fix loading of large scenery objects

This commit is contained in:
Ted John 2016-06-23 18:26:55 +01:00
parent d892f6b683
commit 00bc8fadc4
1 changed files with 1 additions and 1 deletions

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@ -1548,7 +1548,7 @@ static uint8* object_type_large_scenery_load(void *objectEntry, uint32 entryInde
}
}
extendedEntryData += sizeof(rct_scenery_entry_32bit);
extendedEntryData += sizeof(rct_object_entry);
if (sceneryEntry->large_scenery.flags & (1 << 2)) {
outSceneryEntry->large_scenery.text = (rct_large_scenery_text*)extendedEntryData;
extendedEntryData += 1038;