refactor wallRemoveAction

This commit is contained in:
0cufox0 2019-07-06 21:26:58 +03:00 committed by duncanspumpkin
parent 7730b35d82
commit 0320f195e3
7 changed files with 19 additions and 19 deletions

View File

@ -574,7 +574,7 @@ static void viewport_interaction_remove_park_wall(TileElement* tileElement, int3
}
else
{
TileCoordsXYZD wallLocation = { x >> 5, y >> 5, tileElement->base_height, tileElement->GetDirection() };
CoordsXYZD wallLocation = { x , y , tileElement->base_height , tileElement->GetDirection() };
auto wallRemoveAction = WallRemoveAction(wallLocation);
GameActions::Execute(&wallRemoveAction);
}

View File

@ -474,7 +474,7 @@ static void window_sign_small_mouseup(rct_window* w, rct_widgetindex widgetIndex
}
tile_element++;
}
TileCoordsXYZD wallLocation = { x >> 5, y >> 5, tile_element->base_height, tile_element->GetDirection() };
CoordsXYZD wallLocation = { x , y , tile_element->base_height, tile_element->GetDirection() };
auto wallRemoveAction = WallRemoveAction(wallLocation);
GameActions::Execute(&wallRemoveAction);
break;

View File

@ -186,7 +186,7 @@ private:
case TILE_ELEMENT_TYPE_WALL:
if (_itemsToClear & CLEARABLE_ITEMS::SCENERY_SMALL)
{
TileCoordsXYZD wallLocation = { x, y, tileElement->base_height, tileElement->GetDirection() };
CoordsXYZD wallLocation = { x<<5, y<<5, tileElement->base_height, tileElement->GetDirection() };
auto wallRemoveAction = WallRemoveAction(wallLocation);
wallRemoveAction.SetFlags(GetFlags());

View File

@ -22,12 +22,12 @@
DEFINE_GAME_ACTION(WallRemoveAction, GAME_COMMAND_REMOVE_WALL, GameActionResult)
{
private:
TileCoordsXYZD _location;
CoordsXYZD _loc;
public:
WallRemoveAction() = default;
WallRemoveAction(const TileCoordsXYZD& location)
: _location(location)
WallRemoveAction(const CoordsXYZD& loc)
: _loc(loc)
{
}
@ -35,7 +35,7 @@ public:
{
GameAction::Serialise(stream);
stream << DS_TAG(_location.x) << DS_TAG(_location.y) << DS_TAG(_location.z) << DS_TAG(_location.direction);
stream << DS_TAG(_loc);
}
GameActionResult::Ptr Query() const override
@ -44,7 +44,7 @@ public:
res->Cost = 0;
res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
if (!map_is_location_valid({ _location.x << 5, _location.y << 5 }))
if (!map_is_location_valid({ _loc.x , _loc.y }))
{
return std::make_unique<GameActionResult>(
GA_ERROR::INVALID_PARAMETERS, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
@ -52,12 +52,12 @@ public:
const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
if (!isGhost && !(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode
&& !map_is_location_owned(_location.x << 5, _location.y << 5, _location.z << 3))
&& !map_is_location_owned(_loc.x , _loc.y , _loc.z ))
{
return std::make_unique<GameActionResult>(GA_ERROR::NOT_OWNED, STR_CANT_REMOVE_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
TileElement* wallElement = GetFirstWallElementAt(_location, isGhost);
TileElement* wallElement = GetFirstWallElementAt(_loc, isGhost);
if (wallElement == nullptr)
{
return std::make_unique<GameActionResult>(
@ -76,29 +76,29 @@ public:
const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
TileElement* wallElement = GetFirstWallElementAt(_location, isGhost);
TileElement* wallElement = GetFirstWallElementAt(_loc, isGhost);
if (wallElement == nullptr)
{
return std::make_unique<GameActionResult>(
GA_ERROR::INVALID_PARAMETERS, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
}
res->Position.x = (_location.x << 5) + 16;
res->Position.y = (_location.y << 5) + 16;
res->Position.x = _loc.x + 16;
res->Position.y = _loc.y + 16;
res->Position.z = tile_element_height(res->Position.x, res->Position.y);
tile_element_remove_banner_entry(wallElement);
map_invalidate_tile_zoom1(
_location.x << 5, _location.y << 5, wallElement->base_height * 8, (wallElement->base_height * 8) + 72);
_loc.x, _loc.y , wallElement->base_height , wallElement->base_height + 72);
tile_element_remove(wallElement);
return res;
}
private:
TileElement* GetFirstWallElementAt(const TileCoordsXYZD& location, bool isGhost) const
TileElement* GetFirstWallElementAt(const CoordsXYZD& location, bool isGhost) const
{
TileElement* tileElement = map_get_first_element_at(location.x, location.y);
TileElement* tileElement = map_get_first_element_at(location.x >> 5 , location.y >> 5 );
if (!tileElement)
return nullptr;

View File

@ -783,7 +783,7 @@ static bool TrackDesignPlaceSceneryElementRemoveGhost(
ga = std::make_unique<LargeSceneryRemoveAction>(mapCoord.x, mapCoord.y, z, sceneryRotation, 0);
break;
case OBJECT_TYPE_WALLS:
ga = std::make_unique<WallRemoveAction>(TileCoordsXYZD{ mapCoord.x / 32, mapCoord.y / 32, z, sceneryRotation });
ga = std::make_unique<WallRemoveAction>(CoordsXYZD{ mapCoord.x , mapCoord.y , z, sceneryRotation });
break;
case OBJECT_TYPE_PATHS:
ga = std::make_unique<FootpathRemoveAction>(mapCoord.x, mapCoord.y, z);

View File

@ -1755,7 +1755,7 @@ static void clear_element_at(int32_t x, int32_t y, TileElement** elementPtr)
}
case TILE_ELEMENT_TYPE_WALL:
{
TileCoordsXYZD wallLocation = { x >> 5, y >> 5, element->base_height, element->GetDirection() };
CoordsXYZD wallLocation = { x, y, element->base_height, element->GetDirection() };
auto wallRemoveAction = WallRemoveAction(wallLocation);
GameActions::Execute(&wallRemoveAction);
}

View File

@ -216,7 +216,7 @@ void scenery_remove_ghost_tool_placement()
{
gSceneryGhostType &= ~SCENERY_GHOST_FLAG_2;
TileCoordsXYZD wallLocation = { x >> 5, y >> 5, z, gSceneryGhostWallRotation };
CoordsXYZD wallLocation = { x , y , z, gSceneryGhostWallRotation };
auto wallRemoveAction = WallRemoveAction(wallLocation);
wallRemoveAction.SetFlags(GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_PATH_SCENERY);
wallRemoveAction.Execute();