mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix #8798: Player info not being synchronized over network.
This commit is contained in:
parent
453855993d
commit
0000e9741f
|
@ -26,13 +26,15 @@ void NetworkPlayer::Read(NetworkPacket& packet)
|
|||
{
|
||||
const utf8* name = packet.ReadString();
|
||||
SetName(name);
|
||||
packet >> Id >> Flags >> Group;
|
||||
packet >> Id >> Flags >> Group >> LastAction >> LastActionCoord.x >> LastActionCoord.y >> LastActionCoord.z >> MoneySpent
|
||||
>> CommandsRan;
|
||||
}
|
||||
|
||||
void NetworkPlayer::Write(NetworkPacket& packet)
|
||||
{
|
||||
packet.WriteString((const char*)Name.c_str());
|
||||
packet << Id << Flags << Group;
|
||||
packet << Id << Flags << Group << LastAction << LastActionCoord.x << LastActionCoord.y << LastActionCoord.z << MoneySpent
|
||||
<< CommandsRan;
|
||||
}
|
||||
|
||||
void NetworkPlayer::AddMoneySpent(money32 cost)
|
||||
|
|
Loading…
Reference in New Issue