OpenRCT2/src/openrct2/world/Location.hpp

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#pragma region Copyright (c) 2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../common.h"
#define LOCATION_NULL ((sint16)(uint16)0x8000)
#define RCT_XY8_UNDEFINED 0xFFFF
#define MakeXY16(x, y) {(sint16)(x), (sint16)(y)}
#pragma pack(push, 1)
struct LocationXY8 {
union {
struct {
uint8 x, y;
};
uint16 xy;
};
};
assert_struct_size(LocationXY8, 2);
struct sLocationXY8 {
sint8 x, y;
};
assert_struct_size(sLocationXY8, 2);
struct LocationXY16 {
sint16 x, y;
};
assert_struct_size(LocationXY16, 4);
struct LocationXYZ16 {
sint16 x, y, z;
};
assert_struct_size(LocationXYZ16, 6);
#pragma pack(pop)
constexpr sint32 COORDS_NULL = -1;
/*
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* Tile coordinates use 1 x/y increment per tile.
* Regular ('big', 'sprite') coordinates use 32 x/y increments per tile.
* */
struct CoordsXY
{
sint32 x, y;
};
struct TileCoordsXY
{
TileCoordsXY() = default;
TileCoordsXY(sint32 x_, sint32 y_) : x(x_), y(y_) {}
explicit TileCoordsXY(CoordsXY c) : x(c.x / 32), y(c.y / 32) {}
TileCoordsXY& operator+=(const TileCoordsXY rhs)
{
x += rhs.x;
y += rhs.y;
}
sint32 x = 0, y = 0;
};
struct CoordsXYZ
{
sint32 x, y, z;
};
struct TileCoordsXYZ
{
TileCoordsXYZ() = default;
TileCoordsXYZ(sint32 x_, sint32 y_, sint32 z_) : x(x_), y(y_), z(z_) {}
explicit TileCoordsXYZ(CoordsXYZ c) : x(c.x / 32), y(c.y / 32), z(c.z / 8) {}
sint32 x = 0, y = 0, z = 0;
};
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struct TileCoordsXYZD
{
sint32 x, y, z;
uint8 direction;
bool isNull() const { return x == COORDS_NULL; };
};
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struct CoordsXYZD
{
sint32 x, y, z;
uint8 direction;
bool isNull() const { return x == COORDS_NULL; };
};