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OpenRCT2
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data
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shaders
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drawline.frag
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Add Shader Palette Lookup
2016-06-15 18:53:26 +02:00
#version 150
implement DrawLine with shader
2016-06-11 18:43:53 +02:00
OpenGL: Add Depth Buffer and Depth Test
2017-10-20 01:49:26 +02:00
flat
in
uint
fColour
;
implement DrawLine with shader
2016-06-11 18:43:53 +02:00
OpenGL: Delay Palette Mapping Until Final Framebuffer Copy to Screen
2017-09-24 04:51:40 +02:00
out
uint
oColour
;
implement DrawLine with shader
2016-06-11 18:43:53 +02:00
void
main
(
)
{
OpenGL: Add Depth Buffer and Depth Test
2017-10-20 01:49:26 +02:00
oColour
=
fColour
;
implement DrawLine with shader
2016-06-11 18:43:53 +02:00
}