
|
|
|
|
C688785D20289A0A0084B384 /* Footpath.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85D91EC4E88300FA49E2 /* Guard.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790520289B9B0084B384 /* SuspendedSwingingCoaster.cpp in Sources */,
|
|
|
|
C68878E920289B9B0084B384 /* Posix.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EA2257F1DE100DD651A /* BalloonPressAction.cpp in Sources */,
|
2017-06-19 06:43:27 +02:00
|
|
|
D48AFDB71EF78DBF0081C644 /* BenchGfxCommmands.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F79257F1E1800DD651A /* RideCreateAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790320289B9B0084B384 /* StandUpRollerCoaster.cpp in Sources */,
|
2017-11-27 18:04:42 +01:00
|
|
|
C62D838A1FD36D6F008C04F1 /* EditorObjectSelectionSession.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887851202899EA0084B384 /* Wall.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85DB1EC4E88300FA49E2 /* IStream.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785A20289A0A0084B384 /* Climate.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA8257F1E1800DD651A /* RideEntranceExitRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A920289B2A0084B384 /* Research.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F61257F1E1700DD651A /* PlaceParkEntranceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887850202899D40084B384 /* Cheats.cpp in Sources */,
|
|
|
|
C688784D202899C40084B384 /* Diagnostic.cpp in Sources */,
|
|
|
|
C688787020289A6F0084B384 /* VehiclePaint.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0320BFF77B00D4512C /* Paint.SmallScenery.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85DD1EC4E88300FA49E2 /* Json.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793120289B9B0084B384 /* RiverRapids.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85E11EC4E88300FA49E2 /* MemoryStream.cpp in Sources */,
|
|
|
|
F76C85E41EC4E88300FA49E2 /* Path.cpp in Sources */,
|
|
|
|
F76C85E71EC4E88300FA49E2 /* String.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878DE20289B9B0084B384 /* Supports.cpp in Sources */,
|
|
|
|
C688791720289B9B0084B384 /* MiniHelicopters.cpp in Sources */,
|
2020-10-27 17:06:19 +01:00
|
|
|
93B4DC1525487CDF008D63FF /* Formatting.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC3257F1DF800DD651A /* FootpathPlaceFromTrackAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688784F202899D00084B384 /* CmdlineSprite.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85EE1EC4E88300FA49E2 /* Zip.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793220289B9B0084B384 /* SplashBoats.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB2257F1E1800DD651A /* LargeSceneryRemoveAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85F91EC4E88300FA49E2 /* Image.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FF20289B9B0084B384 /* MultiDimensionRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F58257F1E1700DD651A /* StaffSetNameAction.cpp in Sources */,
|
|
|
|
66A10F6C257F1E1800DD651A /* LoadOrQuitAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789220289B140084B384 /* FontFamilies.cpp in Sources */,
|
|
|
|
C68878F120289B9B0084B384 /* FlyingRollerCoaster.cpp in Sources */,
|
|
|
|
C688792B20289B9B0084B384 /* MiniatureRailway.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C85FD1EC4E88300FA49E2 /* NewDrawing.cpp in Sources */,
|
2020-09-13 00:32:26 +02:00
|
|
|
F76C85FF1EC4E88300FA49E2 /* Weather.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785920289A0A0084B384 /* Banner.cpp in Sources */,
|
|
|
|
C68878EC20289B9B0084B384 /* AirPoweredVerticalCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAD257F1E1800DD651A /* TileModifyAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790B20289B9B0084B384 /* WoodenWildMouse.cpp in Sources */,
|
|
|
|
C688792320289B9B0084B384 /* MotionSimulator.cpp in Sources */,
|
2018-05-04 08:58:35 +02:00
|
|
|
93DE9751209C3C1000FB1CC8 /* GameState.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878EF20289B9B0084B384 /* CompactInvertedCoaster.cpp in Sources */,
|
|
|
|
C68878E320289B9B0084B384 /* Android.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F70257F1E1800DD651A /* ParkSetDateAction.cpp in Sources */,
|
2017-09-22 07:56:24 +02:00
|
|
|
F76C86051EC4E88300FA49E2 /* Editor.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86071EC4E88300FA49E2 /* FileClassifier.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FDE257F1E3000DD651A /* WaterLowerAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786920289A660084B384 /* CableLift.cpp in Sources */,
|
|
|
|
C688790020289B9B0084B384 /* ReverseFreefallCoaster.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF620BFF76E00D4512C /* Paint.Sprite.cpp in Sources */,
|
2017-12-08 23:53:31 +01:00
|
|
|
C6607F481FE2B97E00D3FC0D /* Input.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECC257F1DF800DD651A /* ClearAction.cpp in Sources */,
|
|
|
|
66A10FDB257F1E3000DD651A /* WallPlaceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789F20289B200084B384 /* Language.cpp in Sources */,
|
|
|
|
C688791620289B9B0084B384 /* MiniGolf.cpp in Sources */,
|
|
|
|
C688787820289A780084B384 /* Track.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED6257F1DF800DD651A /* FootpathPlaceAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86491EC4E88300FA49E2 /* NetworkAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788020289ADE0084B384 /* LightFX.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C864B1EC4E88300FA49E2 /* NetworkConnection.cpp in Sources */,
|
|
|
|
F76C864D1EC4E88300FA49E2 /* NetworkGroup.cpp in Sources */,
|
|
|
|
F76C864F1EC4E88300FA49E2 /* NetworkKey.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789620289B140084B384 /* Viewport.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD05224521C1A001FCBAF /* Plugin.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A520289B2A0084B384 /* Award.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86511EC4E88300FA49E2 /* NetworkPacket.cpp in Sources */,
|
|
|
|
F76C86531EC4E88300FA49E2 /* NetworkPlayer.cpp in Sources */,
|
|
|
|
F76C86551EC4E88300FA49E2 /* NetworkServerAdvertiser.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EFF20BFF77B00D4512C /* Paint.Wall.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86581EC4E88300FA49E2 /* NetworkUser.cpp in Sources */,
|
|
|
|
F76C865A1EC4E88300FA49E2 /* ServerList.cpp in Sources */,
|
2019-05-06 19:08:14 +02:00
|
|
|
F76C865C1EC4E88300FA49E2 /* Socket.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688784B202899B90084B384 /* Intro.cpp in Sources */,
|
|
|
|
C68878FD20289B9B0084B384 /* MiniRollerCoaster.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EF520BFF76E00D4512C /* Paint.Peep.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887857202899FD0084B384 /* Park.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86601EC4E88300FA49E2 /* BannerObject.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB4257F1E1800DD651A /* ScenarioSetSettingAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792A20289B9B0084B384 /* Lift.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86621EC4E88300FA49E2 /* EntranceObject.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04824521C1A001FCBAF /* HookEngine.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792820289B9B0084B384 /* Twist.cpp in Sources */,
|
|
|
|
C688792D20289B9B0084B384 /* SuspendedMonorail.cpp in Sources */,
|
|
|
|
C688788620289ADE0084B384 /* TTF.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86641EC4E88300FA49E2 /* FootpathItemObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786020289A0A0084B384 /* Map.cpp in Sources */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308DA02209908090079EE96 /* Surface.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878DD20289B9B0084B384 /* PaintHelpers.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86661EC4E88300FA49E2 /* FootpathObject.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F80257F1E1800DD651A /* NetworkModifyGroupAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793420289B9B0084B384 /* WaterCoaster.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86681EC4E88300FA49E2 /* ImageTable.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E620289B9B0084B384 /* Platform.Linux.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD04B24521C1A001FCBAF /* ScriptEngine.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785B20289A0A0084B384 /* Duck.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C866A1EC4E88300FA49E2 /* LargeSceneryObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788E20289AE70084B384 /* SSE41Drawing.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C866C1EC4E88400FA49E2 /* Object.cpp in Sources */,
|
|
|
|
F76C866E1EC4E88400FA49E2 /* ObjectFactory.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAB257F1E1800DD651A /* LandSetRightsAction.cpp in Sources */,
|
2020-08-13 00:28:00 +02:00
|
|
|
93FB272124ED3601008241C9 /* Cursors.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A220289B200084B384 /* RealNames.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F94257F1E1800DD651A /* StaffSetOrdersAction.cpp in Sources */,
|
|
|
|
66A10EC7257F1DF800DD651A /* FootpathRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688787120289A780084B384 /* Ride.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86701EC4E88400FA49E2 /* ObjectManager.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F52257F1E1700DD651A /* StaffSetCostumeAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791D20289B9B0084B384 /* Shop.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86721EC4E88400FA49E2 /* ObjectRepository.cpp in Sources */,
|
|
|
|
F76C86741EC4E88400FA49E2 /* RideObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790820289B9B0084B384 /* VirginiaReel.cpp in Sources */,
|
|
|
|
C688791B20289B9B0084B384 /* SpiralSlide.cpp in Sources */,
|
|
|
|
C688786C20289A6F0084B384 /* TrackDesign.cpp in Sources */,
|
|
|
|
C68878F220289B9B0084B384 /* GigaCoaster.cpp in Sources */,
|
2020-07-19 14:41:40 +02:00
|
|
|
C688792420289B9B0084B384 /* SwingingShip.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F420289B9B0084B384 /* InvertedHairpinCoaster.cpp in Sources */,
|
|
|
|
C68878A620289B2A0084B384 /* Finance.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA4257F1E1800DD651A /* RideSetNameAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788720289ADE0084B384 /* TTFSDLPort.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86761EC4E88400FA49E2 /* SceneryGroupObject.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FB1257F1E1800DD651A /* RideDemolishAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F620289B9B0084B384 /* InvertedRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F55257F1E1700DD651A /* SurfaceSetStyleAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E420289B9B0084B384 /* Linux.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86791EC4E88400FA49E2 /* SmallSceneryObject.cpp in Sources */,
|
2018-05-22 17:35:15 +02:00
|
|
|
93F9DA3820B46F9D00D1BE92 /* ShopItem.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECD257F1DF800DD651A /* BannerRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688787720289A780084B384 /* Station.cpp in Sources */,
|
|
|
|
C68878DF20289B9B0084B384 /* VirtualFloor.cpp in Sources */,
|
|
|
|
C68878CD20289B9B0084B384 /* DefaultObjects.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359A20C12FC800630B3F /* Paint.Litter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788220289ADE0084B384 /* Rect.cpp in Sources */,
|
|
|
|
C688787320289A780084B384 /* RideRatings.cpp in Sources */,
|
2020-07-19 14:51:37 +02:00
|
|
|
C688790D20289B9B0084B384 /* Circus.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788F20289B140084B384 /* Chat.cpp in Sources */,
|
|
|
|
C688789A20289B200084B384 /* ConversionTables.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED2257F1DF800DD651A /* FootpathAdditionRemoveAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791020289B9B0084B384 /* FerrisWheel.cpp in Sources */,
|
|
|
|
C688791120289B9B0084B384 /* FlyingSaucers.cpp in Sources */,
|
|
|
|
C688784A202899B40084B384 /* input.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C867D1EC4E88400FA49E2 /* StringTable.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791520289B9B0084B384 /* MerryGoRound.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C867F1EC4E88400FA49E2 /* WallObject.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FC20289B9B0084B384 /* MineTrainCoaster.cpp in Sources */,
|
|
|
|
C6887854202899F30084B384 /* SmallScenery.cpp in Sources */,
|
|
|
|
C68878DB20289B9B0084B384 /* Paint.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86811EC4E88400FA49E2 /* WaterObject.cpp in Sources */,
|
|
|
|
F76C86861EC4E88400FA49E2 /* OpenRCT2.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F89257F1E1800DD651A /* PauseToggleAction.cpp in Sources */,
|
|
|
|
66A10F66257F1E1700DD651A /* RideSetVehicleAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F320289B9B0084B384 /* HeartlineTwisterCoaster.cpp in Sources */,
|
|
|
|
C688788320289ADE0084B384 /* ScrollingText.cpp in Sources */,
|
|
|
|
C68878F720289B9B0084B384 /* JuniorRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F6F257F1E1800DD651A /* RideEntranceExitPlaceAction.cpp in Sources */,
|
|
|
|
66A10F64257F1E1700DD651A /* LandRaiseAction.cpp in Sources */,
|
|
|
|
66A10F7D257F1E1800DD651A /* ParkSetNameAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792020289B9B0084B384 /* GoKarts.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD9257F1E3000DD651A /* WaterSetHeightAction.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
939A359B20C12FC800630B3F /* Paint.Misc.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688792E20289B9B0084B384 /* BoatHire.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C869C1EC4E88400FA49E2 /* ParkImporter.cpp in Sources */,
|
2017-08-04 17:49:45 +02:00
|
|
|
F76C86A31EC4E88400FA49E2 /* Crash.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ED1257F1DF800DD651A /* CustomAction.cpp in Sources */,
|
2019-02-22 11:51:50 +01:00
|
|
|
2A1F4FE2221FF4B0003CA045 /* macos.mm in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789420289B140084B384 /* Screenshot.cpp in Sources */,
|
2018-04-20 14:48:39 +02:00
|
|
|
9346F9DC208A191900C77D91 /* GuestPathfinding.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790620289B9B0084B384 /* TwisterRollerCoaster.cpp in Sources */,
|
|
|
|
C688786720289A4A0084B384 /* SawyerCoding.cpp in Sources */,
|
2018-05-22 17:35:15 +02:00
|
|
|
93F9DA3B20B4701100D1BE92 /* StdInOutConsole.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA1257F1E1800DD651A /* SmallScenerySetColourAction.cpp in Sources */,
|
|
|
|
66A10F95257F1E1800DD651A /* GuestSetFlagsAction.cpp in Sources */,
|
|
|
|
66A10FB5257F1E1800DD651A /* SignSetNameAction.cpp in Sources */,
|
|
|
|
66A10FDC257F1E3000DD651A /* TrackPlaceAction.cpp in Sources */,
|
2018-06-01 22:39:08 +02:00
|
|
|
9344BEFA20C1E6180047D165 /* Crypt.OpenSSL.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECB257F1DF800DD651A /* BannerSetStyleAction.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0520BFF77B00D4512C /* Paint.TileElement.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FE20289B9B0084B384 /* MiniSuspendedCoaster.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86AD1EC4E88400FA49E2 /* PlatformEnvironment.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F6B257F1E1800DD651A /* ParkSetLoanAction.cpp in Sources */,
|
|
|
|
66A10FE0257F1E3000DD651A /* WallRemoveAction.cpp in Sources */,
|
|
|
|
66A10FBB257F1E1800DD651A /* LargeSceneryPlaceAction.cpp in Sources */,
|
|
|
|
66A10F7A257F1E1800DD651A /* RideSetSettingAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688791220289B9B0084B384 /* GhostTrain.cpp in Sources */,
|
|
|
|
C688787F20289ADE0084B384 /* Font.cpp in Sources */,
|
2018-05-12 18:39:55 +02:00
|
|
|
93CBA4C520A7502E00867D56 /* Imaging.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86AF1EC4E88400FA49E2 /* S4Importer.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F7C257F1E1800DD651A /* StaffHireNewAction.cpp in Sources */,
|
|
|
|
66A10F85257F1E1800DD651A /* LandSetHeightAction.cpp in Sources */,
|
2017-08-04 17:49:45 +02:00
|
|
|
F76C86B01EC4E88400FA49E2 /* Tables.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688788520289ADE0084B384 /* Text.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86B41EC4E88400FA49E2 /* SawyerChunk.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878F920289B9B0084B384 /* LimLaunchedRollerCoaster.cpp in Sources */,
|
|
|
|
C68878E120289B9B0084B384 /* PeepData.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86B61EC4E88400FA49E2 /* SawyerChunkReader.cpp in Sources */,
|
|
|
|
F76C86B81EC4E88400FA49E2 /* SawyerChunkWriter.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FE1257F1E3000DD651A /* WallSetColourAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887855202899F60084B384 /* Particle.cpp in Sources */,
|
|
|
|
C688784E202899CB0084B384 /* Date.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9B257F1E1800DD651A /* ParkSetResearchFundingAction.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86BA1EC4E88400FA49E2 /* SawyerEncoding.cpp in Sources */,
|
|
|
|
F76C86C31EC4E88400FA49E2 /* S6Exporter.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E820289B9B0084B384 /* Platform.Win32.cpp in Sources */,
|
|
|
|
C688791A20289B9B0084B384 /* SpaceRings.cpp in Sources */,
|
|
|
|
C688790420289B9B0084B384 /* Steeplechase.cpp in Sources */,
|
|
|
|
C68878E020289B9B0084B384 /* Peep.cpp in Sources */,
|
2020-07-26 20:30:00 +02:00
|
|
|
936F412A24CE030F00E07BCF /* NetworkClient.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C86C51EC4E88400FA49E2 /* S6Importer.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688790A20289B9B0084B384 /* WoodenRollerCoaster.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76F0220BFF77B00D4512C /* Paint.Surface.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10ECF257F1DF800DD651A /* ClimateSetAction.cpp in Sources */,
|
2020-04-23 20:55:53 +02:00
|
|
|
93DFD02F24521BA0001FCBAF /* FileWatcher.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C871C1EC4E88400FA49E2 /* TrackDesignRepository.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FA20289B9B0084B384 /* LoopingRollerCoaster.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F57257F1E1700DD651A /* RideSetAppearanceAction.cpp in Sources */,
|
|
|
|
66A10FB9257F1E1800DD651A /* RideSetStatusAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878A720289B2A0084B384 /* Marketing.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C87331EC4E88400FA49E2 /* ScenarioRepository.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878FB20289B9B0084B384 /* MineRide.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FD8257F1E3000DD651A /* TrackRemoveAction.cpp in Sources */,
|
2018-05-01 22:39:42 +02:00
|
|
|
9308D9FF209908090079EE96 /* TileElement.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FAA257F1E1800DD651A /* SetParkEntranceFeeAction.cpp in Sources */,
|
|
|
|
66A10F9E257F1E1800DD651A /* ParkMarketingAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789020289B140084B384 /* Colour.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FA3257F1E1800DD651A /* LandLowerAction.cpp in Sources */,
|
|
|
|
66A10FB7257F1E1800DD651A /* LandBuyRightsAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878EB20289B9B0084B384 /* Windows.cpp in Sources */,
|
|
|
|
C688789920289B140084B384 /* Window.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C87351EC4E88400FA49E2 /* ScenarioSources.cpp in Sources */,
|
|
|
|
F76C87381EC4E88400FA49E2 /* TitleScreen.cpp in Sources */,
|
|
|
|
F76C873A1EC4E88400FA49E2 /* TitleSequence.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10EC0257F1DF800DD651A /* BannerPlaceAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C6887852202899ED0084B384 /* TileInspector.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C873C1EC4E88400FA49E2 /* TitleSequenceManager.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9D257F1E1800DD651A /* StaffFireAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688793320289B9B0084B384 /* SubmarineRide.cpp in Sources */,
|
2018-06-01 09:43:57 +02:00
|
|
|
93F76EEE20BFF6F900D4512C /* Drawing.String.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688785C20289A0A0084B384 /* Entrance.cpp in Sources */,
|
|
|
|
C688790E20289B9B0084B384 /* CrookedHouse.cpp in Sources */,
|
|
|
|
C68878F520289B9B0084B384 /* InvertedImpulseCoaster.cpp in Sources */,
|
|
|
|
C688793020289B9B0084B384 /* LogFlume.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F82257F1E1800DD651A /* PlayerSetGroupAction.cpp in Sources */,
|
2019-03-21 20:10:07 +01:00
|
|
|
2ADE2F3222441905002598AF /* DiscordService.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688786620289A430084B384 /* Intent.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10FBA257F1E1800DD651A /* PlayerKickAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68878E520289B9B0084B384 /* Platform.Android.cpp in Sources */,
|
|
|
|
C68878EA20289B9B0084B384 /* Shared.cpp in Sources */,
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C87451EC4E88400FA49E2 /* Version.cpp in Sources */,
|
2018-04-20 14:48:39 +02:00
|
|
|
9346F9D9208A191900C77D91 /* Guest.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C688789C20289B200084B384 /* Currency.cpp in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
|
|
|
66A10F9C257F1E1800DD651A /* PeepPickupAction.cpp in Sources */,
|
2018-02-05 15:08:38 +01:00
|
|
|
C68879A420289C060084B384 /* Platform.macOS.mm in Sources */,
|
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
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Move RideSetStatus string enum to the cpp file to avoid unused imports
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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Split actions hpp files into separate h and cpp files (#13548)
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 07:39:10 +01:00
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|
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CLANG_WARN_ENUM_CONVERSION = YES;
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2016-09-14 01:05:23 +02:00
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CLANG_WARN_INFINITE_RECURSION = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN_INT_CONVERSION = YES;
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2018-06-08 22:26:36 +02:00
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CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
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CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
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CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
2018-06-08 22:26:36 +02:00
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
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|
CLANG_WARN_STRICT_PROTOTYPES = YES;
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2016-09-14 01:05:23 +02:00
|
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
2016-10-16 23:22:21 +02:00
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CLANG_WARN_UNREACHABLE_CODE = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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CODE_SIGN_IDENTITY = "";
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COPY_PHASE_STRIP = NO;
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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ENABLE_TESTABILITY = YES;
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2017-02-16 22:09:51 +01:00
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GCC_C_LANGUAGE_STANDARD = gnu11;
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2015-12-20 05:46:52 +01:00
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_NO_COMMON_BLOCKS = YES;
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GCC_OPTIMIZATION_LEVEL = 0;
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2016-06-07 23:42:27 +02:00
|
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GCC_PREPROCESSOR_DEFINITIONS = (
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"DEBUG=1",
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OPENGL_NO_LINK,
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2016-07-31 23:12:07 +02:00
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"OPENRCT2_BUILD_INFO_HEADER=\"\\\"$(DERIVED_FILE_DIR)/gitversion.h\\\"\"",
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2020-09-27 16:44:26 +02:00
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__ENABLE_LIGHTFX__,
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ENABLE_SCRIPTING,
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2016-06-07 23:42:27 +02:00
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);
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2015-12-20 05:46:52 +01:00
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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|
|
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
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|
GCC_WARN_FOUR_CHARACTER_CONSTANTS = YES;
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|
|
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
2016-10-16 23:22:21 +02:00
|
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|
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
|
|
|
GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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2015-12-20 05:46:52 +01:00
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LD_NO_PIE = YES;
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2020-08-28 22:27:25 +02:00
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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2015-12-20 05:46:52 +01:00
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MTL_ENABLE_DEBUG_INFO = YES;
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ONLY_ACTIVE_ARCH = YES;
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SDKROOT = macosx;
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name = Debug;
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D497D0881C20FD53002BF46A /* Release */ = {
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2020-12-05 18:10:31 +01:00
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ARCHS = x86_64;
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2018-04-27 14:03:16 +02:00
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
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2015-12-20 05:46:52 +01:00
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CLANG_CXX_LIBRARY = "libc++";
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CLANG_ENABLE_MODULES = YES;
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CLANG_ENABLE_OBJC_ARC = NO;
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2018-06-08 22:26:36 +02:00
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CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
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2015-12-20 05:46:52 +01:00
|
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CLANG_WARN_BOOL_CONVERSION = YES;
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2018-06-08 22:26:36 +02:00
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|
CLANG_WARN_COMMA = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN_CONSTANT_CONVERSION = YES;
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2018-06-08 22:26:36 +02:00
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CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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2016-09-14 01:05:23 +02:00
|
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CLANG_WARN_EMPTY_BODY = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN_ENUM_CONVERSION = YES;
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2016-09-14 01:05:23 +02:00
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CLANG_WARN_INFINITE_RECURSION = YES;
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2015-12-20 05:46:52 +01:00
|
|
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CLANG_WARN_INT_CONVERSION = YES;
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2018-06-08 22:26:36 +02:00
|
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|
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
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CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
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|
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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2018-06-08 22:26:36 +02:00
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
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CLANG_WARN_STRICT_PROTOTYPES = YES;
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2016-09-14 01:05:23 +02:00
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CLANG_WARN_SUSPICIOUS_MOVE = YES;
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2016-10-16 23:22:21 +02:00
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CLANG_WARN_UNREACHABLE_CODE = YES;
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2015-12-20 05:46:52 +01:00
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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CODE_SIGN_IDENTITY = "";
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COPY_PHASE_STRIP = NO;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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ENABLE_NS_ASSERTIONS = NO;
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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2017-02-16 22:09:51 +01:00
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GCC_C_LANGUAGE_STANDARD = gnu11;
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2015-12-20 05:46:52 +01:00
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_NO_COMMON_BLOCKS = YES;
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2016-07-31 23:12:07 +02:00
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GCC_PREPROCESSOR_DEFINITIONS = (
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2020-09-27 16:44:26 +02:00
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"NDEBUG=1",
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2016-07-31 23:12:07 +02:00
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OPENGL_NO_LINK,
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"OPENRCT2_BUILD_INFO_HEADER=\"\\\"$(DERIVED_FILE_DIR)/gitversion.h\\\"\"",
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2020-09-27 16:44:26 +02:00
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__ENABLE_LIGHTFX__,
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|
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ENABLE_SCRIPTING,
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2016-07-31 23:12:07 +02:00
|
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);
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2015-12-20 05:46:52 +01:00
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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|
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GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
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GCC_WARN_FOUR_CHARACTER_CONSTANTS = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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2016-10-16 23:22:21 +02:00
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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|
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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2015-12-20 05:46:52 +01:00
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LD_NO_PIE = YES;
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2020-08-28 22:27:25 +02:00
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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2015-12-20 05:46:52 +01:00
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MTL_ENABLE_DEBUG_INFO = NO;
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SDKROOT = macosx;
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name = Release;
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D497D08A1C20FD53002BF46A /* Debug */ = {
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2015-12-20 05:46:52 +01:00
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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2018-04-27 14:03:16 +02:00
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
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2017-05-12 01:37:00 +02:00
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CLANG_CXX_LIBRARY = "libc++";
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2018-06-08 22:26:36 +02:00
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CLANG_ENABLE_OBJC_WEAK = YES;
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2016-10-16 23:22:21 +02:00
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CLANG_WARN_UNREACHABLE_CODE = NO;
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2018-02-11 22:19:56 +01:00
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CLANG_X86_VECTOR_INSTRUCTIONS = default;
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2015-12-20 05:46:52 +01:00
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COMBINE_HIDPI_IMAGES = YES;
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2019-07-11 12:18:28 +02:00
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ENABLE_HARDENED_RUNTIME = YES;
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2017-05-12 01:37:00 +02:00
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GCC_C_LANGUAGE_STANDARD = gnu11;
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2016-10-16 23:22:21 +02:00
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GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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GCC_WARN_UNINITIALIZED_AUTOS = YES;
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GCC_WARN_UNUSED_FUNCTION = NO;
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GCC_WARN_UNUSED_VARIABLE = NO;
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2015-12-20 05:46:52 +01:00
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HEADER_SEARCH_PATHS = (
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2016-05-23 12:31:18 +02:00
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"$(SRCROOT)/libxc/include/SDL2",
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"$(SRCROOT)/libxc/include/libpng16",
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"$(SRCROOT)/libxc/include/openssl",
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2018-05-22 17:17:41 +02:00
|
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"$(SRCROOT)/libxc/include/freetype2",
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2017-05-12 01:37:00 +02:00
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"$(SRCROOT)/src/",
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2020-04-21 17:05:37 +02:00
|
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"$(SRCROOT)/src/thirdparty/",
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2015-12-20 05:46:52 +01:00
|
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2016-10-05 09:40:44 +02:00
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INFOPLIST_FILE = "$(DERIVED_FILE_DIR)/Info.plist";
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2019-02-22 11:51:50 +01:00
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/../Frameworks",
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2015-12-20 05:46:52 +01:00
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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2016-05-23 12:31:18 +02:00
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2020-12-09 22:16:51 +01:00
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"$(PROJECT_DIR)/discord-rpc/build/src",
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2015-12-20 05:46:52 +01:00
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);
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2020-08-28 22:27:25 +02:00
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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2020-01-13 20:20:49 +01:00
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PRODUCT_BUNDLE_IDENTIFIER = io.openrct2.OpenRCT2;
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2015-12-20 05:46:52 +01:00
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PRODUCT_NAME = "$(TARGET_NAME)";
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name = Debug;
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2015-12-20 05:46:52 +01:00
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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2018-04-27 14:03:16 +02:00
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
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2017-05-12 01:37:00 +02:00
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CLANG_CXX_LIBRARY = "libc++";
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2018-06-08 22:26:36 +02:00
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CLANG_ENABLE_OBJC_WEAK = YES;
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2016-10-16 23:22:21 +02:00
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CLANG_WARN_UNREACHABLE_CODE = NO;
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2018-02-11 22:19:56 +01:00
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CLANG_X86_VECTOR_INSTRUCTIONS = default;
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2015-12-20 05:46:52 +01:00
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COMBINE_HIDPI_IMAGES = YES;
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2019-07-11 12:18:28 +02:00
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ENABLE_HARDENED_RUNTIME = YES;
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2017-05-12 01:37:00 +02:00
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GCC_C_LANGUAGE_STANDARD = gnu11;
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2016-10-16 23:22:21 +02:00
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GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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GCC_WARN_UNINITIALIZED_AUTOS = YES;
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GCC_WARN_UNUSED_FUNCTION = NO;
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GCC_WARN_UNUSED_VARIABLE = NO;
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HEADER_SEARCH_PATHS = (
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2016-05-23 12:31:18 +02:00
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|
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"$(SRCROOT)/libxc/include/libpng16",
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|
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"$(SRCROOT)/libxc/include/openssl",
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2018-05-22 17:17:41 +02:00
|
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"$(SRCROOT)/libxc/include/freetype2",
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2017-05-12 01:37:00 +02:00
|
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"$(SRCROOT)/src/",
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2020-04-21 17:05:37 +02:00
|
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"$(SRCROOT)/src/thirdparty/",
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2015-12-20 05:46:52 +01:00
|
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|
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2016-10-05 09:40:44 +02:00
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INFOPLIST_FILE = "$(DERIVED_FILE_DIR)/Info.plist";
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2019-02-22 11:51:50 +01:00
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/../Frameworks",
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2015-12-20 05:46:52 +01:00
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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2016-05-23 12:31:18 +02:00
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2020-12-09 22:16:51 +01:00
|
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"$(PROJECT_DIR)/discord-rpc/build/src",
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2015-12-20 05:46:52 +01:00
|
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);
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2020-08-28 22:27:25 +02:00
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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2020-01-13 20:20:49 +01:00
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PRODUCT_BUNDLE_IDENTIFIER = io.openrct2.OpenRCT2;
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2015-12-20 05:46:52 +01:00
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PRODUCT_NAME = "$(TARGET_NAME)";
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};
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name = Release;
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2017-05-12 01:37:00 +02:00
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CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
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2018-04-27 14:03:16 +02:00
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
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2017-05-12 01:37:00 +02:00
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CLANG_ENABLE_OBJC_ARC = NO;
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2018-06-08 22:26:36 +02:00
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CLANG_ENABLE_OBJC_WEAK = YES;
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2017-05-12 01:37:00 +02:00
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CLANG_WARN_DOCUMENTATION_COMMENTS = NO;
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CLANG_WARN_UNREACHABLE_CODE = NO;
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CODE_SIGN_IDENTITY = "-";
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EXECUTABLE_PREFIX = "";
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OPENGL_NO_LINK,
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__ENABLE_LIGHTFX__,
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ENABLE_SCRIPTING,
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__ENABLE_DISCORD__,
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2017-05-12 01:37:00 +02:00
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GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
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GCC_WARN_UNINITIALIZED_AUTOS = YES;
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GCC_WARN_UNUSED_FUNCTION = NO;
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GCC_WARN_UNUSED_VARIABLE = NO;
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HEADER_SEARCH_PATHS = (
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"$(SRCROOT)/libxc/include/libpng16",
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"$(SRCROOT)/libxc/include/openssl",
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2018-05-22 17:17:41 +02:00
|
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"$(SRCROOT)/libxc/include/freetype2",
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2020-04-21 17:05:37 +02:00
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"$(SRCROOT)/src/",
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"$(SRCROOT)/src/thirdparty/",
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2017-05-12 01:37:00 +02:00
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LIBRARY_SEARCH_PATHS = (
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2020-04-23 23:22:29 +02:00
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MACOSX_DEPLOYMENT_TARGET = 10.14;
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2017-05-12 01:37:00 +02:00
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PRIVATE_HEADERS_FOLDER_PATH = "$(CONTENTS_FOLDER_PATH)/PrivateHeaders";
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PRODUCT_NAME = "$(TARGET_NAME)";
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PUBLIC_HEADERS_FOLDER_PATH = "$(CONTENTS_FOLDER_PATH)/Headers";
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name = Debug;
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2018-04-27 14:03:16 +02:00
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2017-05-12 01:37:00 +02:00
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2018-06-08 22:26:36 +02:00
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2017-05-12 01:37:00 +02:00
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EXECUTABLE_PREFIX = "";
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GCC_C_LANGUAGE_STANDARD = gnu11;
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2020-12-09 22:16:51 +01:00
|
|
|
GCC_PREPROCESSOR_DEFINITIONS = (
|
|
|
|
"NDEBUG=1",
|
|
|
|
OPENGL_NO_LINK,
|
|
|
|
"OPENRCT2_BUILD_INFO_HEADER=\"\\\"$(DERIVED_FILE_DIR)/gitversion.h\\\"\"",
|
|
|
|
__ENABLE_LIGHTFX__,
|
|
|
|
ENABLE_SCRIPTING,
|
|
|
|
__ENABLE_DISCORD__,
|
|
|
|
);
|
2017-05-12 01:37:00 +02:00
|
|
|
GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
|
|
|
|
GCC_WARN_UNINITIALIZED_AUTOS = YES;
|
|
|
|
GCC_WARN_UNUSED_FUNCTION = NO;
|
|
|
|
GCC_WARN_UNUSED_VARIABLE = NO;
|
|
|
|
HEADER_SEARCH_PATHS = (
|
|
|
|
"$(SRCROOT)/libxc/include",
|
|
|
|
"$(SRCROOT)/libxc/include/SDL2",
|
|
|
|
"$(SRCROOT)/libxc/include/libpng16",
|
|
|
|
"$(SRCROOT)/libxc/include/openssl",
|
2018-05-22 17:17:41 +02:00
|
|
|
"$(SRCROOT)/libxc/include/freetype2",
|
2020-04-21 17:05:37 +02:00
|
|
|
"$(SRCROOT)/src/",
|
|
|
|
"$(SRCROOT)/src/thirdparty/",
|
2017-05-12 01:37:00 +02:00
|
|
|
);
|
|
|
|
LIBRARY_SEARCH_PATHS = (
|
|
|
|
"$(inherited)",
|
|
|
|
"$(PROJECT_DIR)/libxc/lib",
|
|
|
|
);
|
2020-04-23 23:22:29 +02:00
|
|
|
MACOSX_DEPLOYMENT_TARGET = 10.14;
|
2017-05-12 01:37:00 +02:00
|
|
|
PRIVATE_HEADERS_FOLDER_PATH = "$(CONTENTS_FOLDER_PATH)/PrivateHeaders";
|
|
|
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
|
|
|
PUBLIC_HEADERS_FOLDER_PATH = "$(CONTENTS_FOLDER_PATH)/Headers";
|
|
|
|
};
|
|
|
|
name = Release;
|
|
|
|
};
|
2017-05-13 00:57:54 +02:00
|
|
|
F7D774881EC66CD700BE6EBC /* Debug */ = {
|
|
|
|
isa = XCBuildConfiguration;
|
|
|
|
buildSettings = {
|
|
|
|
CLANG_ANALYZER_NONNULL = YES;
|
|
|
|
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
|
2018-04-27 14:03:16 +02:00
|
|
|
CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
|
2017-05-13 00:57:54 +02:00
|
|
|
CLANG_ENABLE_OBJC_ARC = NO;
|
2018-06-08 22:26:36 +02:00
|
|
|
CLANG_ENABLE_OBJC_WEAK = YES;
|
2017-05-13 00:57:54 +02:00
|
|
|
CLANG_WARN_DOCUMENTATION_COMMENTS = NO;
|
|
|
|
CODE_SIGN_IDENTITY = "";
|
|
|
|
GCC_C_LANGUAGE_STANDARD = gnu11;
|
|
|
|
GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
|
|
|
|
HEADER_SEARCH_PATHS = (
|
|
|
|
"$(SRCROOT)/libxc/include",
|
|
|
|
"$(SRCROOT)/libxc/include/SDL2",
|
|
|
|
"$(SRCROOT)/libxc/include/libpng16",
|
|
|
|
"$(SRCROOT)/libxc/include/openssl",
|
|
|
|
"$(SRCROOT)/src/",
|
2020-04-21 17:05:37 +02:00
|
|
|
"$(SRCROOT)/src/thirdparty/",
|
2017-05-13 00:57:54 +02:00
|
|
|
);
|
|
|
|
LIBRARY_SEARCH_PATHS = (
|
|
|
|
"$(inherited)",
|
|
|
|
"$(PROJECT_DIR)/libxc/lib",
|
2020-12-09 22:16:51 +01:00
|
|
|
"$(PROJECT_DIR)/discord-rpc/build/src",
|
2017-05-13 00:57:54 +02:00
|
|
|
);
|
2020-08-28 22:27:25 +02:00
|
|
|
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
2017-05-13 00:57:54 +02:00
|
|
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
|
|
|
};
|
|
|
|
name = Debug;
|
|
|
|
};
|
|
|
|
F7D774891EC66CD700BE6EBC /* Release */ = {
|
|
|
|
isa = XCBuildConfiguration;
|
|
|
|
buildSettings = {
|
|
|
|
CLANG_ANALYZER_NONNULL = YES;
|
|
|
|
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
|
2018-04-27 14:03:16 +02:00
|
|
|
CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
|
2017-05-13 00:57:54 +02:00
|
|
|
CLANG_ENABLE_OBJC_ARC = NO;
|
2018-06-08 22:26:36 +02:00
|
|
|
CLANG_ENABLE_OBJC_WEAK = YES;
|
2017-05-13 00:57:54 +02:00
|
|
|
CLANG_WARN_DOCUMENTATION_COMMENTS = NO;
|
|
|
|
CODE_SIGN_IDENTITY = "";
|
|
|
|
GCC_C_LANGUAGE_STANDARD = gnu11;
|
|
|
|
GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
|
|
|
|
HEADER_SEARCH_PATHS = (
|
|
|
|
"$(SRCROOT)/libxc/include",
|
|
|
|
"$(SRCROOT)/libxc/include/SDL2",
|
|
|
|
"$(SRCROOT)/libxc/include/libpng16",
|
|
|
|
"$(SRCROOT)/libxc/include/openssl",
|
|
|
|
"$(SRCROOT)/src/",
|
2020-04-21 17:05:37 +02:00
|
|
|
"$(SRCROOT)/src/thirdparty/",
|
2017-05-13 00:57:54 +02:00
|
|
|
);
|
|
|
|
LIBRARY_SEARCH_PATHS = (
|
|
|
|
"$(inherited)",
|
|
|
|
"$(PROJECT_DIR)/libxc/lib",
|
2020-12-09 22:16:51 +01:00
|
|
|
"$(PROJECT_DIR)/discord-rpc/build/src",
|
2017-05-13 00:57:54 +02:00
|
|
|
);
|
2020-08-28 22:27:25 +02:00
|
|
|
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
2017-05-13 00:57:54 +02:00
|
|
|
PRODUCT_NAME = "$(TARGET_NAME)";
|
|
|
|
};
|
|
|
|
name = Release;
|
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
/* End XCBuildConfiguration section */
|
|
|
|
|
|
|
|
/* Begin XCConfigurationList section */
|
2017-05-13 21:09:21 +02:00
|
|
|
C68B2D461EC790690020651C /* Build configuration list for PBXAggregateTarget "Download Libraries" */ = {
|
|
|
|
isa = XCConfigurationList;
|
|
|
|
buildConfigurations = (
|
|
|
|
C68B2D441EC790690020651C /* Debug */,
|
|
|
|
C68B2D451EC790690020651C /* Release */,
|
|
|
|
);
|
|
|
|
defaultConfigurationIsVisible = 0;
|
2017-05-17 19:22:25 +02:00
|
|
|
defaultConfigurationName = Release;
|
2017-05-13 21:09:21 +02:00
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
D497D0731C20FD52002BF46A /* Build configuration list for PBXProject "OpenRCT2" */ = {
|
|
|
|
isa = XCConfigurationList;
|
|
|
|
buildConfigurations = (
|
|
|
|
D497D0871C20FD53002BF46A /* Debug */,
|
|
|
|
D497D0881C20FD53002BF46A /* Release */,
|
|
|
|
);
|
|
|
|
defaultConfigurationIsVisible = 0;
|
|
|
|
defaultConfigurationName = Release;
|
|
|
|
};
|
|
|
|
D497D0891C20FD53002BF46A /* Build configuration list for PBXNativeTarget "OpenRCT2" */ = {
|
|
|
|
isa = XCConfigurationList;
|
|
|
|
buildConfigurations = (
|
|
|
|
D497D08A1C20FD53002BF46A /* Debug */,
|
|
|
|
D497D08B1C20FD53002BF46A /* Release */,
|
|
|
|
);
|
|
|
|
defaultConfigurationIsVisible = 0;
|
|
|
|
defaultConfigurationName = Release;
|
|
|
|
};
|
2017-05-12 01:37:00 +02:00
|
|
|
F76C809D1EC4D9FA00FA49E2 /* Build configuration list for PBXNativeTarget "libopenrct2" */ = {
|
|
|
|
isa = XCConfigurationList;
|
|
|
|
buildConfigurations = (
|
|
|
|
F76C809B1EC4D9FA00FA49E2 /* Debug */,
|
|
|
|
F76C809C1EC4D9FA00FA49E2 /* Release */,
|
|
|
|
);
|
|
|
|
defaultConfigurationIsVisible = 0;
|
|
|
|
defaultConfigurationName = Release;
|
|
|
|
};
|
2017-05-13 00:57:54 +02:00
|
|
|
F7D7748A1EC66CD700BE6EBC /* Build configuration list for PBXNativeTarget "OpenRCT2-cli" */ = {
|
|
|
|
isa = XCConfigurationList;
|
|
|
|
buildConfigurations = (
|
|
|
|
F7D774881EC66CD700BE6EBC /* Debug */,
|
|
|
|
F7D774891EC66CD700BE6EBC /* Release */,
|
|
|
|
);
|
|
|
|
defaultConfigurationIsVisible = 0;
|
2017-05-13 21:09:21 +02:00
|
|
|
defaultConfigurationName = Release;
|
2017-05-13 00:57:54 +02:00
|
|
|
};
|
2015-12-20 05:46:52 +01:00
|
|
|
/* End XCConfigurationList section */
|
|
|
|
};
|
|
|
|
rootObject = D497D0701C20FD52002BF46A /* Project object */;
|
|
|
|
}
|