OpenRCT2/src/world/map.c

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/*****************************************************************************
* Copyright (c) 2014 Ted John, Peter Hill
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
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#include "../addresses.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
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#include "climate.h"
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#include "map.h"
#include "park.h"
#include "scenery.h"
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int _sub_6A876D_save_x;
int _sub_6A876D_save_y;
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static void tiles_init();
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static void sub_6A87BB(int x, int y);
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int map_element_get_terrain(rct_map_element *element)
{
int terrain = (element->properties.surface.terrain >> 5) & 7;
if (element->type & 1)
terrain |= (1 << 3);
return terrain;
}
int map_element_get_terrain_edge(rct_map_element *element)
{
int terrain_edge = (element->properties.surface.slope >> 5) & 7;
if (element->type & 128)
terrain_edge |= (1 << 3);
return terrain_edge;
}
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void map_element_set_terrain(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 1;
else
element->type &= ~1;
// Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7
element->properties.surface.terrain &= ~0xE0;
element->properties.surface.terrain = (terrain & 7) << 5;
}
void map_element_set_terrain_edge(rct_map_element *element, int terrain)
{
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// Bit 3 for terrain is stored in element.type bit 7
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if (terrain & 8)
element->type |= 128;
else
element->type &= ~128;
// Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7
element->properties.surface.slope &= ~0xE0;
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element->properties.surface.slope |= (terrain & 7) << 5;
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}
rct_map_element *map_get_surface_element_at(int x, int y)
{
// Get first element of the tile
rct_map_element *mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
// Find the first surface element
while ((mapElement->type & MAP_ELEMENT_TYPE_MASK) != MAP_ELEMENT_TYPE_SURFACE) {
// Check if last element on tile
if (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE)
return NULL;
mapElement++;
}
return mapElement;
}
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/**
*
* rct2: 0x0068AB4C
*/
void map_init()
{
int i;
rct_map_element *map_element;
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date_reset();
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RCT2_GLOBAL(0x0138B580, sint16) = 0;
RCT2_GLOBAL(0x010E63B8, sint32) = 0;
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for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) {
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map_element = GET_MAP_ELEMENT(i);
map_element->type = (MAP_ELEMENT_TYPE_SURFACE << 2);
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map_element->flags = MAP_ELEMENT_FLAG_LAST_TILE;
map_element->base_height = 14;
map_element->clearance_height = 14;
map_element->properties.surface.slope = 0;
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map_element->properties.surface.grass_length = 1;
map_element->properties.surface.ownership = 0;
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map_element_set_terrain(map_element, TERRAIN_GRASS);
map_element_set_terrain_edge(map_element, TERRAIN_EDGE_ROCK);
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}
RCT2_GLOBAL(0x013B0E70, sint16) = 0;
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_sub_6A876D_save_x = 0;
_sub_6A876D_save_y = 0;
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RCT2_GLOBAL(0x01358830, sint16) = 4768;
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RCT2_GLOBAL(RCT2_ADDRESS_MAP_MAXIMUM_X_Y, sint16) = 5054;
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RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16) = 150;
RCT2_GLOBAL(0x01358836, sint16) = 4767;
RCT2_GLOBAL(0x01359208, sint16) = 7;
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map_update_tile_pointers();
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RCT2_CALLPROC_EBPSAFE(0x0068ADBC);
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climate_reset(CLIMATE_WARM);
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}
/**
*
* rct2: 0x0068AFFD
*/
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void map_update_tile_pointers()
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{
int i, x, y, lastTile;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++)
TILE_MAP_ELEMENT_POINTER(i) = TILE_UNDEFINED_MAP_ELEMENT;
rct_map_element *mapElement = RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element);
rct_map_element **tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*);
for (y = 0; y < 256; y++) {
for (x = 0; x < 256; x++) {
*tile++ = mapElement;
do {
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lastTile = (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE);
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mapElement++;
} while (!lastTile);
}
}
// Possible next free map element
RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement;
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}
/**
* Return the absolute height of an element, given its (x,y) coordinates
*
* ax: x
* cx: y
* dx: return remember to & with 0xFFFF if you don't want water affecting results
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* rct2: 0x00662783
*/
int map_element_height(int x, int y)
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{
rct_map_element *mapElement;
// Off the map
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if (x >= 8192 || y >= 8192)
return 16;
// Truncate subtile coordinates
int x_tile = x & 0xFFFFFFE0;
int y_tile = y & 0xFFFFFFE0;
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// Get the surface element for the tile
mapElement = map_get_surface_element_at(x_tile / 32, y_tile / 32);
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uint32 height =
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((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) |
(mapElement->base_height << 3);
uint32 slope = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK);
uint8 extra_height = (slope & 0x10) >> 4; // 0x10 is the 5th bit - sets slope to double height
// Remove the extra height bit
slope &= 0xF;
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sint8 quad, quad_extra; // which quadrant the element is in?
// quad_extra is for extra height tiles
uint8 xl, yl; // coordinates across this tile
uint8 TILE_SIZE = 31;
xl = x & 0x1f;
yl = y & 0x1f;
// Slope logic:
// Each of the four bits in slope represents that corner being raised
// slope == 15 (all four bits) is not used and slope == 0 is flat
// If the extra_height bit is set, then the slope goes up two z-levels
// We arbitrarily take the SW corner to be closest to the viewer
// One corner up
if ((slope == 1) || (slope == 2) || (slope == 4) || (slope == 8)) {
switch (slope) {
case 1: // NE corner up
quad = xl + yl - TILE_SIZE;
break;
case 2: // SE corner up
quad = xl - yl;
break;
case 4: // SW corner up
quad = TILE_SIZE - yl - xl;
break;
case 8: // NW corner up
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quad = yl - xl;
break;
}
// If the element is in the quadrant with the slope, raise its height
if (quad > 0) {
height += quad / 2;
}
}
// One side up
switch (slope) {
case 3: // E side up
height += xl / 2 + 1;
break;
case 6: // S side up
height += (TILE_SIZE - yl) / 2;
break;
case 9: // N side up
height += yl / 2;
height++;
break;
case 12: // W side up
height += (TILE_SIZE - xl) / 2;
break;
}
// One corner down
if ((slope == 7) || (slope == 11) || (slope == 13) || (slope == 14)) {
switch (slope) {
case 7: // NW corner down
quad_extra = xl + TILE_SIZE - yl;
quad = xl - yl;
break;
case 11: // SW corner down
quad_extra = xl + yl;
quad = xl + yl - TILE_SIZE - 1;
break;
case 13: // SE corner down
quad_extra = TILE_SIZE - xl + yl;
quad = yl - xl;
break;
case 14: // NE corner down
quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl);
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quad = TILE_SIZE - yl - xl - 1;
break;
}
if (extra_height) {
height += quad_extra / 2;
height++;
return height;
}
// This tile is essentially at the next height level
height += 0x10;
// so we move *down* the slope
if (quad < 0) {
height += quad / 2;
}
}
// Valleys
if ((slope == 5) || (slope == 10)) {
switch (slope) {
case 5: // NW-SE valley
if (xl + yl <= TILE_SIZE + 1) {
return height;
}
quad = TILE_SIZE - xl - yl;
break;
case 10: // NE-SW valley
quad = xl - yl;
break;
}
if (quad > 0) {
height += quad / 2;
}
}
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return height;
}
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/**
*
* rct2: 0x0068B089
*/
void sub_68B089()
{
int i;
rct_map_element *mapElementFirst, *mapElement;
if (RCT2_GLOBAL(0x009DEA6F, uint8) & 1)
return;
i = RCT2_GLOBAL(0x0010E63B8, uint32);
do {
i++;
if (i >= MAX_TILE_MAP_ELEMENT_POINTERS)
i = 0;
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} while (TILE_MAP_ELEMENT_POINTER(i) == TILE_UNDEFINED_MAP_ELEMENT);
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RCT2_GLOBAL(0x0010E63B8, uint32) = i;
mapElementFirst = mapElement = TILE_MAP_ELEMENT_POINTER(i);
do {
mapElement--;
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if (mapElement < (rct_map_element*)RCT2_ADDRESS_MAP_ELEMENTS)
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break;
} while (mapElement->base_height == 255);
mapElement++;
if (mapElement == mapElementFirst)
return;
//
TILE_MAP_ELEMENT_POINTER(i) = mapElement;
do {
*mapElement = *mapElementFirst;
mapElementFirst->base_height = 255;
mapElement++;
mapElementFirst++;
} while (!((mapElement - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
// Update next free element?
mapElement = RCT2_GLOBAL(0x0140E9A4, rct_map_element*);
do {
mapElement--;
} while (mapElement->base_height == 255);
mapElement++;
RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement;
}
/**
* Checks if the tile at coordinate at height counts as connected.
* @return 1 if connected, 0 otherwise
*/
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int map_coord_is_connected(uint16 tile_idx, uint8 height, uint8 face_direction)
{
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rct_map_element* tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx];
do {
rct_map_element_path_properties props = tile->properties.path;
uint8 path_type = props.type >> 2, path_dir = props.type & 3;
uint8 element_type = tile->type & MAP_ELEMENT_TYPE_MASK;
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if (element_type != PATH_ROAD)
continue;
if (path_type & 1) {
if (path_dir == face_direction) {
if (height == tile->base_height + 2)
return 1;
}
else if ((path_dir ^ 2) == face_direction && height == tile->base_height) {
return 1;
}
} else {
if (height == tile->base_height)
return 1;
}
} while (!(tile->flags & MAP_ELEMENT_FLAG_LAST_TILE) && tile++);
return 0;
}
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/**
*
* rct2: 0x0068AFAD
*/
void map_invalidate_animations()
{
RCT2_CALLPROC_EBPSAFE(0x0068AFAD);
}
/**
*
* rct2: 0x006A876D
*/
void sub_6A876D()
{
int i, x, y;
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
return;
// Presumebly sub_6A87BB is too computationally expensive to call for every
// tile every update, so word_13CE774 and word_13CE776 store the x and y
// progress. A maximum of 128 calls is done per update.
x = _sub_6A876D_save_x;
y = _sub_6A876D_save_y;
for (i = 0; i < 128; i++) {
sub_6A87BB(x, y);
// Next x, y tile
x += 32;
if (x >= 8192) {
x = 0;
y += 32;
if (y >= 8192)
y = 0;
}
}
_sub_6A876D_save_x = x;
_sub_6A876D_save_y = y;
}
/**
*
* rct2: 0x006A87BB
*/
static void sub_6A87BB(int x, int y)
{
RCT2_CALLPROC_X(0x006A87BB, x, 0, y, 0, 0, 0, 0);
}
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/* rct2: 0x6A7B84 */
int map_height_from_slope(int x, int y, int slope){
if (!(slope & 4)) return 0;
switch (slope & 3){
case 0:
return (31 - (x & 31)) / 2;
case 1:
return (y & 31) / 2;
case 2:
return (x & 31) / 2;
case 3:
return (31 - (y & 31)) / 2;
}
return 0;
}
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/**
*
* rct2: 0x00664F72
*/
int sub_664F72(int x, int y, int z)
{
rct_map_element *mapElement;
if (x < (256 * 32) && y < (256 * 32)) {
mapElement = map_get_surface_element_at(x / 32, y / 32);
if (mapElement->properties.surface.ownership & 0x20)
return 1;
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if (mapElement->properties.surface.ownership & 0x10) {
z /= 8;
if (z < mapElement->base_height || z - 2 > mapElement->base_height)
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return 1;
}
}
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 1729;
return 0;
}
/**
*
* rct2: 0x00664F2C
*/
int map_is_location_in_park(int x, int y)
{
rct_map_element *mapElement;
if (x < (256 * 32) && y < (256 * 32)) {
mapElement = map_get_surface_element_at(x / 32, y / 32);
if (mapElement->properties.surface.ownership & 0x20)
return 1;
}
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 1729;
return 0;
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}
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/**
*
* rct2: 0x006ECB60
* NOTE: x, y and z are in pixels, not tile units
*/
void map_invalidate_tile(int x, int y, int zLow, int zHigh)
{
RCT2_CALLPROC_X(0x006ECB60, x, 0, y, 0, zHigh, zLow, 0);
}
/**
*
* rct2: 0x006E0E01
*/
money32 map_try_clear_scenery(int x, int y, rct_map_element *mapElement, int flags)
{
money32 cost;
rct_scenery_entry *entry;
entry = g_smallSceneryEntries[mapElement->properties.scenery.type];
cost = entry->small_scenery.removal_price * 10;
RCT2_GLOBAL(0x0141F56C, uint8) = 12;
RCT2_GLOBAL(0x009DEA5E, uint32) = x * 32 + 16;
RCT2_GLOBAL(0x009DEA60, uint32) = y * 32 + 16;
RCT2_GLOBAL(0x009DEA62, uint32) = mapElement->base_height * 8;
x *= 32;
y *= 32;
if (!(flags & 0x40) && RCT2_GLOBAL(0x009DEA6E, uint8) != 0) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
return MONEY32_UNDEFINED;
}
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & 0x40)) {
// Check if allowed to remove item
if (RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_FORBID_TREE_REMOVAL) {
if (entry->small_scenery.height > 64) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
return MONEY32_UNDEFINED;
}
}
// Check if the land is owned
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR))
if (!sub_664F72(x, y, RCT2_GLOBAL(0x009DEA62, uint32)))
return MONEY32_UNDEFINED;
}
if ((flags & 0x40) && !(mapElement->flags & 0x10))
return 0;
// Remove element
if (flags & 1) {
map_invalidate_tile_full(x, y);
map_element_remove(mapElement);
}
return RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY ? 0 : cost;
}
/**
*
* rct2: 0x006E5597
*/
money32 sub_6E5597(int x, int y, int dl, int dh, int bl)
{
int eax, ebx, ecx, edx, esi, edi, ebp;
eax = x * 32;
ecx = y * 32;
ebx = bl & 0xFF;
edx = ((dh & 0xFF) << 8) | (dl & 0xFF);
RCT2_CALLFUNC_X(0x006E5597, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
return ebx;
}
money32 sub_6A67C0(int x, int y, int z, int flags)
{
int eax, ebx, ecx, edx, esi, edi, ebp;
eax = x * 32;
ecx = y * 32;
ebx = flags & 0xFF;
edx = z & 0xFF;
RCT2_CALLFUNC_X(0x006A67C0, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
return ebx;
}
// This will cause clear scenery to remove paths
// This should be a flag for the game command which can be set via a checkbox on the clear scenery window.
// #define CLEAR_SCENERY_REMOVES_PATHS
/**
*
* rct2: 0x0068DFE4
*/
money32 map_clear_scenery_from_tile(int x, int y, int flags)
{
int type;
money32 cost, totalCost;
rct_map_element *mapElement;
totalCost = 0;
restart_from_beginning:
mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
do {
type = mapElement->type & MAP_ELEMENT_TYPE_MASK;
switch (type) {
case MAP_ELEMENT_TYPE_PATH:
#ifdef CLEAR_SCENERY_REMOVES_PATHS
cost = sub_6A67C0(x, y, mapElement->base_height, flags);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
#endif
break;
case MAP_ELEMENT_TYPE_SCENERY:
cost = map_try_clear_scenery(x, y, mapElement, flags);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
break;
case MAP_ELEMENT_TYPE_FENCE:
cost = sub_6E5597(x, y, mapElement->type & 3, mapElement->base_height, flags);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
break;
}
} while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
return totalCost;
}
money32 map_clear_scenery(int x0, int y0, int x1, int y1, int flags)
{
int x, y, z;
money32 totalCost, cost;
RCT2_GLOBAL(0x0141F56C, uint8) = 12;
x = (x0 + x1) / 2 + 16;
y = (y0 + y1) / 2 + 16;
z = map_element_height(x, y);
RCT2_GLOBAL(0x009DEA5E, uint16) = x;
RCT2_GLOBAL(0x009DEA60, uint16) = y;
RCT2_GLOBAL(0x009DEA62, uint16) = z;
x0 = clamp(0, x0, 255);
y0 = clamp(0, y0, 255);
x1 = clamp(0, x1, 255);
y1 = clamp(0, y1, 255);
totalCost = 0;
for (y = y0; y <= y1; y++) {
for (x = x0; x <= x1; x++) {
cost = map_clear_scenery_from_tile(x, y, flags);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
}
}
return totalCost;
}
/**
*
* rct2: 0x0068DF91
*/
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = map_clear_scenery(
(*eax & 0xFFFF) / 32,
(*ecx & 0xFFFF) / 32,
(*edi & 0xFFFF) / 32,
(*ebp & 0xFFFF) / 32,
*ebx & 0xFF
);
}
/**
*
* rct2: 0x006EC6D7
*/
void map_invalidate_tile_full(int x, int y)
{
RCT2_CALLPROC_X(0x006EC6D7, x, 0, y, 0, 0, 0, 0);
}
int map_get_station(rct_map_element *mapElement)
{
return (mapElement->properties.track.sequence & 0x70) >> 4;
}
/**
*
* rct2: 0x0068B280
*/
void map_element_remove(rct_map_element *mapElement)
{
RCT2_CALLPROC_X(0x0068B280, 0, 0, 0, 0, (int)mapElement, 0, 0);
}
/**
*
* rct2: 0x006A6AA7
* @param x x-coordinate in units (not tiles)
* @param y y-coordinate in units (not tiles)
*/
void sub_6A6AA7(int x, int y, rct_map_element *mapElement)
{
RCT2_CALLPROC_X(0x006A6AA7, x, 0, y, 0, (int)mapElement, 0, 0);
}
/**
*
* rct2: 0x00675A8E
*/
void map_remove_all_rides()
{
int x, y;
rct_map_element *mapElement;
for (y = 0; y < 256; y++) {
for (x = 0; x < 256; x++) {
repeat_tile:
mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
do {
switch (mapElement->type & MAP_ELEMENT_TYPE_MASK) {
case MAP_ELEMENT_TYPE_PATH:
if (mapElement->type & 1) {
mapElement->properties.path.type &= ~8;
mapElement->properties.path.addition_status = 255;
}
break;
case MAP_ELEMENT_TYPE_ENTRANCE:
if (mapElement->properties.entrance.type == ENTRANCE_TYPE_PARK_ENTRANCE)
break;
// fall-through
case MAP_ELEMENT_TYPE_TRACK:
RCT2_CALLPROC_EBPSAFE(0x006A7594);
sub_6A6AA7(x * 32, y * 32, mapElement);
map_element_remove(mapElement);
goto repeat_tile;
}
} while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
}
}
2014-10-09 21:31:58 +02:00
}