OpenRCT2/data/shaders/drawline.frag

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#version 150
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uniform ivec2 uScreenSize;
uniform ivec4 uClip;
uniform vec4 uColour;
in vec2 fPosition;
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out vec4 oColour;
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void main()
{
if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
fPosition.y < uClip.y || fPosition.y > uClip.w)
{
discard;
}
oColour = uColour;
}