Refactor number values to SPRITE_INDEX_NULL

This commit is contained in:
Matt 2019-01-30 15:02:52 +01:00
parent 7ad59bbb37
commit 0237eaf498
1 changed files with 2 additions and 2 deletions

View File

@ -6304,7 +6304,7 @@ static int32_t vehicle_update_motion_dodgems(rct_vehicle* vehicle)
}
}
uint16_t collideSprite = 0xFFFF;
uint16_t collideSprite = SPRITE_INDEX_NULL;
if (vehicle->dodgems_collision_direction != 0)
{
@ -6367,7 +6367,7 @@ static int32_t vehicle_update_motion_dodgems(rct_vehicle* vehicle)
vehicle->velocity = 0;
uint8_t direction = vehicle->sprite_direction | 1;
if (collideSprite != 0xFFFF)
if (collideSprite != SPRITE_INDEX_NULL)
{
vehicle->var_34 = (scenario_rand() & 1) ? 1 : -1;