From 000f9cc9b457969524fb27c83b245283523e5c39 Mon Sep 17 00:00:00 2001 From: Marijn van der Werf Date: Thu, 12 May 2016 22:23:56 +0100 Subject: [PATCH] Rename dword_141F708 to frameNum --- src/paint/map_element/fence.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/paint/map_element/fence.c b/src/paint/map_element/fence.c index 1d004c2e7f..3047e46354 100644 --- a/src/paint/map_element/fence.c +++ b/src/paint/map_element/fence.c @@ -94,9 +94,9 @@ void do_part_1(uint32 imageId, } } -void do_part_2(uint32 dword_141F708, const rct_scenery_entry * sceneryEntry, uint32 dword_141F710, uint32 dword_141F714, uint32 dword_141F718, uint32 dword_141F71C, uint32 imageOffset, rct_xyz16 offset, rct_xyz16 bounds, rct_xyz16 boundsOffset) +void do_part_2(uint32 frameNum, const rct_scenery_entry * sceneryEntry, uint32 dword_141F710, uint32 dword_141F714, uint32 dword_141F718, uint32 dword_141F71C, uint32 imageOffset, rct_xyz16 offset, rct_xyz16 bounds, rct_xyz16 boundsOffset) { - uint32 baseImageId = sceneryEntry->image + imageOffset + dword_141F708; + uint32 baseImageId = sceneryEntry->image + imageOffset + frameNum; uint32 imageId = baseImageId; @@ -141,11 +141,11 @@ void fence_paint(uint8 direction, int height, rct_map_element * map_element) RCT2_GLOBAL(RCT2_ADDRESS_PAINT_SETUP_CURRENT_TYPE, uint8) = VIEWPORT_INTERACTION_ITEM_WALL; rct_scenery_entry * sceneryEntry = g_wallSceneryEntries[map_element->properties.fence.type]; - uint32 dword_141F708 = 0; + uint32 frameNum = 0; if (sceneryEntry->wall.flags2 & WALL_SCENERY_FLAG5) { // animation? - dword_141F708 = (gCurrentTicks & 7) * 2; + frameNum = (gCurrentTicks & 7) * 2; } @@ -335,7 +335,7 @@ void fence_paint(uint8 direction, int height, rct_map_element * map_element) break; } - do_part_2(dword_141F708, sceneryEntry, dword_141F710, dword_141F714, dword_141F718, dword_141F71C, imageOffset, offset, bounds, boundsOffset); + do_part_2(frameNum, sceneryEntry, dword_141F710, dword_141F714, dword_141F718, dword_141F71C, imageOffset, offset, bounds, boundsOffset); if (sceneryEntry->wall.var_0D == 0xFF) {