mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #212 from marcotc/rain
Implemented draw_rain_animation
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commit
01e62c1769
23
src/game.c
23
src/game.c
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@ -69,6 +69,27 @@ void update_water_animation()
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RCT2_CALLPROC_EBPSAFE(0x006838BD);
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}
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/**
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*
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* rct2: 0x00684266
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*/
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void draw_rain_animation(uint32 eax)
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{
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RCT2_GLOBAL(0x00EE7850, uint32) = eax;
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rct_drawpixelinfo *screenDPI = RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo);
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short left = screenDPI->x;
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short right = left + screenDPI->width;
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short top = screenDPI->y;
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short bottom = top + screenDPI->height;
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rct_window* newWindow = (RCT2_GLOBAL(RCT2_ADDRESS_NEW_WINDOW_PTR, rct_window*));
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for (rct_window* w = g_window_list; w < newWindow; w++) {
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RCT2_CALLPROC_X(0x006842AF, left, top, 0, right, (int)w, 0, bottom);
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}
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}
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/**
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*
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* rct2: 0x00684218
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@ -91,7 +112,7 @@ void update_rain_animation()
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// Get rain draw function and draw rain
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uint32 eax = RCT2_ADDRESS(0x009AC058, uint32)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_RAIN_LEVEL, uint8)];
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if (eax != 0xFFFFFFFF && !(RCT2_GLOBAL(0x009DEA6F, uint8) & 1))
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RCT2_CALLPROC_X(0x00684266, eax, 0, 0, 0, 0, 0, 0);
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draw_rain_animation(eax);
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}
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void game_update()
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